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SGOTM 04 - Murky Waters

Turn 0 update

Did a LOT of MM (my god what a mess), changed some production etc to get an illusion of having power.

Split up worker pairs to earn a turn or two (BP - please notice that workers that are bundled are not activated until all workers have done their task. I presume you know this but I wanted to point it out! :lol: ).
 
Turn 1 update

No inter-AI tech trade
Brennus refuses to talk
Lost one infantry at 98.9% :(
Zhukov captures Ankara
Gandhi landed three Cavalry south of Karak
 
Turn 2 update

Gandhi the brainless pillage tiles two steps away from Karak.
Mehmed talk. He will switch to Univ Suf for peace. That's good :)
Hannibal has Combustion but will not trade
Gandhi production is sky rocketing, and his BNP is still diving...
 
Turn 3 update

Lost Karak
Ning Hsia new capital (will pop GE in 36 turns)
Sacrifice Cannon so that Zhukov can capture Konya :)
Lost an infantry at 92% since I wanted to completely intimidate Mehmed. I wonder if such code exists? IF (player.intimidate > ai.intimidate.threshold) THEN (ai.aggression = zero)
Made peace with Mehmed for Universal Suffrage, Free Speech and Free Market.
I'm building workers since there are a lot of tiles, and I'm not sure what to build else.
Saved and uploaded

Session Turn Log from 1682 AD to 1691 AD:
Spoiler :

Turn 364, 1682 AD: The enemy has been spotted near Stone Island!
Turn 364, 1682 AD: The enemy has been spotted near Stone Island!
Turn 364, 1682 AD: Murky Waters's Infantry (22.00) vs Mehmed II's Knight (12.00)
Turn 364, 1682 AD: Combat Odds: 98.7%
Turn 364, 1682 AD: (Extra Combat: -10%)
Turn 364, 1682 AD: (Extra Combat: +20%)
Turn 364, 1682 AD: Mehmed II's Knight is hit for 26 (74/100HP)
Turn 364, 1682 AD: Mehmed II's Knight is hit for 26 (48/100HP)
Turn 364, 1682 AD: Mehmed II's Knight is hit for 26 (22/100HP)
Turn 364, 1682 AD: Murky Waters's Infantry is hit for 14 (86/100HP)
Turn 364, 1682 AD: Murky Waters's Infantry is hit for 14 (72/100HP)
Turn 364, 1682 AD: Mehmed II's Knight is hit for 26 (0/100HP)
Turn 364, 1682 AD: Murky Waters's Infantry has defeated Mehmed II's Knight!
Turn 364, 1682 AD: Murky Waters's Cannon (12.00) vs Mehmed II's Cannon (8.16)
Turn 364, 1682 AD: Combat Odds: 89.6%
Turn 364, 1682 AD: Murky Waters's Cannon is hit for 18 (82/100HP)
Turn 364, 1682 AD: Mehmed II's Cannon is hit for 21 (47/100HP)
Turn 364, 1682 AD: Murky Waters's Cannon is hit for 18 (64/100HP)
Turn 364, 1682 AD: Mehmed II's Cannon is hit for 21 (26/100HP)
Turn 364, 1682 AD: Murky Waters's Cannon is hit for 18 (46/100HP)
Turn 364, 1682 AD: Mehmed II's Cannon is hit for 21 (5/100HP)
Turn 364, 1682 AD: Murky Waters's Cannon is hit for 18 (28/100HP)
Turn 364, 1682 AD: Mehmed II's Cannon is hit for 21 (0/100HP)
Turn 364, 1682 AD: Murky Waters's Cannon has defeated Mehmed II's Cannon!
Turn 364, 1682 AD: Murky Waters's Cannon (12.00) vs Mehmed II's Cannon (3.00)
Turn 364, 1682 AD: Combat Odds: 100.0%
Turn 364, 1682 AD: Murky Waters's Cannon is hit for 15 (85/100HP)
Turn 364, 1682 AD: Mehmed II's Cannon is hit for 25 (0/100HP)
Turn 364, 1682 AD: Murky Waters's Cannon has defeated Mehmed II's Cannon!
Turn 364, 1682 AD: You have made peace with Isabella!
Turn 364, 1682 AD: Your Frigate has reduced the defenses of Konya to 60%!
Turn 364, 1682 AD: Gandhi has 23 gold per turn available for trade
Turn 364, 1682 AD: Istanbul celebrates "We Love the President Day"!!!
Turn 364, 1682 AD: The borders of Istanbul have expanded!
Turn 364, 1682 AD: The borders of Ning-hsia have expanded!
Turn 364, 1682 AD: Vienne has grown to size 16
Turn 364, 1682 AD: Vienne has become unhappy
Turn 364, 1682 AD: The borders of Stone Island have expanded!
Turn 364, 1682 AD: Murcia's cultural boundary is about to expand.

