SGOTM 04 - Murky Waters

Final update

I stopped a turn short since we need to sort out when to peace with Brennus, what tech we shall gift to the AI and I wanted Gnejs to have full control of the potential war with washington. Gandhi is growing his GNP nicely.

I have not MM'ed this turn, and produce wealth in all cities that just completed their builds. The workers are building improvement so be careful and avoid "waiting" any units.

Confession time: I lost two Galleons in Chicago. I forgot that ships in harbours has no defense and Gandhi killed them both without any damage taken. Doh!

Session Turn Log from 1691 AD to 1709 AD:

Spoiler :
Turn 367, 1691 AD: Murky Waters's Infantry (22.00) vs Mehmed II's Rifleman (10.29)
Turn 367, 1691 AD: Combat Odds: 99.4%
Turn 367, 1691 AD: (Extra Combat: -10%)
Turn 367, 1691 AD: (Plot Defense: +49%)
Turn 367, 1691 AD: (Fortify: +25%)
Turn 367, 1691 AD: (City Attack: -75%)
Turn 367, 1691 AD: (Combat: -35%)
Turn 367, 1691 AD: Mehmed II's Rifleman is hit for 28 (72/100HP)
Turn 367, 1691 AD: Mehmed II's Rifleman is hit for 28 (44/100HP)
Turn 367, 1691 AD: Mehmed II's Rifleman is hit for 28 (16/100HP)
Turn 367, 1691 AD: Mehmed II's Rifleman is hit for 28 (0/100HP)
Turn 367, 1691 AD: Murky Waters's Infantry has defeated Mehmed II's Rifleman!
Turn 367, 1691 AD: Murky Waters's Cannon (12.00) vs Mehmed II's Rifleman (15.96)
Turn 367, 1691 AD: Combat Odds: 22.1%
Turn 367, 1691 AD: (Plot Defense: +49%)
Turn 367, 1691 AD: (City Attack: -75%)
Turn 367, 1691 AD: (Combat: -10%)
Turn 367, 1691 AD: (Amphibious Attack: +50%)
Turn 367, 1691 AD: Murky Waters's Cannon is hit for 23 (77/100HP)
Turn 367, 1691 AD: Murky Waters's Cannon is hit for 23 (54/100HP)
Turn 367, 1691 AD: Mehmed II's Rifleman is hit for 17 (83/100HP)
Turn 367, 1691 AD: Murky Waters's Cannon is hit for 23 (31/100HP)
Turn 367, 1691 AD: Mehmed II's Rifleman is hit for 17 (66/100HP)
Turn 367, 1691 AD: Murky Waters's Cannon is hit for 23 (8/100HP)
Turn 367, 1691 AD: Murky Waters's Cannon is hit for 23 (0/100HP)
Turn 367, 1691 AD: Mehmed II's Rifleman has defeated Murky Waters's Cannon!
Turn 367, 1691 AD: Murky Waters's Georgy Zhukov (Infantry) (22.00) vs Mehmed II's Rifleman (10.90)
Turn 367, 1691 AD: Combat Odds: 99.2%
Turn 367, 1691 AD: (Extra Combat: -10%)
Turn 367, 1691 AD: (Plot Defense: +43%)
Turn 367, 1691 AD: (Combat: -25%)
Turn 367, 1691 AD: Mehmed II's Rifleman is hit for 25 (41/100HP)
Turn 367, 1691 AD: Mehmed II's Rifleman is hit for 25 (16/100HP)
Turn 367, 1691 AD: Mehmed II's Rifleman is hit for 25 (0/100HP)
Turn 367, 1691 AD: Murky Waters's Georgy Zhukov (Infantry) has defeated Mehmed II's Rifleman!
Turn 367, 1691 AD: You have captured Konya!!!
Turn 367, 1691 AD: Murky Waters's Infantry (18.48) vs Mehmed II's Rifleman (11.20)
Turn 367, 1691 AD: Combat Odds: 92.4%
Turn 367, 1691 AD: (Extra Combat: -20%)
Turn 367, 1691 AD: (Plot Defense: +25%)
Turn 367, 1691 AD: (Combat: -50%)
Turn 367, 1691 AD: Murky Waters's Infantry is hit for 14 (63/100HP)
Turn 367, 1691 AD: Murky Waters's Infantry is hit for 14 (49/100HP)
Turn 367, 1691 AD: Murky Waters's Infantry is hit for 14 (35/100HP)
Turn 367, 1691 AD: Murky Waters's Infantry is hit for 14 (21/100HP)
Turn 367, 1691 AD: Murky Waters's Infantry is hit for 14 (7/100HP)
Turn 367, 1691 AD: Mehmed II's Rifleman is hit for 27 (73/100HP)
Turn 367, 1691 AD: Mehmed II's Rifleman is hit for 27 (46/100HP)
Turn 367, 1691 AD: Mehmed II's Rifleman is hit for 27 (19/100HP)
Turn 367, 1691 AD: Murky Waters's Infantry is hit for 14 (0/100HP)
