SGOTM 05 - Murky Waters

Does the unhappiness change during the turn? I thought it was a IBT-update... :confused:

Changes with war/peace status immediately...

So, we went from +3:mad: to +2:mad: at 3 pop. Will be interesting to see what happens when we grow MW to pop 4.
 
Does the unhappiness change during the turn? I thought it was a IBT-update... :confused:
Sure, it has changed already from 3:mad: to 2:mad: due to WW in MW.
Drojf still showing 1:mad: is due to the combination of WW and safety.
I count 9 possible suicides on Delhi in the next 10 turns. That's about 10% increase of WW. I still think to not go size 4 before we know we get peace with Asoka, rather build the next settler a few turns at size 3.
 
Roads won't help speed up Settler1, but they will be needed for units traveling to BBW. We also should have the horses roaded for travel to and from EK.

There's also the MW forest that could be used to accelerate something, adhering to Genjs' philiosphy of attacking 1 turn sooner. But pasturing the pigs so soon speaks against giving up that forest hammer.

It would be smart for Gnejs to outline what we need to implement his plan on T37 when the BBW borders expand, so we can decide how many non-food hammers we need.

Get this guys, there's one thing we really want to do, if we don't want to be absolute baffoons:

Poprush MW from pop4>pop2 when we capture EK from Asoka (~T20), because the chances are that our WW will jump up above 100% for those 7 turns. That means we preferably poprush asap, but since we want to popr for 90:hammers:, we ought to do it by about T10 or sooner, the way I see it. That will still leave us with 2 :mad: from poprushing for 5 turns but at pop2, 100% WW, that's a total of 6 :mad: and that works.​
I'm sorry to say that this forces the player on the current turnset to mind the consequences for the ensuing turnset. God fking forbid!
 
So, do we have any further ideas for jesusin to help him in this (critical) upcoming turn set? jesusin, do you feel comfortable to play ~10-15 turns?
 
One last question: Are we still planning to DoW Cyrus?

1. jesusin, please pay attention to our barb losses. Before you hit enter, try to get a good idea of what barbs are where and then see if they vanish. Especially around Asoka. Count our losses w/dates if you can. (like BP and I did)

2. I think finishing the spear in Drojf is a big waste. A huge waste. A debacle. Yeah, something like that. Since we don't need the galley in MW urgently (because we didn't gift Junk City), Drojf can build obelisk>galley and that galley can ferry the QG settler, then go to BBW (I know, 5,000,000 turns from now). That frees MW up to build some stuff like 4 warriors, QG settler, maybe another wkr, or barracks (warriors don't needed to be promoted).... So the decision to pasture the pigs T1-T8 or T12-T19 (i.e., just before mining copper) should be based on whether we can build those 4 warriors without the pig mine.

My two cents.

Best of luck, jesusin.

Oh and by the way, Delhi is going down during your turnset. Enjoy.
 
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Poprush MW from pop4>pop2 when we capture EK from Asoka (~T20), because the chances are that our WW will jump up above 100% for those 7 turns. That means we preferably poprush asap, but since we want to popr for 90:hammers:, we ought to do it by about T10 or sooner, the way I see it. That will still leave us with 2 :mad: from poprushing for 5 turns but at pop2, 100% WW, that's a total of 6 :mad: and that works.​
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The idea (hope) :crazyeye: is that we get free peace with Toku the same turn (or 1 turn earlier) we DoW Asoka. Then we should not be over 100% WW, but at about the same level we are now.
BTW, what are we thinking about Cyrus. I don't want to DoW now, because that might mean too many suicides to get free peace again (I really want peace with all except Izzy when we land). But in 4 or 5 turns maybe 2 axes and not much suicide material are ready to go for him.
 
So, do we have any further ideas for jesusin to help him in this (critical) upcoming turn set? jesusin, do you feel comfortable to play ~10-15 turns?

I have confidence in him. I'm sure he can do it as well as any of the rest of us.
 
The idea (hope) :crazyeye: is that we get free peace with Toku the same turn (or 1 turn earlier) we DoW Asoka. Then we should not be over 100% WW, but at about the same level we are now.
Yes, we hope. Still, pop4 won't work at 50% WW (or pop3 at 100%), so we need to be prepared to poprush that turn.
 
It would be smart for Gnejs to outline what we need to implement his plan on T37 when the BBW borders expand, so we can decide how many non-food hammers we need.

I have somewhat lost track of the exact timing here. WW contributes to the uncertainty. But on T37 it isn't unrealistic that we have two mounted units and a galley in BBW, is it? One of which should be a Keshik that we whip in MW, the other probably a chariot, unless we can whip a second keshik in EK (not likely, would require it to be at pop 4 when we discover HBR. On the other hand, maybe we can chop for it?). In any case we ship them over to the western continent and let them loose.

The second wave comes some turns later and consists of two more Keshiks (built or whipped). By this time we need a second galley so we have the two water passages manned.

All spare hammers produced before the discovery of HBR should therefore go to 1 chariot (for Isa), 1 galley, and x axes to send to Saladin (together with a spear). No idea how many axes we can produce, but if we can get four units to saladin we will be in very good shape there.

Btw, I am not so keen on sending workers westwards. If we need roads we could use captured workers instead. Sure, if they have nothing else to do they might as well start roading.
 
One last question: Are we still planning to DoW Cyrus?

