Sam_Yeager
Another Original Geezer
Looking at the save I see Thrallia was right to doubt Gyathaar's placement of the settler. We would have needed to settle another city to claim that copper otherwise.
With Khan down south it's an interesting question where we should settle our second city.
Gems city to the south of us would be nice and near. However there's a fair amount of jungle to clear. Subject to seeing where the horses are I would be inclined to go for Gold city instead. It's not that much further away. There's less jungle to clear. The gold will do just as well in keeping the citizens happy. Lastly it will allow us to block off the northern half of our land from Kublai's settlers. We'll have to research Mysticism but we probably needed to do that fairly soon anyway.
Btw it's interesting to note Gyathaar's impassable peaks in the north.![]()
I too agree the gold site is preferable. However, I would like to place it on the river delta (5W &1N)west of us and next to the fish. It will give us 5 food (for real) 3 commerce and can handle food needed for the city to work 2 of the 3 gold. Also we will be able to irrigate the 3 plains.
I see I am next. Is it 30 or 20 turns that I get the pleasure of going on this adventure?
markh said:Usually the first player plays about 30 to 40 turns if the techpath is agreed on and not much is happening during these turns anyway. Then the following players play 20 and once everybody played a set we go with 10 turns per set.
Thanks for that. I wonder how Htadus is getting on. I see that only four teams have submitted a save at all so far. We're well under way, I think, and we do have the most posts (there should be an award just for that).
I'm not sure what some of the notes on that map are trying to say, but I am inclined towards settling south. I like the look of getting hold of that gold at some point soon, given that we can't see Iron or Horses yet.
Jenarie: we have not researched the wheel yet, so we can't build roads yet...that also means that once the copper is mined, we'll gain the bonus hammers, but won't gain access to copper yet. That means we can continue to build warriors until whenever we wish to build a road.
The reason for sharing that one crucial tile is to accelerate the growth of the goldsite city fast. 3 times fast for the first growth and 2 times fast for the second growth while using one gold mine. That is approximately double the science gold. This city has a capability of nearly 70 raw gold when developed with about 20 shields without the use of Pigs. I did not account the effects of Bio and railroads. Also overlap wont hurt this game since we can never really maintain very large population in this game even with police state due to constant war.
Last argument for the site 4W and 2S: After we get to population of 5 (current happiness limit) and one border expansion, we can work 3 gold tiles, corn and another tile of choice until we can get irrigation to some of the grass lands. Capital wont hurt either with corn (6f), clam(5f) and Lake (3f + 3g) with LH.
Summary.
Pro:
- Faster growth to use gold fast.
- Can use all 3 gold with 5 pop (or 4 pop and halt growth)
- 4 tile move from Cap for better offense. Yes I meant offense
as in best defense. Have couple axes between cap and gold site as a rapid reaction force.
- 4 tile move to sugested south city site and same defense plan.
- Not a coastal city for long run commerce city.
Con:
- Share an important tile.
I am not a coastal city fan unless there are couple of resources on coastal tiles since we are very limited with what we can do. Even for a financial cive cost will only give no more than 4 gpt (w/Colosus) while a town give five or six.