Turn 365, 1685 AD: The enemy has been spotted near Stone Island!
Turn 365, 1685 AD: The enemy has been spotted near Bursa!
Turn 365, 1685 AD: The enemy has been spotted near Stone Island!
Turn 365, 1685 AD: Murky Waters's Infantry (22.00) vs Mehmed II's Rifleman (9.72)
Turn 365, 1685 AD: Combat Odds: 99.5%
Turn 365, 1685 AD: (Extra Combat: -10%)
Turn 365, 1685 AD: (Plot Defense: +6%)
Turn 365, 1685 AD: (Fortify: +25%)
Turn 365, 1685 AD: (City Defense: +20%)
Turn 365, 1685 AD: (City Attack: -45%)
Turn 365, 1685 AD: (Combat: -50%)
Turn 365, 1685 AD: Mehmed II's Rifleman is hit for 29 (71/100HP)
Turn 365, 1685 AD: Mehmed II's Rifleman is hit for 29 (42/100HP)
Turn 365, 1685 AD: Mehmed II's Rifleman is hit for 29 (13/100HP)
Turn 365, 1685 AD: Mehmed II's Rifleman is hit for 29 (0/100HP)
Turn 365, 1685 AD: Murky Waters's Infantry has defeated Mehmed II's Rifleman!
Turn 365, 1685 AD: Your Infantry has destroyed a Rifleman!
Turn 365, 1685 AD: Your Frigate has reduced the defenses of Ankara to 5%!
Turn 365, 1685 AD: Your Frigate has reduced the defenses of Ankara to 0%!
Turn 365, 1685 AD: Murky Waters's Infantry (24.00) vs Mehmed II's Rifleman (13.33)
Turn 365, 1685 AD: Combat Odds: 98.6%
Turn 365, 1685 AD: (Extra Combat: -20%)
Turn 365, 1685 AD: (Fortify: +25%)
Turn 365, 1685 AD: (City Defense: +20%)
Turn 365, 1685 AD: (Combat: -50%)
Turn 365, 1685 AD: Mehmed II's Rifleman is hit for 26 (74/100HP)
Turn 365, 1685 AD: Murky Waters's Infantry is hit for 14 (86/100HP)
Turn 365, 1685 AD: Murky Waters's Infantry is hit for 14 (72/100HP)
Turn 365, 1685 AD: Mehmed II's Rifleman is hit for 26 (48/100HP)
Turn 365, 1685 AD: Mehmed II's Rifleman is hit for 26 (22/100HP)
Turn 365, 1685 AD: Mehmed II's Rifleman is hit for 26 (0/100HP)
Turn 365, 1685 AD: Murky Waters's Infantry has defeated Mehmed II's Rifleman!
Turn 365, 1685 AD: Your Infantry has destroyed a Rifleman!
Turn 365, 1685 AD: Murky Waters's Infantry (22.00) vs Mehmed II's Rifleman (8.00)
Turn 365, 1685 AD: Combat Odds: 99.9%
Turn 365, 1685 AD: (Extra Combat: -10%)
Turn 365, 1685 AD: (Extra Combat: +10%)
Turn 365, 1685 AD: (Fortify: +25%)
Turn 365, 1685 AD: (City Attack: -75%)
Turn 365, 1685 AD: (Combat: -35%)
Turn 365, 1685 AD: Mehmed II's Rifleman is hit for 32 (68/100HP)
Turn 365, 1685 AD: Murky Waters's Infantry is hit for 12 (88/100HP)
Turn 365, 1685 AD: Murky Waters's Infantry is hit for 12 (76/100HP)
Turn 365, 1685 AD: Mehmed II's Rifleman is hit for 32 (36/100HP)
Turn 365, 1685 AD: Mehmed II's Rifleman is hit for 32 (4/100HP)
Turn 365, 1685 AD: Murky Waters's Infantry is hit for 12 (64/100HP)
Turn 365, 1685 AD: Murky Waters's Infantry is hit for 12 (52/100HP)
Turn 365, 1685 AD: Mehmed II's Rifleman is hit for 32 (0/100HP)
Turn 365, 1685 AD: Murky Waters's Infantry has defeated Mehmed II's Rifleman!
Turn 365, 1685 AD: Your Infantry has destroyed a Rifleman!
Turn 365, 1685 AD: Murky Waters's Infantry (18.48) vs Mehmed II's Rifleman (8.00)
Turn 365, 1685 AD: Combat Odds: 98.9%
Turn 365, 1685 AD: (Extra Combat: -10%)
Turn 365, 1685 AD: (Extra Combat: +10%)
Turn 365, 1685 AD: (Fortify: +25%)
Turn 365, 1685 AD: (City Attack: -75%)
Turn 365, 1685 AD: (Combat: -35%)
Turn 365, 1685 AD: Murky Waters's Infantry is hit for 12 (72/100HP)
Turn 365, 1685 AD: Mehmed II's Rifleman is hit for 31 (69/100HP)
Turn 365, 1685 AD: Mehmed II's Rifleman is hit for 31 (38/100HP)
Turn 365, 1685 AD: Murky Waters's Infantry is hit for 12 (60/100HP)
Turn 365, 1685 AD: Murky Waters's Infantry is hit for 12 (48/100HP)
Turn 365, 1685 AD: Murky Waters's Infantry is hit for 12 (36/100HP)
Turn 365, 1685 AD: Murky Waters's Infantry is hit for 12 (24/100HP)
Turn 365, 1685 AD: Murky Waters's Infantry is hit for 12 (12/100HP)
Turn 365, 1685 AD: Mehmed II's Rifleman is hit for 31 (7/100HP)
Turn 365, 1685 AD: Murky Waters's Infantry is hit for 12 (0/100HP)
Turn 365, 1685 AD: Mehmed II's Rifleman has defeated Murky Waters's Infantry!
Turn 365, 1685 AD: Your Infantry has died trying to attack a Rifleman!
Turn 365, 1685 AD: Murky Waters's Infantry (21.84) vs Mehmed II's Rifleman (12.17)
Turn 365, 1685 AD: Combat Odds: 97.1%
Turn 365, 1685 AD: (Extra Combat: -20%)
Turn 365, 1685 AD: (Extra Combat: +10%)
Turn 365, 1685 AD: (Fortify: +25%)
Turn 365, 1685 AD: (Combat: -50%)
Turn 365, 1685 AD: Mehmed II's Rifleman is hit for 27 (73/100HP)
Turn 365, 1685 AD: Mehmed II's Rifleman is hit for 27 (46/100HP)
Turn 365, 1685 AD: Murky Waters's Infantry is hit for 14 (77/100HP)
Turn 365, 1685 AD: Mehmed II's Rifleman is hit for 27 (19/100HP)
Turn 365, 1685 AD: Mehmed II's Rifleman is hit for 27 (0/100HP)
Turn 365, 1685 AD: Murky Waters's Infantry has defeated Mehmed II's Rifleman!
Turn 365, 1685 AD: Your Infantry has destroyed a Rifleman!
Turn 365, 1685 AD: Murky Waters's Georgy Zhukov (Infantry) (22.00) vs Mehmed II's Rifleman (1.07)
Turn 365, 1685 AD: Combat Odds: 100.0%
Turn 365, 1685 AD: (Extra Combat: -10%)
Turn 365, 1685 AD: (Extra Combat: +10%)
Turn 365, 1685 AD: (Fortify: +25%)
Turn 365, 1685 AD: (Combat: -25%)
Turn 365, 1685 AD: Mehmed II's Rifleman is hit for 31 (0/100HP)
Turn 365, 1685 AD: Murky Waters's Georgy Zhukov (Infantry) has defeated Mehmed II's Rifleman!
Turn 365, 1685 AD: Your Georgy Zhukov has destroyed a Rifleman!
Turn 365, 1685 AD: You have captured Ankara!!!
Turn 365, 1685 AD: Your Frigate has reduced the defenses of Konya to 55%!
Turn 365, 1685 AD: Your Frigate has reduced the defenses of Konya to 50%!
Turn 365, 1685 AD: The borders of Murcia have expanded!
Turn 365, 1685 AD: Istanbul will grow to size 11 on the next turn
Turn 365, 1685 AD: Karak has grown to size 19
Turn 365, 1685 AD: Bibracte has grown to size 18
Turn 365, 1685 AD: Seville has grown to size 14
Turn 365, 1685 AD: Toledo will grow to size 11 on the next turn
Turn 365, 1685 AD: A Pasture has been destroyed by a marauding Indian Cavalry!
Turn 365, 1685 AD: A Village has been destroyed by a marauding Indian Cavalry!
Turn 365, 1685 AD: A Workshop has been destroyed by a marauding Indian Cavalry!
Turn 365, 1685 AD: A Town has been destroyed by a marauding Indian War Elephant!
Turn 365, 1685 AD: A Plantation has been destroyed by a marauding Indian Grenadier!

