Played my turnset. Save
here.
Opened borders with Saladin. Sent a Keshik and archer (closest unit) down there. Made a screenshot of what awaits us in Mecca: Axe, Chariot x4, Spearman x4, Archer x4, Galley. You can't see it in the screenshot, but there's an unowned tile to the east of Mecca where we can put the Keshik and archer before we close borders and/or declare war. That way they'll already be there for raiding. There may also be open tiles to the southwest of Mecca, I haven't been there yet. That may be a better launch pad because it's closer to Sals iron/copper.
Finished Construction, researched Currency, started Code of Laws (9 turns left).
Chopped/whipped two galleys in Karakorum. Fourth galley has two turns left. As far as I can see, Saladin has only three galleys (none moved this turnset!), so we're getting into position to control the seas. Obviously, if we declare war, he'll try to move a stack from Mecca to our island, so we should be sure to have enough galleys to kill it. I recommend at least six, since we'll eventually want some offensive ones as well.
Note that Toku has founded a city on the east coast of the island to our west. Once it pops its border, we'll be able to attack it, if we choose. Of course, he'll be able to come after us then. This makes me think we should concentrate our war against Sal on our island, and control it, so that we'll be ready for Toku when the time comes. That means enough galleys to prevent more landings, and enough troops to take Sals three cities.
Library in fish city not yet ready to be whipped, but of course that should be done asap. I didn't build any cats; those should probably go into the queue at Beshbalik when the current build (a Keshik) finishes. I would build at least one more galley in Karakorum. (Maybe build a cat first, then whip the galley when the current whip unhappiness wears off.)
Barbs razed Calcutta on the main island.
Autolog:
edits: Apparently, rumors of One Short Straw's demise were greatly exaggerated. We're still leading the race for the coveted wooden spoon.
On war prep, if there are indeed free tiles on Saladin's island, we should land a bunch of raiding parties before we go to war. Three sets of Keshik/axes would be good, including the Keshik that is already down there. The archer could be retrieved. Keshiks are much better than chariots for pillaging, because they can always move 2 independent of terrain, so they can always pillage every turn.