So here we go. From the statistics you can see how the barbs a giving us bonification to our research. We had 9 gold (beakers) in the beginning and the barbs gave us 3 additional ones for the research of mining.
In the last turn those 3 beakers were set to agriculture but I think the barbs will research the same we will. So maybe there will be a change of the additional beakers we get.
Nice to have that spreadsheet. Research is one of the most intriguing aspects of this game. I've read a good article referred to by GOTM20 1st spoiler thread.
I believe that in the 1st turns we would have had base research rate of 10 bpt: (8 from palace, 1 from city tile, 1 "free" from having a city). As we already know all civs, and some already have mining as starting tech, we'd get a multiplier to our base rate (possibly 1.1?). If that is correct, it would leave us with 1 unexplained bpt.
From the other screenie is clear the barbs are "researching" hunting at the astonishing rate of 1 bpt. They/we are gaining 5 bpt for archery but that is probably a completely different equation.
Then I came with a theory for the reason why we began to receive 1bpt for wheel and fishing at some point, and 3bpt for agri:
. Of the starting civs, 2 started with agri, 5 others didn't.
. Those who had agri, 1 researched wheel, the other fishing. These techs were already known from the start by 3 other civs. When they were done, >50% of the civs had the tech (4 out of 7), then 1 free bpt for the barbs.
. The ones who didn't, researched it. Turn12, when 2 got it, 50% of civs had it, then 1 free bpt for the barbs. Turn13, 100% civs had it, 3 free bpt for barbs.
Another interesting info I learned from the research article is that as we are a team (with the barbs here, but it's the same in any team game), all techs will cost to us some
140% of their normal cost in a solo game!
Not sure of the strategic implications of this, except that:
1. we need to be really focused on the techs we want to get, and/or;
2. we should focus our land improvements and builds to leverage our beaker output.
Maybe some more discussion before proceeding onto Agri would be useful, even more so with the higher barb spawning noticed here.