Isn't the big reason we are beelining BW to enable axes for the barbs, rather than to give ourselves axes? If that's the case, then I'd say building a settler first makes sense in a way...nothing but a mine for our worker to do, so getting a jump on our first settler could help us....on the other hand, I don't like the idea of keeping our capital size 1 for 60 turns. I like your new avatar much more than the old...I need to find a new one for myself as well...too many people running around with Augustus. The second pop may not make more than a couple turns difference for building the worker...but it could easily give us faster research...use the first pop on the pig hill, for building the barracks, then when we pop borders, switch to the bananas...it'll give us faster growth and better science rate(+1 beaker/turn makes a few turns difference in techs this early), then when we hit size 2, switch to a worker and work the bananas and another riverside tile(giving us +2 science to what we would be with worker first). We'll get the worker a few turns later, but we'll have a faster science rate, and we don't have anything to spend the hammers on at first anyway, other than the barracks.