Turn 367, 1691 AD: Mehmed II's Rifleman has defeated Murky Waters's Infantry!
Turn 367, 1691 AD: Murky Waters's Cavalry (16.50) vs Mehmed II's Rifleman (3.32)
Turn 367, 1691 AD: Combat Odds: 100.0%
Turn 367, 1691 AD: (Extra Combat: -10%)
Turn 367, 1691 AD: (Plot Defense: +25%)
Turn 367, 1691 AD: (Combat: -25%)
Turn 367, 1691 AD: (Combat: +25%)
Turn 367, 1691 AD: Murky Waters's Cavalry is hit for 15 (85/100HP)
Turn 367, 1691 AD: Mehmed II's Rifleman is hit for 25 (0/100HP)
Turn 367, 1691 AD: Murky Waters's Cavalry has defeated Mehmed II's Rifleman!
Turn 367, 1691 AD: You have made peace with Mehmed II!
Turn 367, 1691 AD: Mehmed II adopts Universal Suffrage!
Turn 367, 1691 AD: Mehmed II adopts Free Speech!
Turn 367, 1691 AD: Mehmed II adopts Free Market!
Turn 367, 1691 AD: Buddhism has spread in Bibracte.
Turn 367, 1691 AD: Murky Waters's Frigate (9.60) vs Gandhi's Frigate (9.60)
Turn 367, 1691 AD: Combat Odds: 50.0%
Turn 367, 1691 AD: (Extra Combat: -20%)
Turn 367, 1691 AD: (Extra Combat: +20%)
Turn 367, 1691 AD: Murky Waters's Frigate is hit for 20 (80/100HP)
Turn 367, 1691 AD: Murky Waters's Frigate is hit for 20 (60/100HP)
Turn 367, 1691 AD: Gandhi's Frigate is hit for 20 (80/100HP)
Turn 367, 1691 AD: Murky Waters's Frigate is hit for 20 (40/100HP)
Turn 367, 1691 AD: Murky Waters's Frigate is hit for 20 (20/100HP)
Turn 367, 1691 AD: Gandhi's Frigate is hit for 20 (60/100HP)
Turn 367, 1691 AD: Murky Waters's Frigate is hit for 20 (0/100HP)
Turn 367, 1691 AD: Gandhi's Frigate has defeated Murky Waters's Frigate!
Turn 367, 1691 AD: Murky Waters's Frigate (9.60) vs Gandhi's Frigate (8.80)
Turn 367, 1691 AD: Combat Odds: 67.6%
Turn 367, 1691 AD: (Extra Combat: -20%)
Turn 367, 1691 AD: (Extra Combat: +10%)
Turn 367, 1691 AD: Gandhi's Frigate is hit for 20 (80/100HP)
Turn 367, 1691 AD: Gandhi's Frigate is hit for 20 (60/100HP)
Turn 367, 1691 AD: Murky Waters's Frigate is hit for 19 (81/100HP)
Turn 367, 1691 AD: Murky Waters's Frigate is hit for 19 (62/100HP)
Turn 367, 1691 AD: Gandhi's Frigate is hit for 20 (40/100HP)
Turn 367, 1691 AD: Murky Waters's Frigate is hit for 19 (43/100HP)
Turn 367, 1691 AD: Gandhi's Frigate is hit for 20 (20/100HP)
Turn 367, 1691 AD: Murky Waters's Frigate is hit for 19 (24/100HP)
Turn 367, 1691 AD: Murky Waters's Frigate is hit for 19 (5/100HP)
Turn 367, 1691 AD: Gandhi's Frigate is hit for 20 (0/100HP)
Turn 367, 1691 AD: Murky Waters's Frigate has defeated Gandhi's Frigate!
Turn 367, 1691 AD: Murky Waters's Frigate (8.00) vs Gandhi's Frigate (5.76)
Turn 367, 1691 AD: Combat Odds: 93.8%
Turn 367, 1691 AD: (Extra Combat: +20%)
Turn 367, 1691 AD: Murky Waters's Frigate is hit for 19 (81/100HP)
Turn 367, 1691 AD: Gandhi's Frigate is hit for 20 (40/100HP)
Turn 367, 1691 AD: Murky Waters's Frigate is hit for 19 (62/100HP)
Turn 367, 1691 AD: Gandhi's Frigate is hit for 20 (20/100HP)
Turn 367, 1691 AD: Murky Waters's Frigate is hit for 19 (43/100HP)
Turn 367, 1691 AD: Murky Waters's Frigate is hit for 19 (24/100HP)
Turn 367, 1691 AD: Gandhi's Frigate is hit for 20 (0/100HP)
Turn 367, 1691 AD: Murky Waters's Frigate has defeated Gandhi's Frigate!
Turn 367, 1691 AD: Hinduism has spread in Ankara.
Turn 367, 1691 AD: Hinduism has spread in Konya.
Turn 367, 1691 AD: The borders of Edirne have expanded!
Turn 367, 1691 AD: Murky Waters has completed The Kremlin!
Turn 367, 1691 AD: Gergovia celebrates "We Love the President Day"!!!
Turn 367, 1691 AD: Washington's Golden Age has begun!!!
Turn 367, 1691 AD: Isabella adopts Pacifism!
Turn 367, 1691 AD: Isabella converts to Confucianism!

