SGOTM 05 Maintenance Thread

I am guessing AlanH took the screenshot on the 2nd turn of the game to make the blue rings for settler show up (a bug makes it not show up in turn 0 when loading a worldbuildersave.. it is fixed in the HOF mod.. but that dont help for Alan, who use Mac)

So the higher score is because the AIs has already settled their cities

That's correct. It's what you get if you leave these things to the hired help :p
 
Thank you for the responses!

Does that mean we are already one turn behind the AI.... :crazyeye:

I guess the AI need all the help they can get anyway. The challenge is not if we can beat the AI, but how fast! :lol:
 
No that only means, the Screenshot is onee turn behind. The save will e from turn 0 as usual.
 
The saves are now available for everyone except the Mac Team and New Team. I still have to complete the mod for the Mac version of the game, and New Team have to agree on a new name.

Good luck!
 
ehm, where can I get the appropriate mod? (In case my dual-install actually works, which I doubt :p)
 
Thanks Alan

(If I couldn't figure that out, what does it say about my dual-install?)
 
Just to be sure:
The special mod linked by Gyathaar in #5 of this thread is the official one?

I ask 'cause he was calling it "first version"
or is the first and last one?
 
I can't upload a 4000 BC save, could that be correct?
 
What I noticed is that all AI start at a score of 19 in the test game, whereas the screenshot of the starting position shows all AI with a score of 45.

I am guessing AlanH took the screenshot on the 2nd turn of the game to make the blue rings for settler show up (a bug makes it not show up in turn 0 when loading a worldbuildersave.. it is fixed in the HOF mod.. but that dont help for Alan, who use Mac)

So the higher score is because the AIs has already settled their cities
On a related note, all the AIs in the SGOTM save start with a score of 0 rather than 19. Shouldn't they get some score for knowing their starting techs?
 
On a related note, all the AIs in the SGOTM save start with a score of 0 rather than 19. Shouldn't they get some score for knowing their starting techs?
Seems like a small bug with the change I did to allow player and barb score to show up.

It only happens when loading a 4000BC save thou.. and goes away as soon as one of you settles a town it seems
 
The saves are now available for everyone except the Mac Team and New Team. I still have to complete the mod for the Mac version of the game, and New Team have to agree on a new name.

Good luck!

New Team is now the Misfits...
Could you please update that please AlanH.. Thanks..

~fr
 
I've Vanilla patched to 1.74 with my BtS disk and it cannot open the save. My build version is 1.7.4.0 from May 17, my mates who used direct CivIV patch to build 1.6.1.1841 of March 30 2006 can load it. What to do?
 
I've Vanilla patched to 1.74 with my BtS disk and it cannot open the save. My build version is 1.7.4.0 from May 17, my mates who used direct CivIV patch to build 1.6.1.1841 of March 30 2006 can load it. What to do?
Well I'm sure members of most of the competing teams will be quietly celebrating on hearing that news ;)
 
Confess, Big Pig! Repent before it is too late!!!

Seriously, I'm quite pissed off.
 
Well I'm sure members of most of the competing teams will be quietly celebrating on hearing that news ;)

:rotfl:

You do us an injustice Big Pig. :lol:
 
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