LowtherCastle
Deity
- Joined
- May 18, 2005
- Messages
- 23,747
What we can test in advance
- Given: We cannot test for a better place to settle.
- Knowing all the AIs, our 50% research penalty and our barb beaker bonus, we can get a very good idea whether any tech path(s) are significantly cheaper.
My hunch is that Writing does not get much cheaper between T40 and T80, but that BW does.
This could mean that beeling Writing is like using Alphabet to get a lot of cheap techs--we research Writing while others research everything else for us.
To generalize the above principle: Our optimal research path beelines to our tech goal following the least-travelled path. This is similar to the Alphabet tech-trading strategy, except that we don't prioritize techs for trade value (e.g., Paper), only techs on our Critical Path (either >Construction or >Astro).
So the testing question is: What is optimum?- The shortest path to Writing (= Agri>AH>Wtg), which also enables what we know we have (farmland and pigs).
- The shortest Fishing path to Writing (= Fish>Wheel>Pottery>Wtg), enables WBs for nets and exploration and opens up Sailing.
- The shortest path to warring (= Fish>Mng>BW>Sail; maybe >Wheel)
- The agricultural path to warring (= Agri>Mng>BW>Fish>Sail; maybe Wheel)