Turn 366, 1688 AD: The enemy has been spotted near Stone Island!
Turn 366, 1688 AD: The enemy has been spotted near Bursa!
Turn 366, 1688 AD: The enemy has been spotted near Stone Island!
Turn 366, 1688 AD: The enemy has been spotted near Karak!
Turn 366, 1688 AD: Your Frigate has reduced the defenses of Konya to 45%!
Turn 366, 1688 AD: Your Frigate has reduced the defenses of Konya to 40%!
Turn 366, 1688 AD: Murky Waters's Infantry (22.00) vs Mehmed II's Rifleman (12.06)
Turn 366, 1688 AD: Combat Odds: 98.7%
Turn 366, 1688 AD: (Extra Combat: -10%)
Turn 366, 1688 AD: (Plot Defense: +49%)
Turn 366, 1688 AD: (Fortify: +25%)
Turn 366, 1688 AD: (City Defense: +20%)
Turn 366, 1688 AD: (City Attack: -75%)
Turn 366, 1688 AD: (Combat: -35%)
Turn 366, 1688 AD: Mehmed II's Rifleman is hit for 26 (74/100HP)
Turn 366, 1688 AD: Mehmed II's Rifleman is hit for 26 (48/100HP)
Turn 366, 1688 AD: Mehmed II's Rifleman is hit for 26 (22/100HP)
Turn 366, 1688 AD: Mehmed II's Rifleman is hit for 26 (0/100HP)
Turn 366, 1688 AD: Murky Waters's Infantry has defeated Mehmed II's Rifleman!
Turn 366, 1688 AD: Your Infantry has destroyed a Rifleman!
Turn 366, 1688 AD: Murky Waters's Infantry (22.00) vs Mehmed II's Rifleman (14.56)
Turn 366, 1688 AD: Combat Odds: 90.3%
Turn 366, 1688 AD: (Extra Combat: -10%)
Turn 366, 1688 AD: (Plot Defense: +49%)
Turn 366, 1688 AD: (Fortify: +25%)
Turn 366, 1688 AD: (City Attack: -45%)
Turn 366, 1688 AD: (Combat: -25%)
Turn 366, 1688 AD: Mehmed II's Rifleman is hit for 24 (76/100HP)
Turn 366, 1688 AD: Murky Waters's Infantry is hit for 16 (84/100HP)
Turn 366, 1688 AD: Murky Waters's Infantry is hit for 16 (68/100HP)
Turn 366, 1688 AD: Murky Waters's Infantry is hit for 16 (52/100HP)
Turn 366, 1688 AD: Mehmed II's Rifleman is hit for 24 (52/100HP)
Turn 366, 1688 AD: Mehmed II's Rifleman is hit for 24 (28/100HP)
Turn 366, 1688 AD: Mehmed II's Rifleman is hit for 24 (4/100HP)
Turn 366, 1688 AD: Mehmed II's Rifleman is hit for 24 (0/100HP)
Turn 366, 1688 AD: Murky Waters's Infantry has defeated Mehmed II's Rifleman!
Turn 366, 1688 AD: Your Infantry has destroyed a Rifleman!
Turn 366, 1688 AD: Your Frigate has reduced the defenses of Samsun to 46%!
Turn 366, 1688 AD: Your Frigate has reduced the defenses of Samsun to 43%!
Turn 366, 1688 AD: Your Frigate has reduced the defenses of Samsun to 39%!
Turn 366, 1688 AD: Edirne will grow to size 14 on the next turn
Turn 366, 1688 AD: Istanbul has grown to size 11
Turn 366, 1688 AD: Istanbul has become unhappy
Turn 366, 1688 AD: Istanbul will grow to size 12 on the next turn
Turn 366, 1688 AD: Istanbul will become unhappy on the next turn
Turn 366, 1688 AD: The borders of Gaziantep have expanded!
Turn 366, 1688 AD: Gergovia celebrates "We Love the President Day"!!!
Turn 366, 1688 AD: You have constructed a Library in Salamanca. Work has now begun on a Explorer.
Turn 366, 1688 AD: Toledo has grown to size 11
Turn 366, 1688 AD: Karak (Murky Waters) has been captured by the Indian Empire!!!
Turn 366, 1688 AD: Christopher Columbus (Great Merchant) has been born in Washington (Washington)!
Turn 366, 1688 AD: Edirne's cultural boundary is about to expand.
Turn 366, 1688 AD: A Viking revolt has taken place in Los Angeles!

Turn 367, 1691 AD: The enemy has been spotted near Stone Island!
Turn 367, 1691 AD: The enemy has been spotted near Bursa!
Turn 367, 1691 AD: The enemy has been spotted near Stone Island!
Turn 367, 1691 AD: Murky Waters's Infantry (22.00) vs Mehmed II's Rifleman (10.29)
Turn 367, 1691 AD: Combat Odds: 99.4%
Turn 367, 1691 AD: (Extra Combat: -10%)
Turn 367, 1691 AD: (Plot Defense: +49%)
Turn 367, 1691 AD: (Fortify: +25%)
Turn 367, 1691 AD: (City Attack: -75%)
Turn 367, 1691 AD: (Combat: -35%)
Turn 367, 1691 AD: Mehmed II's Rifleman is hit for 28 (72/100HP)
Turn 367, 1691 AD: Mehmed II's Rifleman is hit for 28 (44/100HP)
Turn 367, 1691 AD: Mehmed II's Rifleman is hit for 28 (16/100HP)
Turn 367, 1691 AD: Mehmed II's Rifleman is hit for 28 (0/100HP)
Turn 367, 1691 AD: Murky Waters's Infantry has defeated Mehmed II's Rifleman!
Turn 367, 1691 AD: Your Infantry has destroyed a Rifleman!
Turn 367, 1691 AD: Murky Waters's Cannon (12.00) vs Mehmed II's Rifleman (15.96)
Turn 367, 1691 AD: Combat Odds: 22.1%
Turn 367, 1691 AD: (Plot Defense: +49%)
Turn 367, 1691 AD: (City Attack: -75%)
Turn 367, 1691 AD: (Combat: -10%)
Turn 367, 1691 AD: (Amphibious Attack: +50%)
Turn 367, 1691 AD: Murky Waters's Cannon is hit for 23 (77/100HP)
Turn 367, 1691 AD: Murky Waters's Cannon is hit for 23 (54/100HP)
Turn 367, 1691 AD: Mehmed II's Rifleman is hit for 17 (83/100HP)
Turn 367, 1691 AD: Murky Waters's Cannon is hit for 23 (31/100HP)
Turn 367, 1691 AD: Mehmed II's Rifleman is hit for 17 (66/100HP)
Turn 367, 1691 AD: Murky Waters's Cannon is hit for 23 (8/100HP)
Turn 367, 1691 AD: Murky Waters's Cannon is hit for 23 (0/100HP)
Turn 367, 1691 AD: Mehmed II's Rifleman has defeated Murky Waters's Cannon!
Turn 367, 1691 AD: Your Cannon has died trying to attack a Rifleman!
Turn 367, 1691 AD: Your Frigate has reduced the defenses of Konya to 35%!
Turn 367, 1691 AD: Your Frigate has reduced the defenses of Konya to 30%!
Turn 367, 1691 AD: Murky Waters's Georgy Zhukov (Infantry) (22.00) vs Mehmed II's Rifleman (10.90)
Turn 367, 1691 AD: Combat Odds: 99.2%
Turn 367, 1691 AD: (Extra Combat: -10%)
Turn 367, 1691 AD: (Plot Defense: +43%)
Turn 367, 1691 AD: (Combat: -25%)
Turn 367, 1691 AD: Mehmed II's Rifleman is hit for 25 (41/100HP)
Turn 367, 1691 AD: Mehmed II's Rifleman is hit for 25 (16/100HP)
Turn 367, 1691 AD: Mehmed II's Rifleman is hit for 25 (0/100HP)
Turn 367, 1691 AD: Murky Waters's Georgy Zhukov (Infantry) has defeated Mehmed II's Rifleman!
Turn 367, 1691 AD: Your Georgy Zhukov has destroyed a Rifleman!
Turn 367, 1691 AD: You have captured Konya!!!
Turn 367, 1691 AD: Murky Waters's Infantry (18.48) vs Mehmed II's Rifleman (11.20)
Turn 367, 1691 AD: Combat Odds: 92.4%
Turn 367, 1691 AD: (Extra Combat: -20%)
Turn 367, 1691 AD: (Plot Defense: +25%)
Turn 367, 1691 AD: (Combat: -50%)
Turn 367, 1691 AD: Murky Waters's Infantry is hit for 14 (63/100HP)
Turn 367, 1691 AD: Murky Waters's Infantry is hit for 14 (49/100HP)
Turn 367, 1691 AD: Murky Waters's Infantry is hit for 14 (35/100HP)
Turn 367, 1691 AD: Murky Waters's Infantry is hit for 14 (21/100HP)
Turn 367, 1691 AD: Murky Waters's Infantry is hit for 14 (7/100HP)
Turn 367, 1691 AD: Mehmed II's Rifleman is hit for 27 (73/100HP)
Turn 367, 1691 AD: Mehmed II's Rifleman is hit for 27 (46/100HP)
Turn 367, 1691 AD: Mehmed II's Rifleman is hit for 27 (19/100HP)
Turn 367, 1691 AD: Murky Waters's Infantry is hit for 14 (0/100HP)
Turn 367, 1691 AD: Mehmed II's Rifleman has defeated Murky Waters's Infantry!
Turn 367, 1691 AD: Your Infantry has died trying to attack a Rifleman!
Turn 367, 1691 AD: Murky Waters's Cavalry (16.50) vs Mehmed II's Rifleman (3.32)
Turn 367, 1691 AD: Combat Odds: 100.0%
Turn 367, 1691 AD: (Extra Combat: -10%)
Turn 367, 1691 AD: (Plot Defense: +25%)
Turn 367, 1691 AD: (Combat: -25%)
Turn 367, 1691 AD: (Combat: +25%)
Turn 367, 1691 AD: Murky Waters's Cavalry is hit for 15 (85/100HP)
Turn 367, 1691 AD: Mehmed II's Rifleman is hit for 25 (0/100HP)
Turn 367, 1691 AD: Murky Waters's Cavalry has defeated Mehmed II's Rifleman!
Turn 367, 1691 AD: Your Cavalry has destroyed a Rifleman!
Turn 367, 1691 AD: You have plundered 6? from the Farm!
Turn 367, 1691 AD: You have made peace with Mehmed II!
Turn 367, 1691 AD: Mehmed II adopts Universal Suffrage!
Turn 367, 1691 AD: Mehmed II adopts Free Speech!
Turn 367, 1691 AD: Mehmed II adopts Free Market!
 
