... My
kalle and Orgar charts ...
Orvar, LC! Orvar.
Worse news for
Gnejs. The
Gnejs/klarius fastest Keshik Plan looks tragic. The timing of the re-DoW could hardly be worse. As a consolation, I offer an alternative solution that seems to work just fine:
We poprush 2 unpromoted axes in EK and gift to Toku on T6, Asoka on T16/17. The rest stays pretty much the same with the 2 chariots, 2 galleys, etc., except that the QG settler comes out a bit earlier, T28, and the Keshik later, T35.
Now if
Erkon is right about HBR, then this solution is better anyway, because the 2 axes are ready to cross the ocean on T34 at BBW border expansion.
The timing between the Keshik and HBR seems very tight. Why not send two workers with the first galley? One worker can road the inbetween island and the other can start on the continent. Instead I think we should send our melee units to Saladin, and only send Keshiks to the continent. Axes would be fine for Saladin.
Vote postponed. From the responses since yesterday, I get the impression that we're not ready for a decision. The proposal to gift EK twice is obviously interesting enough to pay further attention to...
Do you agree with me that it currently stands between Orvar and some variant of klarius#4 (aka fastest keshik on continent aka almost fastest keshik in continent)?
...
I would have liked to play tomorrow this time. Erkon says we are not ready for a decision yet (I agree, "one more day", as usual

). ... So if play doesn't start today/tomorrow, I would like to have my turn swapped with someone's else.
Your post has a time stamp of 06:28 AM in Sweden. Which time zone are you in

I think that the upcoming turn set will be halted perhaps every five turns to enable a review of the situation. Due to delays in correspondence, perhaps it's better if you swap with
Gnejs? Unless
Gnejs is away this weekend... Well, we'll sort it out when we know how to play. Perhaps you've come back before,
jesusin
A few comments on your strategy, Gnejs...
Settling BBW on rice adds a turn to all sea travel.
...
Isa has copper in her hill capital!!! We may need to cripple her econony and leave her capital until we have amassed a huge attack force.
...
I agree on most of this stuff. But why would "Settling BBW on rice adds a turn to all sea travel."?
A tripple promoted archer on hill with walls/60% culture will have a strength of about 9.5 to 10 + first strike against a sword (archery promoted) that has 8.1. Two swords / archer would be enough, which is not a "huge attack force"

A keshik will have 6.6 against 9.5 - 10 (first strike cancel each others).
...
By the way, our Scouts are sitting in the cities. Should they...
a) stay like that
b) be disbanded
<= when unit cost show up.
c) lurk in the jungle fugbusting so that no ore barbs pop up in our island.
- wont help
d) try to pass to Saladin land on a barb galley (would workers run away and stop working or that doesn't happen with Scouts?).
- wont help
...
5.- In the 3 excel options there are a bunch of warriors built. ... How many should we built?

And now the great idea you have to frown upon:
6.- Would Toku accept Drojf for peace?
...
We could use scouts to attract mobile units, but I think they will cost upkeep before we have use for them.
5. One warrior for each city (4)
6.

Bad idea...
A combination of studying all your ideas, game mechanics from klarius, doing hours of excel charts, and not being able to fall asleep tonight has led me to the following rationale which I think gives us a way out of this dilemma...
Agree in general.
I've looked at LC's charts and I can't improve them

. Regarding Drojf: how about chopping the obelisk (done ~T6), completing the spear (~T14), build a galley (~T33). Worker chops forest, road to tile 1N of stone, then farm rice. Border expansion ~T21, switch to rice on ~T34 (or when HBR is in)