1. jesusin, please pay attention to our barb losses. Before you hit enter, try to get a good idea of what barbs are where and then see if they vanish. Especially around Asoka. Count our losses w/dates if you can. (like BP and I did)

2. I think finishing the spear in Drojf is a big waste. A huge waste. A debacle. Yeah, something like that. Since we don't need the galley in MW urgently (because we didn't gift Junk City), Drojf can build obelisk>galley and that galley can ferry the QG settler, then go to BBW (I know, 5,000,000 turns from now). That frees MW up to build some stuff like 4 warriors, QG settler, maybe another wkr, or barracks (warriors don't needed to be promoted).... So the decision to pasture the pigs T1-T8 or T12-T19 (i.e., just before mining copper) should be based on whether we can build those 4 warriors without the pig mine.

My two cents.

Best of luck, jesusin.

Oh and by the way, Delhi is going down during your turnset. Enjoy.
1.) I would prefer turn number over date. But more important than the losses (which will never be exact), would be the exact turn WW changes.
2.)Why should a galley from Drojf move all the way to QG (and come too late IMO). Build galley and settler in MW, obelisk , (warrior (spear will not be possible), granary, barracks, galley ...) in whatever sequence is best in Drojf.
Everything build down there is for Sal.
Everything build in MW and EK is for main continent.
Everything built in QG is for Qin.

As usual, no rules w/o exceptions, but please minimize empty moves.
 
Gnejs, which game are you playing... ;)

The copper won't be back on line till about T26, a handful of turns before we poprush 1-2 keshiks. Where and when do we build 4 axes? :lol:

If we poprush in MW on T20, then again on T34 is just about right for the Keshik. I don't see many axes coming out till around T45-50 now that we coughed up EK. Not if we're making Keshiks in MW, that is.
 
2.)Why should a galley from Drojf move all the way to QG (and come too late IMO).
Galley in Drojf is done T23 ready to transport settler T28. That is too late if the settler's already done. Going to be a trick making all those warriors, a galley, another settler, barracks and a keshik or 2 by T37, without the pig mine and not poprushing on T0...can't wait to see this one.
 
jesusin, if you can draw any inspiration from the random ideas proposed above, please have a go with your turn set. Curse you if you mess up, thousand blessings you if when you succeed! Good luck... :D
 
Gnejs, which game are you playing... ;)

The copper won't be back on line till about T26, a handful of turns before we poprush 1-2 keshiks. Where and when do we build 4 axes? :lol:

If we poprush in MW on T20, then again on T34 is just about right for the Keshik. I don't see many axes coming out till around T45-50 now that we coughed up EK. Not if we're making Keshiks in MW, that is.

Hehe, forgot about that. Well, build chariots instead. They are cheaper anyway. :)
 
Galley in Drojf is done T23 ready to transport settler T28. That is too late if the settler's already done. Going to be a trick making all those warriors, a galley, another settler, barracks and a keshik or 2 by T37, without the pig mine and not poprushing on T0...can't wait to see this one.

Hey, what happened with the spear going to SaladinLand? Of course we shall build galley and war chariot in Drojf. Screw the obelisk, send the worker (after tree chop) to road from EK to BBW, then on pirate island. Isn't that obvious :groucho:

hey, I want to have a go at these fancy things you all do, like proposing clever things...
 
Galley in Drojf is done T23 ready to transport settler T28. That is too late if the settler's already done. Going to be a trick making all those warriors, a galley, another settler, barracks and a keshik or 2 by T37, without the pig mine and not poprushing on T0...can't wait to see this one.
Well, I haven't done any spread sheets (just hand scribbled notes), but I see galley and settler for QG (not building any steenkin' warriors before) in MW before T20 (more like 15-18).
No city needs garrison before pop 3, and I think QG should hand build granary (11 turns), obelisk (pop rushed 4 turns later), needs garrison 8 turns later. Either we have something available, or we just rush something then.
 
Good luck, jesusin. Now that you're ready to go, everyone chimes in with completely different ideas. All I can say is that

1) Supposedly our first priority is to launch a pillaging assault on the Main Continent starting T34 if you poprush settler on T0 or T38 if you build the settler on T4.

2) We know we need 4 garrisons in our 4 main cities and the cheapest garrison is the most cost-effective. Warriors we can build until about T20 after which the cost of garrisoning almost doubles. Plus, once we have copper and HBR no one's going to want to use a keshik for a garrison. I suppose we could use the two spears for 2 of them.

I recommend you play at 6:30 AM, before work. That way none of us will be around when you post the save... ;)

Do your best!!!
 

"Someone trying to drive me crazy?" trembled Hamlet.​
Spoiler :
Our pretty high losses should mean around 20% war weariness already.
WW is over 50% and we cannot do anything about it.
With 50% WW this is all only a dream.
War weariness has to be our biggest concern.

We are over 100% as EK has 2 war crybabies at size 2.
I don't think Pyramids is a solution to WW. If we don't do anything else we will probably be at >150% by the time it could finish (and we may lose the race).
Our war weariness increased from 67-99% to over 100% in the last turn set.
My priorities:
  1. get war weariness below 67%, allowing all cities to work efficiently
  2. get war weariness below 67%, allowing all cities to work efficiently
  3. get war weariness below 67%, allowing all cities to work efficiently
There is only one unhappiness percentage in a city (in fact it's calculated in 1/1000s).
DOes it take the floor of the unhappiness percentage?
What do you mean? There is no percentage.
"Could be," the Ghost whispered. "Could be."​
 
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