Turn 0 update

Did a LOT of MM (my god what a mess), changed some production etc to get an illusion of having power.

Split up worker pairs to earn a turn or two (BP - please notice that workers that are bundled are not activated until all workers have done their task. I presume you know this but I wanted to point it out! :lol: ).

:blush: I probably did know this, but was being lazy.

We should use our workers under heavy infantry guard to RR G's mines - especially in places like Brown City and Gold City
 
Turn 3 update

Lost Karak
Ning Hsia new capital (will pop GE in 36 turns)
Sacrifice Cannon so that Zhukov can capture Konya :)
Lost an infantry at 92% since I wanted to completely intimidate Mehmed. I wonder if such code exists? IF (player.intimidate > ai.intimidate.threshold) THEN (ai.aggression = zero)
Made peace with Mehmed for Universal Suffrage, Free Speech and Free Market.
I'm building workers since there are a lot of tiles, and I'm not sure what to build else.
Saved and uploaded

Session Turn Log from 1682 AD to 1691 AD:
Spoiler :

Turn 364, 1682 AD: The enemy has been spotted near Stone Island!
Turn 364, 1682 AD: The enemy has been spotted near Stone Island!
Turn 364, 1682 AD: Murky Waters's Infantry (22.00) vs Mehmed II's Knight (12.00)
Turn 364, 1682 AD: Combat Odds: 98.7%
Turn 364, 1682 AD: (Extra Combat: -10%)
Turn 364, 1682 AD: (Extra Combat: +20%)
Turn 364, 1682 AD: Mehmed II's Knight is hit for 26 (74/100HP)
Turn 364, 1682 AD: Mehmed II's Knight is hit for 26 (48/100HP)
Turn 364, 1682 AD: Mehmed II's Knight is hit for 26 (22/100HP)
Turn 364, 1682 AD: Murky Waters's Infantry is hit for 14 (86/100HP)
Turn 364, 1682 AD: Murky Waters's Infantry is hit for 14 (72/100HP)
Turn 364, 1682 AD: Mehmed II's Knight is hit for 26 (0/100HP)
Turn 364, 1682 AD: Murky Waters's Infantry has defeated Mehmed II's Knight!
Turn 364, 1682 AD: Murky Waters's Cannon (12.00) vs Mehmed II's Cannon (8.16)
Turn 364, 1682 AD: Combat Odds: 89.6%
Turn 364, 1682 AD: Murky Waters's Cannon is hit for 18 (82/100HP)
Turn 364, 1682 AD: Mehmed II's Cannon is hit for 21 (47/100HP)
Turn 364, 1682 AD: Murky Waters's Cannon is hit for 18 (64/100HP)
Turn 364, 1682 AD: Mehmed II's Cannon is hit for 21 (26/100HP)
Turn 364, 1682 AD: Murky Waters's Cannon is hit for 18 (46/100HP)
Turn 364, 1682 AD: Mehmed II's Cannon is hit for 21 (5/100HP)
Turn 364, 1682 AD: Murky Waters's Cannon is hit for 18 (28/100HP)
Turn 364, 1682 AD: Mehmed II's Cannon is hit for 21 (0/100HP)
Turn 364, 1682 AD: Murky Waters's Cannon has defeated Mehmed II's Cannon!
Turn 364, 1682 AD: Murky Waters's Cannon (12.00) vs Mehmed II's Cannon (3.00)
Turn 364, 1682 AD: Combat Odds: 100.0%
Turn 364, 1682 AD: Murky Waters's Cannon is hit for 15 (85/100HP)
Turn 364, 1682 AD: Mehmed II's Cannon is hit for 25 (0/100HP)
Turn 364, 1682 AD: Murky Waters's Cannon has defeated Mehmed II's Cannon!
Turn 364, 1682 AD: You have made peace with Isabella!
Turn 364, 1682 AD: Your Frigate has reduced the defenses of Konya to 60%!
Turn 364, 1682 AD: Gandhi has 23 gold per turn available for trade
Turn 364, 1682 AD: Istanbul celebrates "We Love the President Day"!!!
Turn 364, 1682 AD: The borders of Istanbul have expanded!
Turn 364, 1682 AD: The borders of Ning-hsia have expanded!
Turn 364, 1682 AD: Vienne has grown to size 16
Turn 364, 1682 AD: Vienne has become unhappy
Turn 364, 1682 AD: The borders of Stone Island have expanded!
Turn 364, 1682 AD: Murcia's cultural boundary is about to expand.

