yes I was worried for a moment also but I didnt finish the turn I saved.
I uploaded so th turn is there I think we go with 3 pop and when we hit WW3 jsut work the 2 hammer tiles. and starve ourselves.
I'm not at the game, but if WW is 2 and pop is 2, then we have 5

and 4

in Besh now I assume.
THAT MEANS THAT WE CANNOT GO TO POP 3 ... unless we make peace with a lot of AI right now! Which we may not be able to do ...
This is what
hw has been telling us, and he is right. Why can't we go to pop 3? We have a marigin of one happy face, don't we?
The problem is that going to pop 3 will likely add two unhappy faces at once, giving us an idle worker!, as I stated in this post:
Most important is when it hits +2 in Besh, but keep a record of all cities.
It is population dependent. The same state of war will be 2WW in a pop 4 city, 4WW in a pop 8 city, 3WW in a pop 6 city, and if it rounds up, probably 3WW in a pop 5 city as well.
That is hw's point, that adding one pop might add both a crowding

face, and a WW

face to what is already in the city.
dV
In this game where WW may be a persistent issue, this is something we all need to understand.
Here is the war academy on WW:
http://www.civfanatics.com/civ4/strategy/war_weariness.php
here is an excerpt from it ...
"So the "simple" formula seems to be:
WW Unhappiness in a City=
Pop x Active WW/200
x (100% -25%(Jail)-25%(Rushmore)-50%(Police State) )
x World Size Modifier
__Duel=150%
__Tiny=130%
__Small=110%
__Standard=90%
__Large=70%
__Huge=50%
x 50% if Multiplayer game
x 50% if Always War or Permanent War/Peace Options
x AIs Modifier (100% at Settler..10% lower for each level up)
x (100+AI Per Era Modifier * Era)% [-1 for every Level above Noble]
0 if you are a Barbarian
Active WW = sum of all WW from all living teams that you are at war with"
So the number of WW

in a city is proportional to the pop size.
Pop X ActiveWW/200 X "other stuff" is a simpler version.
Rearrange that to
Pop X (active WW X stuff) / 200
Our WW in Besh is 2 at pop 2, therefore our
active WW X stuff = 200, or more correctly, someting between 150 and 249.
In that case, we get 2 * 200/200 = 2,
or 2* 0.75 = 1.5 which rounds to 2,
or 2*1.245 = 2.49 which rounds to 2, unless anything over 2 becomes 3 (the ceiling function, I think).
Since we just got to WW = 2, assume that our active WW * stuff is 150. What happens when we go to pop 3?
3* 150/200 = 2.25 Now if that is interpreted as a 3 because it is over 2, then pop 3 will mean WW of 3, and with 3

from crowding, 6

with only 5

. One idle worker, no food in the bin, and no way we can get to mids.
If it only rounds to 3 at 2.50, then we are still precariously close to that at 2.25, and if we are still losing barbs, we could get there pretty quick.
So unless we can discern what function converts 2.xx in to an interger (floor, round, or ceiling), I think growing to pop 3 is too big a risk, unless we can make enough peace to get WW to at least 1 (if not 0) right now.
dV