The-Hawk
Old Original Geezer
Sam, you've done an outstanding job on this turnset...
I'm thinking you should consider writing an article for the War Academy on how to fight a defensive war against superior forces. I continue to be impressed with the quality of play and teamwork of all the Geezers.
Ghandi's landing is a terrible turn of events.
I had hoped he would not be interested in the long distance war, especially when we have all those plum cities to his south in the old homeland. I'm starting to wonder if we will ever get him to focus on technology vs. conquest. We know Mehmed has industrialism, Ghandi doesn't even have Rifling yet. He is light years behind.
Here's my new concern... 1823 AD, 227 turns left. I would think at Monarch, the other AI's will be launching in the late 1900's. However, even if we were to eliminate Hanny and Mehmed, I'm not sure Ghandi will launch in time. This game is really not far from being over, I don't know if we can win from where we are. Given I think we've played a solid game, it makes me wonder if anyone is going to win this scenario? I wonder if there is a tiebreaker if nobody gets him to launch? Maybe it will be the latest date of an opponent launch?
Our two strategic options:
Ghandi launch strategy:
I think the best chance for a Ghandi launch is to abandon the old lands as quickly as possible, hope he doesn't raze too many cities, and then hope the commerce boost pushes his technology pace in spite of himself. This is a dreadfully risky strategy, as we will not be able to tech much more. We will be increasingly under pressure from far superior forces in the new lands.
Abandoning our old cities will not be instantaneous, we will still be teching in the mean time. I would tech Physics, Arty, Rocketry. This will give us Inf, Arty, and Sami's for defense. Without Sami's things are going to get really ugly soon when Izzy and others get gunships.
In the new land, I would start building almost all military (Inf, Arty, Sami's). We will need to be in a position to survive Ghandi's apparent endless attacks. I'd make peace with Izzy and try to get far enough ahead in power that she leaves us alone. With Ghandi landings, maybe we can't afford to spend too much energy wupping up on Izzy???
Exception to building military is Scotland Yard. Might be nice to have some spies to send off to Hanny and Mehmed and slow their space production down.
Survive to a Hanny or Mehmed launch, hope for a tiebreaker of some sort:
If we are going to play to survive from here, then we should defend our old lands vigorously and stop abandoning any cities. This will allow us to tech to the end, maybe beeling to something useful (like Mech Inf) and then make war with Mehmed and Hanny to slow down their launch dates.
Oh, if we are going to keep our old cities, might want to plop the FP in there somewhere. The long distance maint is killing us.
/EDIT: BTW, congrats to Harbourboy for making Quattromaster!


Ghandi's landing is a terrible turn of events.

Here's my new concern... 1823 AD, 227 turns left. I would think at Monarch, the other AI's will be launching in the late 1900's. However, even if we were to eliminate Hanny and Mehmed, I'm not sure Ghandi will launch in time. This game is really not far from being over, I don't know if we can win from where we are. Given I think we've played a solid game, it makes me wonder if anyone is going to win this scenario? I wonder if there is a tiebreaker if nobody gets him to launch? Maybe it will be the latest date of an opponent launch?
Our two strategic options:
Ghandi launch strategy:
I think the best chance for a Ghandi launch is to abandon the old lands as quickly as possible, hope he doesn't raze too many cities, and then hope the commerce boost pushes his technology pace in spite of himself. This is a dreadfully risky strategy, as we will not be able to tech much more. We will be increasingly under pressure from far superior forces in the new lands.
Abandoning our old cities will not be instantaneous, we will still be teching in the mean time. I would tech Physics, Arty, Rocketry. This will give us Inf, Arty, and Sami's for defense. Without Sami's things are going to get really ugly soon when Izzy and others get gunships.
In the new land, I would start building almost all military (Inf, Arty, Sami's). We will need to be in a position to survive Ghandi's apparent endless attacks. I'd make peace with Izzy and try to get far enough ahead in power that she leaves us alone. With Ghandi landings, maybe we can't afford to spend too much energy wupping up on Izzy???

Exception to building military is Scotland Yard. Might be nice to have some spies to send off to Hanny and Mehmed and slow their space production down.
Survive to a Hanny or Mehmed launch, hope for a tiebreaker of some sort:
If we are going to play to survive from here, then we should defend our old lands vigorously and stop abandoning any cities. This will allow us to tech to the end, maybe beeling to something useful (like Mech Inf) and then make war with Mehmed and Hanny to slow down their launch dates.
Oh, if we are going to keep our old cities, might want to plop the FP in there somewhere. The long distance maint is killing us.
/EDIT: BTW, congrats to Harbourboy for making Quattromaster!