Turn 365, 1685 AD: The enemy has been spotted near Stone Island!
Turn 365, 1685 AD: The enemy has been spotted near Bursa!
Turn 365, 1685 AD: The enemy has been spotted near Stone Island!
Turn 365, 1685 AD: Murky Waters's Infantry (22.00) vs Mehmed II's Rifleman (9.72)
Turn 365, 1685 AD: Combat Odds: 99.5%
Turn 365, 1685 AD: (Extra Combat: -10%)
Turn 365, 1685 AD: (Plot Defense: +6%)
Turn 365, 1685 AD: (Fortify: +25%)
Turn 365, 1685 AD: (City Defense: +20%)
Turn 365, 1685 AD: (City Attack: -45%)
Turn 365, 1685 AD: (Combat: -50%)
Turn 365, 1685 AD: Mehmed II's Rifleman is hit for 29 (71/100HP)
Turn 365, 1685 AD: Mehmed II's Rifleman is hit for 29 (42/100HP)
Turn 365, 1685 AD: Mehmed II's Rifleman is hit for 29 (13/100HP)
Turn 365, 1685 AD: Mehmed II's Rifleman is hit for 29 (0/100HP)
Turn 365, 1685 AD: Murky Waters's Infantry has defeated Mehmed II's Rifleman!
Turn 365, 1685 AD: Your Infantry has destroyed a Rifleman!
Turn 365, 1685 AD: Your Frigate has reduced the defenses of Ankara to 5%!
Turn 365, 1685 AD: Your Frigate has reduced the defenses of Ankara to 0%!
Turn 365, 1685 AD: Murky Waters's Infantry (24.00) vs Mehmed II's Rifleman (13.33)
Turn 365, 1685 AD: Combat Odds: 98.6%
Turn 365, 1685 AD: (Extra Combat: -20%)
Turn 365, 1685 AD: (Fortify: +25%)
Turn 365, 1685 AD: (City Defense: +20%)
Turn 365, 1685 AD: (Combat: -50%)
Turn 365, 1685 AD: Mehmed II's Rifleman is hit for 26 (74/100HP)
Turn 365, 1685 AD: Murky Waters's Infantry is hit for 14 (86/100HP)
Turn 365, 1685 AD: Murky Waters's Infantry is hit for 14 (72/100HP)
Turn 365, 1685 AD: Mehmed II's Rifleman is hit for 26 (48/100HP)
Turn 365, 1685 AD: Mehmed II's Rifleman is hit for 26 (22/100HP)
Turn 365, 1685 AD: Mehmed II's Rifleman is hit for 26 (0/100HP)
Turn 365, 1685 AD: Murky Waters's Infantry has defeated Mehmed II's Rifleman!
Turn 365, 1685 AD: Your Infantry has destroyed a Rifleman!
Turn 365, 1685 AD: Murky Waters's Infantry (22.00) vs Mehmed II's Rifleman (8.00)
Turn 365, 1685 AD: Combat Odds: 99.9%
Turn 365, 1685 AD: (Extra Combat: -10%)
Turn 365, 1685 AD: (Extra Combat: +10%)
Turn 365, 1685 AD: (Fortify: +25%)
Turn 365, 1685 AD: (City Attack: -75%)
Turn 365, 1685 AD: (Combat: -35%)
Turn 365, 1685 AD: Mehmed II's Rifleman is hit for 32 (68/100HP)
Turn 365, 1685 AD: Murky Waters's Infantry is hit for 12 (88/100HP)
Turn 365, 1685 AD: Murky Waters's Infantry is hit for 12 (76/100HP)
Turn 365, 1685 AD: Mehmed II's Rifleman is hit for 32 (36/100HP)
Turn 365, 1685 AD: Mehmed II's Rifleman is hit for 32 (4/100HP)
Turn 365, 1685 AD: Murky Waters's Infantry is hit for 12 (64/100HP)
Turn 365, 1685 AD: Murky Waters's Infantry is hit for 12 (52/100HP)
Turn 365, 1685 AD: Mehmed II's Rifleman is hit for 32 (0/100HP)
Turn 365, 1685 AD: Murky Waters's Infantry has defeated Mehmed II's Rifleman!
Turn 365, 1685 AD: Your Infantry has destroyed a Rifleman!
Turn 365, 1685 AD: Murky Waters's Infantry (18.48) vs Mehmed II's Rifleman (8.00)
Turn 365, 1685 AD: Combat Odds: 98.9%
Turn 365, 1685 AD: (Extra Combat: -10%)
Turn 365, 1685 AD: (Extra Combat: +10%)
Turn 365, 1685 AD: (Fortify: +25%)
Turn 365, 1685 AD: (City Attack: -75%)
Turn 365, 1685 AD: (Combat: -35%)
Turn 365, 1685 AD: Murky Waters's Infantry is hit for 12 (72/100HP)
Turn 365, 1685 AD: Mehmed II's Rifleman is hit for 31 (69/100HP)
Turn 365, 1685 AD: Mehmed II's Rifleman is hit for 31 (38/100HP)
Turn 365, 1685 AD: Murky Waters's Infantry is hit for 12 (60/100HP)
Turn 365, 1685 AD: Murky Waters's Infantry is hit for 12 (48/100HP)
Turn 365, 1685 AD: Murky Waters's Infantry is hit for 12 (36/100HP)
Turn 365, 1685 AD: Murky Waters's Infantry is hit for 12 (24/100HP)
Turn 365, 1685 AD: Murky Waters's Infantry is hit for 12 (12/100HP)
Turn 365, 1685 AD: Mehmed II's Rifleman is hit for 31 (7/100HP)
Turn 365, 1685 AD: Murky Waters's Infantry is hit for 12 (0/100HP)
Turn 365, 1685 AD: Mehmed II's Rifleman has defeated Murky Waters's Infantry!
Turn 365, 1685 AD: Your Infantry has died trying to attack a Rifleman!
Turn 365, 1685 AD: Murky Waters's Infantry (21.84) vs Mehmed II's Rifleman (12.17)
Turn 365, 1685 AD: Combat Odds: 97.1%
Turn 365, 1685 AD: (Extra Combat: -20%)
Turn 365, 1685 AD: (Extra Combat: +10%)
Turn 365, 1685 AD: (Fortify: +25%)
Turn 365, 1685 AD: (Combat: -50%)
Turn 365, 1685 AD: Mehmed II's Rifleman is hit for 27 (73/100HP)
Turn 365, 1685 AD: Mehmed II's Rifleman is hit for 27 (46/100HP)
Turn 365, 1685 AD: Murky Waters's Infantry is hit for 14 (77/100HP)
Turn 365, 1685 AD: Mehmed II's Rifleman is hit for 27 (19/100HP)
Turn 365, 1685 AD: Mehmed II's Rifleman is hit for 27 (0/100HP)
Turn 365, 1685 AD: Murky Waters's Infantry has defeated Mehmed II's Rifleman!
Turn 365, 1685 AD: Your Infantry has destroyed a Rifleman!
Turn 365, 1685 AD: Murky Waters's Georgy Zhukov (Infantry) (22.00) vs Mehmed II's Rifleman (1.07)
Turn 365, 1685 AD: Combat Odds: 100.0%
Turn 365, 1685 AD: (Extra Combat: -10%)
Turn 365, 1685 AD: (Extra Combat: +10%)
Turn 365, 1685 AD: (Fortify: +25%)
Turn 365, 1685 AD: (Combat: -25%)
Turn 365, 1685 AD: Mehmed II's Rifleman is hit for 31 (0/100HP)
Turn 365, 1685 AD: Murky Waters's Georgy Zhukov (Infantry) has defeated Mehmed II's Rifleman!
Turn 365, 1685 AD: Your Georgy Zhukov has destroyed a Rifleman!
Turn 365, 1685 AD: You have captured Ankara!!!
Turn 365, 1685 AD: Your Frigate has reduced the defenses of Konya to 55%!
Turn 365, 1685 AD: Your Frigate has reduced the defenses of Konya to 50%!
Turn 365, 1685 AD: The borders of Murcia have expanded!
Turn 365, 1685 AD: Istanbul will grow to size 11 on the next turn
Turn 365, 1685 AD: Karak has grown to size 19
Turn 365, 1685 AD: Bibracte has grown to size 18
Turn 365, 1685 AD: Seville has grown to size 14
Turn 365, 1685 AD: Toledo will grow to size 11 on the next turn
Turn 365, 1685 AD: A Pasture has been destroyed by a marauding Indian Cavalry!
Turn 365, 1685 AD: A Village has been destroyed by a marauding Indian Cavalry!
Turn 365, 1685 AD: A Workshop has been destroyed by a marauding Indian Cavalry!
Turn 365, 1685 AD: A Town has been destroyed by a marauding Indian War Elephant!
Turn 365, 1685 AD: A Plantation has been destroyed by a marauding Indian Grenadier!

