LowtherCastle
Deity
- Joined
- May 18, 2005
- Messages
- 23,756
All good info, thanks.BTW, I don't think writing w/o BW helps us a lot. It will take forever to build a library by hand in the hammer poor region we see up to now. And in the one test I did BW took more than 110 turns to come for free.
What I'm looking at is not so much getting BW for free. It's more about the consideration that our research pace is going to be slowed by the 50% penalty and lack of the Alphabet leap-frog. So beelining Wtg is more about how to minimize our entire Tech Path. Building a library is just one part of that, as you have described. BW>Wtg seems like full price whereas Wtg>BW seems heavily discounted.
Normally, I would automatically go BW first for the fast conquest, but on this map not only do we have the 50% penalty and no-tech start, but also, in all likelihood, we need Sailing as well to attack our first AI. Lacking a food tech, BW only really gets us 1 settler through chopping and poprushing. Is that what you're looking at?
With only one settler built, we could possibly whip up an Axe rush, but it would only really pay off, I think, if it netted us a couple prize cities close enough to our capital to be affordable.
That said, I guess I agree with you that this discussion heavily depends on what our scout reveals for our capital. I still think that either now or that point we show run some test games, before playing on, to determine whether going BW is significantly slower, tech-wise, than focusing on cottages and/or Wtg first.
The Russian teams run numerous test early on, as I assume you've noticed.