Turn 368, 1694 AD: Seville will grow to size 15 on the next turn

Turn 369, 1697 AD: The enemy has been spotted near Stone Island!
Turn 369, 1697 AD: The borders of Bursa have expanded!

Turn 370, 1700 AD: The enemy has been spotted near Stone Island!
Turn 370, 1700 AD: The enemy has been spotted near Stone Island!
Turn 370, 1700 AD: Buddhism has spread in Verlamion.
Turn 370, 1700 AD: Hinduism has spread in New York.
Turn 370, 1700 AD: You have discovered Combustion!
Turn 370, 1700 AD: You have trained a Work Boat in Istanbul. Work has now begun on a Work Boat.
Turn 370, 1700 AD: Istanbul will become unhappy on the next turn
Turn 370, 1700 AD: Camulodunum celebrates "We Love the President Day"!!!
Turn 370, 1700 AD: You have constructed a Harbor in Toledo. Work has now begun on a Machine Gun.
Turn 370, 1700 AD: Merit Ptah (Great Scientist) has been born in Carthage (Hannibal)!

Turn 371, 1703 AD: The enemy has been spotted near Stone Island!
Turn 371, 1703 AD: The enemy has been spotted near Stone Island!
Turn 371, 1703 AD: The enemy has been spotted near Stone Island!
Turn 371, 1703 AD: The enemy has been spotted near Stone Island!
Turn 371, 1703 AD: Hinduism has spread in Chicago.
Turn 371, 1703 AD: Istanbul has grown to size 14
Turn 371, 1703 AD: Istanbul has become unhappy
Turn 371, 1703 AD: Durnovaria will grow to size 9 on the next turn
Turn 371, 1703 AD: Camulodunum celebrates "We Love the President Day"!!!
Turn 371, 1703 AD: While defending, your Galleon was destroyed by a Indian Frigate!
Turn 371, 1703 AD: Marble City (Murky Waters) has been captured by the Indian Empire!!!
Turn 371, 1703 AD: Hannibal has completed The Statue of Liberty!

Turn 372, 1706 AD: The enemy has been spotted near Stone Island!
Turn 372, 1706 AD: The enemy has been spotted near Stone Island!
Turn 372, 1706 AD: The enemy has been spotted near Stone Island!
Turn 372, 1706 AD: Your Jewish Missionary has failed to spread ? in Hadrumetum!!!
Turn 372, 1706 AD: Washington has 200 gold available for trade
Turn 372, 1706 AD: Durnovaria has grown to size 9
Turn 372, 1706 AD: Gergovia will grow to size 10 on the next turn
Turn 372, 1706 AD: Seville will grow to size 16 on the next turn
Turn 372, 1706 AD: Seville will become unhealthy on the next turn
Turn 372, 1706 AD: Barcelona will grow to size 11 on the next turn

Turn 373, 1709 AD: The enemy has been spotted near Stone Island!
Turn 373, 1709 AD: The enemy has been spotted near Stone Island!
Turn 373, 1709 AD: The enemy has been spotted near Stone Island!
 
