Okay, here's a better turnset report.
The first thing I do is to make this deal with Mansa. It gets us the only two techs that any AI has and we don't. I tried to only bargain for Artillery, but he wanted both Biology and Electricity for it. And for the same price, he was willing to give me everything, so I took it.
I also begged for cash from all AIs who were pleased with us. I got 400g from Louis, 260g from Cyrus, and 280g from Gandhi. I asked for everything they had and they were happy to donate.
Thanks to the awesome setup by Iainuki, we're able to drop a heckuvalot of troops on a forest north of the nearest Mali cities here on the inherited turn. That's 6 galleons full. (No, you're not going to get this kind of a setup, LK. Sorry!)
With the trades concluded, the war declared, and the assault team deployed, I hit end turn.
1772:
Toku declares on Washington.
For future reference, here's what was in Toku's capital in 1772. Note that he's started to upgrade to Rifles.
Walata falls quickly.
Also on the first turn of the war, our main continent generously supplies troops to take the seafood-rich city of Awdaghost which is defended by a single CG1 rifle.
Sadly, while we lost almost no one taking Walata, we had to attack amphibiously at Awdaghost, 9.2% odds on the first (now dead) of our grenadiers. Despite good odds (61%) on the second grenadier, we lost both in the assault, so the city is now garrisoned by a lone cannon. Why didn't he net that seafood?!
1774:
Toku wastes little time taking it to Washington...
...and captures Chicago. Too bad the AI isn't more effective at this, it would save us some time.
Meanwhile, back on the Mali front:
Djenne's 4 rifles fall quickly after out cannons, many of whom rolled into position after they weren't needed at Walata, bombard the defenses to zero. Note a couple riflemen Mansa is sending down from the hills to reinforce his (er, now our) cities. I decide it's better for them to die in the open, so dispatch some cavalry to do the job. Unfortunately, one or two die climbing the slopes. The price for speed, I guess.
1776:
The frigates were sent ahead to bombard the defenses at Timbuktu. Reasonably healthy troops not needed for Djenne were loaded onto galleons. Here, we see the coastal leapfrogging that I think Iainuki was talking about for accelerating our conquest:
Another full set is sitting on a forested hill right outside Mansa's capital only 3 turns after declaring war on him. Nice.
1778:
Mansa's got 4 rifles, 2 cavalry and an artillery in Timbuktu, but they are easily dispatched by our stack of doom with a few losses. I had upgraded one cannon to Artillery before getting on the boat. It won with 75+% odds. We could probably get by for the rest of the game by only building artillery if we wanted.
1780:
IBT: Saladin asks us to declare on Gandhi. I decline. Note that Saladin "has enough on" his hands now.
1782:
Repositioning units for assault on Mansa's eastern and western cities
1784:
Railroad is in! In the hopes of faster ship movement, I set research (at 0%) to Refrigeration.
For those interested in the Japanese defenses, our caravel has scouted out Edo:
Looks like a major troop depot.
1786:
IBT: Gandhi makes this offer:
I am pleasantly surprised to find another happy resource for our cities and I make the deal.
I'm writing this report based on the screenshots I took. I guess I didn't take any for the next 3 city captures. Here's the destruction of Mali civilization:
The attack was so rapid that the first city we captured hasn't even come out of revolt yet!
Okay, that's where I left it. Right after capturing this city and without moving any troops.
Comments for next player
With railroads, our workers have things to do again. I think I have several throughout, but look near Moscow too, I may have forgotten a few and left them waiting for transports.
Lee, I'm not sure if the server will accept two saves with the same year, and I think there are some decisions that should be made, so I'm stopping here.
I've looked around the map. In addition to a load of troops near Gao (Mansa's last city), there are a bunch on an island he shares with Toku and Kublai:
In this area, there are troops scattered in the cities, near the cities, on galleons nearby, and on galleons headed over this way from the Mali invasion. It's nothing like the beautiful setup Iainuki left me.
Note that Toku has a galleon with a settler set on the move here. I'm not sure if we should sink it or let him settle the city and get another pop point or two from it.
On the south tip of the Egyptian/etc continent are a couple of German galleys who will pillage our seafood if we declare on him, and a Persian settler/etc on a galleon. I think he's headed toward former Mali land, just like Toku. (The signs are not in the saved game.)
Wow, we must have opened up some prime real estate. Here comes Gandhi and Victoria with setter galleons too. No workers on these.
With all this, I'm inclined to let Toku settle, then just take it from him.
The global situation
Here are a few things I've noticed:
Current wars: Victoria vs. Louis, Toku vs. Washington, Gandhi vs. Mao (Note: we should make peace with Mao as soon as we can, in a few turns, I expect.)
"Enough on hands: Monty, Saladin (who recently asked us to cancel with Ganhi; I refused, then traded with Gandhi.)
Civs without rifles: Washington, Caesar, Fred
Some population estimates: (these are very rough)
Amount needed to vote self winner: ~270
Toku: ~120
Isabella: ~40
Fred: ~30
Gandhi: ~60
Washington: ~50
Conquest suggestion:
I think we should attack Toku next. Then, move on to Isabella. With a few more boats from our east, we should be able to take out Fred at the same time. Note that galleons don't necessarily need to be built in drydocks cities (though they come out faster there) since they don't need to be promoted.
By attacking Fred, we clear the path for our navy to head east.
Depending on what Monty does, I think he's a clear target, being in between Isabella and Fred. Alternatively, if we're getting close in pop, I think we should attack Gandhi. He's got about 60 pop in big cities, so they'll stay in revolt for a while.
On the UN
Novgorod is our UN city. It's at 256/1500 @ 25 hpt. Our GE seems to be stuck at adding 1170H, so we're just 3T or so from being able to rush it. I don't know if we should build it right away or hold off until we're ready to win. It'll probably take 7 or 8 turns from the time we build it for a victory vote to come in.
(Note: I still need to add a couple screenshots, but am rushed in RL again right now.)