If we need Astronomy to win this game, then our only objective at this point should be to get there as fast as possible. Everything else should be means to that end.
I don't think we need definetly Astronomy to get to the big continent. As can be seen the island in the west is only 3 water tiles away. If we build a city on the coast, we can extend our culture borders across the middle ocean tile. Within culture borders galleys can cross the ocean! And the last tile is shallow coast again - so reachable for galleys. Just wait for the second culture border extension and we have a bridge over there. Question is now where do we get the culture? I mean also for the other cities. I personally tend to whip or chop obelisks. A religion does not seem possible atm. Additionally the missionary building is also a drain for ressources. Terrible only that we have no 2
tile and no forest for a hypothetical city N NW of the stone. So founding N of the stone really is an option to think about. Here I agree with DaviddesJ and Niklas. The stone however might be important. Facing War weariness, I think we shall discuss building the pyramids and switching to police state.
Without the stone connected we shouldn't do. Pyramids are so expensive!
But with stone it is still 338
. Well we have 3 cities where to build:
1. Kara
2. Fort Smurx
3. The copper city
All 3 have 3 forests available for chopping.
If we get to Mathematics first we can have 50% more chop yield. Then
a chop 1 tile from center is 44
a chop 1 tile from center is 30
we should prechop all 3 forests and finish the chop short before we can finish the pyramids with the chops to make sure the chops get into the wonder. Beware when prechopping, cause the forest will be gone when a mouseover says (2 turns) left !!!!! There we have to stop chopping and hop to the next one.
The cities would get by that:
1. Kara : 2 forests 1 tile away, 1 forest 2 tiles away = 118
2. Fort Smurx : the same = 118
3. The copper city : 1 forest 1 tile away, 2 forests 2 tiles away = 104
Assuming that, we have 220 or 234 (in Copper-town)
left to produce. That looks to be too much for Karakorum, a production poor city, if we are not able to whip.
Before we have IW, Coppertown can get 8
production, once it has culture borders expanded. However after IW it can have 11
with the next grassland hill. That would be 22 turns left for the build. Maybe we can get another hill mine in Coppertown operating before the finish. Then it might be 2 or 3 turns less. In the end a final whip on the cost of unhappiness might be needed.
The advantage of Fort Smurkx on the otherc hand is, that we would not need to found the city first. Hehe! It can get only a mamimum of 7
per turn, but gets 14 hammers more from chopping. It will need 28 turns for finishing the pyramids. The fact, that it can start much earlier however is more important I think. So I would vote for Fort Smurx. Settling 1N of the stone can be done in 14 turns from now. Until then the worker might have mined the gold and roaded on to the stone and be ready to build a quarry. So we would need Masonry early! With the beakers already invested that can be done in 10 turns, if we switch immediately. After the quarry, the worker might prechop the woods. Than we would not need IW, but Writing and Mathematics fast.
That is however now the enormous time of 102 turns.
In 3 turns we will have the gold available. Than we will have, I think 15 or 16
per turn for 11 turns, before city 3 is founded. The gold will give +7
, but about 5
will be subtracted from that, by higher maintenance of 3 cities. The new city itself will get 3
, assuming it works the clam. So +5
can be awaited. Then we research at 14
per turn. Writing and Mathematics cost 1081 beakers together, so it is 78 turns to finish not taking further city maintenance and more generated
into account.. That seems to rule out to use Mathematics. The chops will get us then only 80
, 40
less, which Fort Smurx will produce in 6 additional turns and we are free to research IW i.e. We will finish in about 33 turns after we started. That seems feasible, since Monarch AIs often finish the pyramids in the very late BCs or sometimes even in the ADs. And no prechopping is required, just cut them down. We will see, whether we can shorten the build time by whipping.
So I think Masonry->Writing-> IW can be the way. Not a big change to our current plans IMHO.
Do you think this scenario is worth getting WW limited by the expensive police state civic? Or is it betterr to get peace asap?
ATM we can get peace as already noticed by Niklas only very expensive – for Fort Smurx, what is not an option. So maybe there is no easy way to peace for us. OTOH there are 2 leaders in the game who favour Police state as their preferred civic. These are Isabella and Qin. We would get the “You have wisely chosen your civics” bonus for relations. Since Qin might be very far away, having him as afriend might not be too bad. However Isabella might be one of our first victims.