Ning Hsia is not connected to a river => no 3GD (jet lag hurting you? ) Typical European response. Both Russians and Americans would just build a river there. That's why the 3GD is build in China, yes? :lol:
We can't build NE in Ning Hsia since some idiot built the f*****g west point!!! (j/k ) Ah so. Denn wir irgandwo anderes ihn bauen mussen. Aber wohin? Vieleicht in Bibracte :lol:

LC, nice that you're still online Monga tusen Tak. :lol:
Maybe we should look into building a GE elsewhere. See above

DO we know INdustrialism yet? If so, where's the aluminum?

No, we don't. And let's settle this once and for all: it's called aluminium! With a second 'i' squezed in, comprende? j/k
 
Can someone make a screen shot of the tech picture?

Idea on our Next GE: Before we get rid of NH, how about picking a city for a GE and cashrushing a forge/factory (as necessary) for the extra engineers and getting NE built there fast?
 
Aluminum Aluminum Aluminum Aluminum Aluminum Aluminum Aluminum Aluminum Aluminum Aluminum Aluminum Aluminum Aluminum Aluminum Aluminum Aluminum Aluminum Aluminum Aluminum Aluminum Aluminum Aluminum Aluminum Aluminum Aluminum Aluminum Aluminum Aluminum Aluminum Aluminum Aluminum Aluminum Aluminum Aluminum Aluminum Aluminum Aluminum Aluminum Aluminum Aluminum Aluminum Aluminum Aluminum Aluminum Aluminum Aluminum Aluminum Aluminum Aluminum Aluminum Aluminum Aluminum Aluminum Aluminum Aluminum Aluminum Aluminum Aluminum Aluminum Aluminum Aluminum Aluminum Aluminum Aluminum Aluminum Aluminum Aluminum Aluminum Aluminum Aluminum

Hey, want to know a palindrome I invented as a kid?
Spoiler :
I'm alive: evil am I.
Btw, aluminium is what the British
Spoiler :
put in their underarm to keep from sweating their brains out, but the end result is brain poisoning caused by excessive aluminium in their brain matter. :lol:
 
Here you are:
 

Attachments

  • Civ4ScreenShot0011.JPG
    Civ4ScreenShot0011.JPG
    107.5 KB · Views: 60
TRading

G has Steam Power for Isa but I don't see her trading that for Electricity. Otoh, once Isa has Steam Power and G researches his next tech, we can quickly trade a comparable tech to Isa and make sure someone else has it and then something ought to happen. In fact, if we work it right we might get G to get the 2nd from W and the 3rd from Isa (of Elect, Ass Line, and RR).
 
Apropos nothing:
Hey, want to know a palindrome I invented as a kid?
Spoiler :
I'm alive: evil am I.


Btw, aluminium is what the British put in their underarm to keep from sweating their brains out, but the end result is brain poisoning caused by excessive aluminium in their brain matter. :lol:
We needed to dumb down enough to watch all the US TV programmes they import over here
 
Once we have a strong navy we may also want to consider DOW with H - not to capture any of his cities but to just repel any naval invasions and get him to build up the plus mods with G. If we don't capture any cities or fight any land wars our WW should not be too bothersome

I agree that we need to declare on H. sooner or later, but we need spies first, and lots of ships. Perhaps we shall focus on ship building instead of unit building? And having W. as a buffer may be good to prevent H. from pillaging us.

Apart from a general dislike of H, I don't see an immediate reason to go to war against him. His cities are sources of trade income to G, or would be if G switches out of Mercantilism. (same goes for W too actually). H also contributes to the research.

Ok. Erkon, that means it is your duty to set things up for an DoW on W at the beginning of my turnset.
Man, that was a quick discussion. H? Nah. W? Yeah. Okay, let's do it.

I'll give you an immediate reason to DoW H now. It's called Destroyers (with a capital DESTROY). G's got Uranium, he's building destroyers. H has now achieved a technological/military superiority over G that is unstoppable, IF HE DECIDES TO USE IT. I think our first priority from now on is G's safety. He's taken our continent, now we want him to keep it.

From now on, imo, H, M, and anyone else who's not friendly with G must not have oil or uranium. Period.

I say we DoW H immediately and plant SoD's on each of his Uranium tiles. Once that's done, we worry about W.

I nominate Gnejs as the HERO to do it... ;)

P.s.: Gnejs, if that leaves you with WM tremens, then I offer you my turnset to mop up W after securing our international uranium supplies.
 
Man, that was a quick discussion. H? Nah. W? Yeah. Okay, let's do it.

I'll give you an immediate reason to DoW H now. It's called Destroyers (with a capital DESTROY). G's got Uranium, he's building destroyers. You do mean H, right? H has now achieved a technological/military superiority over G that is unstoppable, IF HE DECIDES TO USE IT. I think our first priority from now on is G's safety. He's taken our continent, now we want him to keep it.