Turn 366, 1688 AD: The enemy has been spotted near Stone Island!
Turn 366, 1688 AD: The enemy has been spotted near Bursa!
Turn 366, 1688 AD: The enemy has been spotted near Stone Island!
Turn 366, 1688 AD: The enemy has been spotted near Karak!
Turn 366, 1688 AD: Your Frigate has reduced the defenses of Konya to 45%!
Turn 366, 1688 AD: Your Frigate has reduced the defenses of Konya to 40%!
Turn 366, 1688 AD: Murky Waters's Infantry (22.00) vs Mehmed II's Rifleman (12.06)
Turn 366, 1688 AD: Combat Odds: 98.7%
Turn 366, 1688 AD: (Extra Combat: -10%)
Turn 366, 1688 AD: (Plot Defense: +49%)
Turn 366, 1688 AD: (Fortify: +25%)
Turn 366, 1688 AD: (City Defense: +20%)
Turn 366, 1688 AD: (City Attack: -75%)
Turn 366, 1688 AD: (Combat: -35%)
Turn 366, 1688 AD: Mehmed II's Rifleman is hit for 26 (74/100HP)
Turn 366, 1688 AD: Mehmed II's Rifleman is hit for 26 (48/100HP)
Turn 366, 1688 AD: Mehmed II's Rifleman is hit for 26 (22/100HP)
Turn 366, 1688 AD: Mehmed II's Rifleman is hit for 26 (0/100HP)
Turn 366, 1688 AD: Murky Waters's Infantry has defeated Mehmed II's Rifleman!
Turn 366, 1688 AD: Your Infantry has destroyed a Rifleman!
Turn 366, 1688 AD: Murky Waters's Infantry (22.00) vs Mehmed II's Rifleman (14.56)
Turn 366, 1688 AD: Combat Odds: 90.3%
Turn 366, 1688 AD: (Extra Combat: -10%)
Turn 366, 1688 AD: (Plot Defense: +49%)
Turn 366, 1688 AD: (Fortify: +25%)
Turn 366, 1688 AD: (City Attack: -45%)
Turn 366, 1688 AD: (Combat: -25%)
Turn 366, 1688 AD: Mehmed II's Rifleman is hit for 24 (76/100HP)
Turn 366, 1688 AD: Murky Waters's Infantry is hit for 16 (84/100HP)
Turn 366, 1688 AD: Murky Waters's Infantry is hit for 16 (68/100HP)
Turn 366, 1688 AD: Murky Waters's Infantry is hit for 16 (52/100HP)
Turn 366, 1688 AD: Mehmed II's Rifleman is hit for 24 (52/100HP)
Turn 366, 1688 AD: Mehmed II's Rifleman is hit for 24 (28/100HP)
Turn 366, 1688 AD: Mehmed II's Rifleman is hit for 24 (4/100HP)
Turn 366, 1688 AD: Mehmed II's Rifleman is hit for 24 (0/100HP)
Turn 366, 1688 AD: Murky Waters's Infantry has defeated Mehmed II's Rifleman!
Turn 366, 1688 AD: Your Infantry has destroyed a Rifleman!
Turn 366, 1688 AD: Your Frigate has reduced the defenses of Samsun to 46%!
Turn 366, 1688 AD: Your Frigate has reduced the defenses of Samsun to 43%!
Turn 366, 1688 AD: Your Frigate has reduced the defenses of Samsun to 39%!
Turn 366, 1688 AD: Edirne will grow to size 14 on the next turn
Turn 366, 1688 AD: Istanbul has grown to size 11
Turn 366, 1688 AD: Istanbul has become unhappy
Turn 366, 1688 AD: Istanbul will grow to size 12 on the next turn
Turn 366, 1688 AD: Istanbul will become unhappy on the next turn
Turn 366, 1688 AD: The borders of Gaziantep have expanded!
Turn 366, 1688 AD: Gergovia celebrates "We Love the President Day"!!!
Turn 366, 1688 AD: You have constructed a Library in Salamanca. Work has now begun on a Explorer.
Turn 366, 1688 AD: Toledo has grown to size 11
Turn 366, 1688 AD: Karak (Murky Waters) has been captured by the Indian Empire!!!
Turn 366, 1688 AD: Christopher Columbus (Great Merchant) has been born in Washington (Washington)!
Turn 366, 1688 AD: Edirne's cultural boundary is about to expand.
Turn 366, 1688 AD: A Viking revolt has taken place in Los Angeles!

