Which copper city.
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The one 1W of Mountains (on the jungle) of course!!!!

Which copper city.
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Really, haven't seen that on any dot map.The one 1W of Mountains (on the jungle) of course!!!!![]()
We want to hook up the gold in the not so distant future. That's a big argument IMO to settle the clammy site first. The gold direct is too many wasted moves for my taste and with the clam site we will have both cities and gold hooked up soon.
Really, haven't seen that on any dot map.
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The one 1W of Mountains (on the jungle) of course!!!!![]()
Because it embarasses me to embarass youThat's because LC refuses to add my suggestions (and a site that you proposed a long, long time a go, far, far away)![]()
Because it embarasses me to embarass you
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Because it embarasses me to embarass you
That site has the same amount of long-termbut requires the FC for both the 2nd chop and the pre-IW hill mine. To say nothing of stepping all over MW's toes...
P.s. I'm working on an excel chart and I'll be ready in a few minutes but I'm not taking it all the way to building settler4 only settler3. Ideally we'd look all the way to 4.
Ok, looks like I'm not playing today.
@Erkon I'm mainly talking about moving the worker w/o building a road. These turns are wasted. But also I intended (originally) to have a complete road from capital to gold when the 2nd settler comes down. The capital worker to Drojf and Drojf worker farther down. And the city itself is also a road segment.
How did you figure that out with WB?!?I've checked with WB and jungle does not spread to copper or iron, but it spreads to dye.
It still leaves that hammer hill outside the inner cross. Just how many of the 4 non-jungle hills on this island were you planning to use, Peacemonger?But surely, the Coppertown will work-tiles, not
-tiles? What? Me worry? Not all the time, m8, so sorry. Are you trying to fool me
Who me?
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And I consider MW overlap an advantage, since we can synchronize poprush and ensure the cottages are always worked. Good point.
What is the penalty for chopping outside cultural border?
With 2 roads (MW S and MW SS), it's the same. With one more jungle road, Clam Drojf is 1 tile faster. With a bunch more roads, it's a bunch faster, but nothing in between.I see. Will the construction of this road take longer time or short time with CopperTown compared to ClamCity?
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And again I don't see that we urgently need a scouting wb. If we can reach out to the west will hopefully be known by the barb there, before even a wb can get there.
If we can reach north is more a question of balancing domination on the big continent versus conquest with or w/o astronomy. Knowing now will help us nothing. Yes I'm also interested, but realistically it will not change much short term. We for sure need sailing and IW, which is still an immense task for our tiny empire.
I'm not sure how you are figuring this, klarius. The second farm will take 8t and give you only 1 add'lSo my take was farming river first and grow faster. When 3 then settler with 1 (more roads) or 2 chops.