From now on, imo, H, M, and anyone else who's not friendly with G must not have oil or uranium. Period.

I say we DoW H immediately and plant SoD's on each of his Uranium tiles. Once that's done, we worry about W.

I nominate Gnejs as the HERO to do it... ;)

P.s.: Gnejs, if that leaves you with WM tremens, then I offer you my turnset to mop up W after securing our international uranium supplies.

What is the problem? Hannibal has Destroyers, so what? The worst that could happen is that he kills G's navy - this just saves us some time since we seem to want to do that anyway.

Now, if someone builds the manhattan project, then it is a different story. Btw, I just realized that without the UN there is a pretty high risk of a nuclear war... :eek:

Where are the Uranium sources located? I only remember the one at Gaz.


We really need those spies as soon as possible so we can be prepared when G or H starts researching Fission or building the Manhattan project. Obviously, we shouldn't do either (not now at least).
 
I'll give you an immediate reason to DoW H now. It's called Destroyers (with a capital DESTROY). G's got Uranium, he's building destroyers. H has now achieved a technological/military superiority over G that is unstoppable, IF HE DECIDES TO USE IT. I think our first priority from now on is G's safety. He's taken our continent, now we want him to keep it.

From now on, imo, H, M, and anyone else who's not friendly with G must not have oil or uranium. Period.

I say we DoW H immediately and plant SoD's on each of his Uranium tiles. Once that's done, we worry about W.

I nominate Gnejs as the HERO to do it... ;)

P.s.: Gnejs, if that leaves you with WM tremens, then I offer you my turnset to mop up W after securing our international uranium supplies.
I think you are overestimating the danger posed by H to G and underestimating the cost of stationing 3 SODs in H-land just to sit on his uranium mines.
Yes - H could build destroyers and transports - and battleships eventually - which would whip G's current navy. But G is so much stronger than H that I don't think tthat H will risk DOW on G. By all means put spies on H's uranium and sabotage the mines - but a land war with H will result in rapidly escalating WW and would have no end in sight.
A naval war will have much fewer battles and so less WW. We can either do that soon to try to destroy H's navy (and so solve the problem) or when he hets Plastics and can build an oil rig onn his only source of oil. Without oil H cannot build tanks and aircraft and will become much less of a military threat. It is also good to see he has no coal, so won't be building power stations any time soon.

EDIT: We should also aim to quickly upgrade all our frigates to destroyers (@500 gold per frigate)
 
Good turnset from Erkon. :goodjob:

We should be concentrating on improving happiness and health in our cities that need it with builds such as grocers, temples, etc etc. This is probably more important than building workers in terms of the extra commerce and production gained by having all our citizens working.

Once we have 3 Hindu temples, a Hindu Mandhir in Bibracte would be nice
 
What is the problem? Hannibal has Destroyers, so what? The worst that could happen is that he kills G's navy - this just saves us some time since we seem to want to do that anyway.
I'm not sure we do want to kill off G's navy for the reasons of WW that were raised earlier. But we do want to protect our sea resources from him
 
I think we should put a couple of infantry in Stone Island and station a couiple of destroyers nearby, just in case.
 
What is the problem? Hannibal has Destroyers, so what? The worst that could happen is that he kills G's navy - this just saves us some time since we seem to want to do that anyway.
Well, G may show power on the graph but with all his new holdings, he's spread pretty thin. H could land an offensive and take out a city or two if he wanted. But I'll trust your judgment.
 
Ok. Where do we stand on Scotland Yard, btw?
It is ~15 turns from completion in Seville (probably more like 12-13 as it is about to grow 1 pop and Erkon is changing a couple of farms to workshops). Currently we could rush buy it for 2000 gold (if we had 2000 gold....)

We could probably workshop a couple of Seville's ivory camps to boost production too
 
So are we leaving W's gold/oil city N of Karak alone? Kind of give sus some insurance against H tkaing W completely out. Unless of course, H vassalizes him, then H ges oil.
 
EDIT: We should also aim to quickly upgrade all our frigates to destroyers (@500 gold per frigate)
Maybe it's enough to have the cash for 3-4 upgrades in reserve, just in case, but not use it unlesss we need to. That way we could also use for research later on.
 
Oh yeah, assuming you did a fabulous job of MMing, Great Turnset, Erkon!!! :goodjob: ;)

And congratuolations on your medal in W8! And all your awards, and everything else. Flexing your eptathletic muscles, huh? I'm counting on you to be the FIRST EPTATHLETE in Warlords!!!
 
Top Bottom