Turn 367, 1691 AD: The enemy has been spotted near Stone Island!
Turn 367, 1691 AD: The enemy has been spotted near Bursa!
Turn 367, 1691 AD: The enemy has been spotted near Stone Island!
Turn 367, 1691 AD: Murky Waters's Infantry (22.00) vs Mehmed II's Rifleman (10.29)
Turn 367, 1691 AD: Combat Odds: 99.4%
Turn 367, 1691 AD: (Extra Combat: -10%)
Turn 367, 1691 AD: (Plot Defense: +49%)
Turn 367, 1691 AD: (Fortify: +25%)
Turn 367, 1691 AD: (City Attack: -75%)
Turn 367, 1691 AD: (Combat: -35%)
Turn 367, 1691 AD: Mehmed II's Rifleman is hit for 28 (72/100HP)
Turn 367, 1691 AD: Mehmed II's Rifleman is hit for 28 (44/100HP)
Turn 367, 1691 AD: Mehmed II's Rifleman is hit for 28 (16/100HP)
Turn 367, 1691 AD: Mehmed II's Rifleman is hit for 28 (0/100HP)
Turn 367, 1691 AD: Murky Waters's Infantry has defeated Mehmed II's Rifleman!
Turn 367, 1691 AD: Your Infantry has destroyed a Rifleman!
Turn 367, 1691 AD: Murky Waters's Cannon (12.00) vs Mehmed II's Rifleman (15.96)
Turn 367, 1691 AD: Combat Odds: 22.1%
Turn 367, 1691 AD: (Plot Defense: +49%)
Turn 367, 1691 AD: (City Attack: -75%)
Turn 367, 1691 AD: (Combat: -10%)
Turn 367, 1691 AD: (Amphibious Attack: +50%)
Turn 367, 1691 AD: Murky Waters's Cannon is hit for 23 (77/100HP)
Turn 367, 1691 AD: Murky Waters's Cannon is hit for 23 (54/100HP)
Turn 367, 1691 AD: Mehmed II's Rifleman is hit for 17 (83/100HP)
Turn 367, 1691 AD: Murky Waters's Cannon is hit for 23 (31/100HP)
Turn 367, 1691 AD: Mehmed II's Rifleman is hit for 17 (66/100HP)
Turn 367, 1691 AD: Murky Waters's Cannon is hit for 23 (8/100HP)
Turn 367, 1691 AD: Murky Waters's Cannon is hit for 23 (0/100HP)
Turn 367, 1691 AD: Mehmed II's Rifleman has defeated Murky Waters's Cannon!
Turn 367, 1691 AD: Your Cannon has died trying to attack a Rifleman!
Turn 367, 1691 AD: Your Frigate has reduced the defenses of Konya to 35%!
Turn 367, 1691 AD: Your Frigate has reduced the defenses of Konya to 30%!
Turn 367, 1691 AD: Murky Waters's Georgy Zhukov (Infantry) (22.00) vs Mehmed II's Rifleman (10.90)
Turn 367, 1691 AD: Combat Odds: 99.2%
Turn 367, 1691 AD: (Extra Combat: -10%)
Turn 367, 1691 AD: (Plot Defense: +43%)
Turn 367, 1691 AD: (Combat: -25%)
Turn 367, 1691 AD: Mehmed II's Rifleman is hit for 25 (41/100HP)
Turn 367, 1691 AD: Mehmed II's Rifleman is hit for 25 (16/100HP)
Turn 367, 1691 AD: Mehmed II's Rifleman is hit for 25 (0/100HP)
Turn 367, 1691 AD: Murky Waters's Georgy Zhukov (Infantry) has defeated Mehmed II's Rifleman!
Turn 367, 1691 AD: Your Georgy Zhukov has destroyed a Rifleman!
Turn 367, 1691 AD: You have captured Konya!!!
Turn 367, 1691 AD: Murky Waters's Infantry (18.48) vs Mehmed II's Rifleman (11.20)
Turn 367, 1691 AD: Combat Odds: 92.4%
Turn 367, 1691 AD: (Extra Combat: -20%)
Turn 367, 1691 AD: (Plot Defense: +25%)
Turn 367, 1691 AD: (Combat: -50%)
Turn 367, 1691 AD: Murky Waters's Infantry is hit for 14 (63/100HP)
Turn 367, 1691 AD: Murky Waters's Infantry is hit for 14 (49/100HP)
Turn 367, 1691 AD: Murky Waters's Infantry is hit for 14 (35/100HP)
Turn 367, 1691 AD: Murky Waters's Infantry is hit for 14 (21/100HP)
Turn 367, 1691 AD: Murky Waters's Infantry is hit for 14 (7/100HP)
Turn 367, 1691 AD: Mehmed II's Rifleman is hit for 27 (73/100HP)
Turn 367, 1691 AD: Mehmed II's Rifleman is hit for 27 (46/100HP)
Turn 367, 1691 AD: Mehmed II's Rifleman is hit for 27 (19/100HP)
Turn 367, 1691 AD: Murky Waters's Infantry is hit for 14 (0/100HP)
Turn 367, 1691 AD: Mehmed II's Rifleman has defeated Murky Waters's Infantry!
Turn 367, 1691 AD: Your Infantry has died trying to attack a Rifleman!
Turn 367, 1691 AD: Murky Waters's Cavalry (16.50) vs Mehmed II's Rifleman (3.32)
Turn 367, 1691 AD: Combat Odds: 100.0%
Turn 367, 1691 AD: (Extra Combat: -10%)
Turn 367, 1691 AD: (Plot Defense: +25%)
Turn 367, 1691 AD: (Combat: -25%)
Turn 367, 1691 AD: (Combat: +25%)
Turn 367, 1691 AD: Murky Waters's Cavalry is hit for 15 (85/100HP)
Turn 367, 1691 AD: Mehmed II's Rifleman is hit for 25 (0/100HP)
Turn 367, 1691 AD: Murky Waters's Cavalry has defeated Mehmed II's Rifleman!
Turn 367, 1691 AD: Your Cavalry has destroyed a Rifleman!
Turn 367, 1691 AD: You have plundered 6? from the Farm!
Turn 367, 1691 AD: You have made peace with Mehmed II!
Turn 367, 1691 AD: Mehmed II adopts Universal Suffrage!
Turn 367, 1691 AD: Mehmed II adopts Free Speech!
Turn 367, 1691 AD: Mehmed II adopts Free Market!
The economy looks a lot better in peace time! Good job with forcing those civics changes on M too!

I don't see any unhappies in any of our cities from being at war with Brennus. I suggest we stay at war with him (WW will not happen if there are no battles) until he is cautious with G (he is still annoyed), then get a ceasefire, tech gift and redeclare when necessary to keep the mutual enemy mods high. (The other option that has been suggested is to force him to accept FR to increase his chances of dealing with G - but we need FR first)

Once we have a strong navy we may also want to consider DOW with H - not to capture any of his cities but to just repel any naval invasions and get him to build up the plus mods with G. If we don't capture any cities or fight any land wars our WW should not be too bothersome

As for tech, I wonder if computers next is best as Gnejs suggested so we can build labs to boost subsequent research?
 
We should use our workers under heavy infantry guard to RR G's mines - especially in places like Brown City and Gold City

This is a cool idea, but...
1) What workers? There are none left on the old continent, and he have too few as it is on the new.
2) Is it really effective? G can't work the tiles we are standing on - this is a loss of production that the extra +1 from the RR will take a while to compensate for. He will have RR himself soon, probably it is more effective just to make sure that he has enough of his own workers. And we have been making sure of that for a while now... :)
 
This is a cool idea, but...
1) What workers? There are none left on the old continent, and he have too few as it is on the new.
2) Is it really effective? G can't work the tiles we are standing on - this is a loss of production that the extra +1 from the RR will take a while to compensate for. He will have RR himself soon, probably it is more effective just to make sure that he has enough of his own workers. And we have been making sure of that for a while now... :)

I think it's more effective to gift Gandhi more workers than doing the RR ourselves. But he already has loads, so he should be able to do it himself in no time. My plan is to ship the workers from the old world to the new world, since we have lots of tiles to improve.
 
