Munro
Deity
Note - I'm going to be away now until monday evening (it's a public holiday weekend here in the US) so please skip me if needed and I'll slot back into the roster when I get back.
Couple of questions:
How do you ensure you have enough population to work the cottages--I see that we are experiencing this problem with regard to Mecca?
This is a good question and a judgement call. I tend to think if I am going to put 4 or more times the hammer cost of the barracks subsequently into military units its worthwhile which means early cities should probably get them later or hammer poor cities not. This is a personal view and others may well disagree.Second, where to we stand with barracks? Are we going to start emphasizing them once we get more workers out? Just how important are they?
Well my major comment is we have some poor selection of tiles to be worked going on (unless me loading the save changes tile assignments)
This is probably the worst as not working the gold mine is just plain daft. By Changing tile assignments I can get our + Gpt up from +4 to +17. This is huge and sorry if I appear critical but we must get better at this!! With this change in tile assignment we can immediately (but only just so no turns wasted) do a 100% 14 turn run for Alphabet. We would potentially need to delay using the settler for this or settle and recalculate due to increased maintenance.
Additionally.
Overflow in Mecca should go to galley not a Monastery IMHO (no turns invetsed so not a big issue).
Remember priority is Gold then Alphabet!!
Settler on way to 1W bananas (Not on go-to).
Another waiting in Mecca and 1 almost ready in Krak (What dot map are we using?
Anyway - i think we should not pop any more settlers at the moment we need to build up our cities more - i think getting drama ASAP will be far more useful than anything else - happy citizens are productive citizens afterall.
Munro can you double check the 100% caluclation you made as you refer to +11 GPt where we are not ready for a 100% run but I think we can MM up to + 17GPt (obviously sacrificing food and hammers to get extra gold)when we are ready now and hence get Alphabet sooner!. (Haven't double checked the save as in work so might be )
Ok Munro the following chnages give us + 17gpt without delaying the settler.
Medina Mine to Wine +3 (plus cottage to horse for more hammers but no extra gpt)
Mecca Pigs to Clams +2
Karakorum leave unchanged to get Settler on time
Beshbalik Mine to cottage + 1
Turfan Stone to Gold + 7
Total change + 13 giving us +17gpt
I know you would have puzzled this out but worth putting down in a post
This will be enough in 4 turns to give us an 11 turn run to alphabet which feels like a turnset to me.
I also think the workers building a cottage for Mecca might switch to building one(s) for Medina so it can stablise at size 4 when it next grows (if we get no more WW) while generating more commerce.
Enjoy
Ralph