The economy looks a lot better in peace time! Good job with forcing those civics changes on M too!

I don't see any unhappies in any of our cities from being at war with Brennus. I suggest we stay at war with him (WW will not happen if there are no battles) until he is cautious with G (he is still annoyed), then get a ceasefire, tech gift and redeclare when necessary to keep the mutual enemy mods high. (The other option that has been suggested is to force him to accept FR to increase his chances of dealing with G - but we need FR first)

Once we have a strong navy we may also want to consider DOW with H - not to capture any of his cities but to just repel any naval invasions and get him to build up the plus mods with G. If we don't capture any cities or fight any land wars our WW should not be too bothersome

As for tech, I wonder if computers next is best as Gnejs suggested so we can build labs to boost subsequent research?

I'll stay in war with Brennus then. Or has he reached the mutual enemy cap?

Regarding wars: Shall we steal Washingtons cities? I mean, perhaps we are more responsible owners?

I agree that we need to declare on H. sooner or later, but we need spies first, and lots of ships. Perhaps we shall focus on ship building instead of unit building? And having W. as a buffer may be good to prevent H. from pillaging us.

I plan to destroy G. ships. He doesn't need them any longer, and they will interfere with our future plans. Else we will have to station a ship on each of our nets.
 
Computers
Combustion+Industrialism -> Plastics -> Robotics

Pretty expensive ones. The sooner we get them, the better. Maybe we should grab Computers first for the Labs to help speed up the others?
Combustion is also good for destroyers and transports (and subs for the spies) to rule the seas.
Ruling the seas is an important consideration, as is making sure people will trade techs with G. 2 more have to know COmbustion before they'll trade it.

Lost Karak
Yes!

I think it's more effective to gift Gandhi more workers than doing the RR ourselves.
I believe G is now killing our wkrs, so evidently he has enough. Maybe because of his high unit costs.

I'll stay in war with Brennus then. Or has he reached the mutual enemy cap? I believe he has.

I plan to destroy G. ships. He doesn't need them any longer, Maybe he'll need them against H? Plus, killing them adds to our WW and his.and they will interfere with our future plans. Else we will have to station a ship on each of our nets. This may be the right move.
Unless things have changed, I don't think there's any cance of getting B up to cautious with G without getting him to go FR or adopt Judaism. Doubt he'll sign OBs with us for a JewMiss, though.
 
Regarding wars: Shall we steal Washingtons cities? I mean, perhaps we are more responsible owners?

W is not contributing much to the research race any more, so why not? Last I saw he didn't have much defense either. But if we do this, we should strive to minimize war weariness.
Here are a couple of ideas on how:
+ Declare war early so W will talk to us once we have taken the cities we want.
+ Use superior units such as CR artillery, maybe that even lets us skip bombardment?
+ Capture all cities on the same turn, immediately declare peace after.


I agree that we need to declare on H. sooner or later, but we need spies first, and lots of ships. Perhaps we shall focus on ship building instead of unit building? And having W. as a buffer may be good to prevent H. from pillaging us.

Apart from a general dislike of H, I don't see an immediate reason to go to war against him. His cities are sources of trade income to G, or would be if G switches out of Mercantilism. (same goes for W too actually). H also contributes to the research.

I plan to destroy G. ships. He doesn't need them any longer, and they will interfere with our future plans. Else we will have to station a ship on each of our nets.

Probably a good idea (to destroy his ships, that is). Although perhaps it would not be necessary with ships on all nets if we use some advance sentries (subs or destroyers) to warn about incoming G ships and some mobile battleships to take care of the intruders.
 
XML and Gandhi

There's one factor I don't have a handle on, but it's in the XML. It appears that AIs are more aggressive when at war with someone on their own continent. My guess is that we will be a major rather than a minor thorn in G's side until he captures NH. In other words, he'll feel more comfortable going into to SPace Prod mode once we're completely off the continent.

Another reason to finish SE asap.
 
W is not contributing much to the research race any more, so why not? Last I saw he didn't have much defense either. But if we do this, we should strive to minimize war weariness.
Here are a couple of ideas on how:
+ Declare war early so W will talk to us once we have taken the cities we want.
+ Use superior units such as CR artillery, maybe that even lets us skip bombardment?
+ Capture all cities on the same turn, immediately declare peace after.
THe xml also indicates how soon W will be willing to talk peace ( I don't have it in front of me), but one additional idea might be to capture his cities all in one turn just before that turn.
 
I think it's more effective to gift Gandhi more workers than doing the RR ourselves. But he already has loads, so he should be able to do it himself in no time. My plan is to ship the workers from the old world to the new world, since we have lots of tiles to improve.
I guess it boils down to how quickly G gets RR and the ability to RR
 
THe xml also indicates how soon W will be willing to talk peace ( I don't have it in front of me), but one additional idea might be to capture his cities all in one turn just before that turn.
Wash will talk after 8 turns. However the xml says the same for M, and it seemed longer
 
XML and Gandhi

There's one factor I don't have a handle on, but it's in the XML. It appears that AIs are more aggressive when at war with someone on their own continent. My guess is that we will be a major rather than a minor thorn in G's side until he captures NH. In other words, he'll feel more comfortable going into to SPace Prod mode once we're completely off the continent.

Another reason to finish SE asap.



Didn't know about this, good point. Are we still sure that we wan't to keep NH until it can complete the SE?

If we give NH up I expect G to have a continent of his own within 20 turns.

If we have to research up to Robotics and then build the SE, while having to defend NH and its tiles from whatever G may throw at us, it will take much longer. Building the SE (1500h w/Alu) in NH will be pretty quick, especially with cash- or GE-rushing. But I am a bit worried about the time to research Robotics. Won't this be something like 70k beakers? Even if we are still producing 1500 beakers/t (which I doubt considering the recent losses) it is going to take at least 45 turns for the research + roughly 15 turns for the SE.

That is 40 turns more of G in his war mode. I am not sure the +50% spaceship production would outweigh this.
 
Apart from a general dislike of H, I don't see an immediate reason to go to war against him. His cities are sources of trade income to G, or would be if G switches out of Mercantilism. (same goes for W too actually). H also contributes to the research.
War with H is not to steal any of his cities. The point is to get him happier with G and willing to trade directly. I think we should actively avoid taking any cities and just concentrate on destroying H's navy. Minimal WW and maximal plusmods with G......
 
THe xml also indicates how soon W will be willing to talk peace ( I don't have it in front of me), but one additional idea might be to capture his cities all in one turn just before that turn.

Why the turn before? :confused: Won't that give us one unnecessary turn of heavy war weariness?
 
War with H is not to steal any of his cities. The point is to get him happier with G and willing to trade directly. I think we should actively avoid taking any cities and just concentrate on destroying H's navy. Minimal WW and maximal plusmods with G......

Ok, I get it. Although this could potentially slow down H's research rate.
 
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