SGOTM 06 - Chokonuts

I also don't like the fact that the city is on a horse resource. We should dot map where we want cities up there.

It is time to agressively build cottages and work those tiles. We can then fill in additional cities as the economy builds.

One strategy we could do is keep growing during this cottage phase and push to Astronomy, then whip an Army out to finish getting the remaining land needed for domination. Score does not matter, so we can really shrink the cities at the end. I don't play that way in fun games or GOTM, but this is a competition.
 
Plan

Burn the barb city for a bit of cash, take out Mansa. Do we keep Timbuktu or burn that??

Whip wherever possible chouses, Libraries arent much use unless needed for culture for border pop.
Once london completes temple hire a priest for shrine cash.
Hopefully barbs should settle some nice city sites for us to take later.
If there are no objections Ill play 12 turns to take us back to round number.
If by chance Currency finishes where do we go next??
 
As mentioned played 12 to even it up.

We are now alone on our little Island spare a few barbs. Both Timbuktu and Gao were raized to save money along with 2 barb cities.

We were running OR but we didnt have religion set so none of our confused cities were benefitting from production bonus, which was rectified.
Most cities now have courthouses and others can be completed shortly. I whipped Library in Carthage as it had 2-3 resources within one border pop which occured on last turn so these can now be worked.
Carthage is building work boat which I was thinking can be used to explore the island to the east, if this turns up nothing then there is a sea resource on Athens East coast that a boat from Athens cannot reach.
London is working a priest in order to gain a GP for shrine income still some turns off however.
Currency is in and we are now onto MC, it is needed for Optics and Forges will boost happiness and production. I have started a few mkts.
We now need to organize our barb defense. I think we should pull back forces into our borders spreading them out to be able to cope with the barb units that approach us. This will help cut supply costs and hopefully spawn a few barb cities we can take later.
 
Civil Service would be good actually first. The problem with waiting to meet the other AI is that they don't know they are at war with us. Until we meet them they will be teching like crazy. I would seriously doubt we are a chance at Liberalism. I think we should be looking to bulb Astronomy from a GS, rather than from Liberalism.
 
I would agree with CS push first, MC has only 1-2 turns invested so would not be end of world to change now. As regards meeting the others do we feel it is better to go and find them and move them from a peace to a war mindset or let them find us?? For all we know it could be Monty out there who has been warring all along??
 
Since I always push to Education fairly quickly, I forgot the fact that it is not needed for Astronomy.

Paper and Philosophy have precedence ahead of Astronomy for GS, so we have to get Philosophy either way. The Liberalism route requires CS, Paper, Education, and Liberalism. The direct route requires only Astronomy (I am not couting techs required for either route). This analysis puts me in the Oz camp, but we should skip CS to apply GS to the needed techs. We should get a city busy running GS and think about a flip to Pacificm once we get needed buildings up.

These are quick thoughts; definitely we should discuss more before continuing.
 
I think our first GP needs to be the Great Prophet and then we can work on getting a Scientist - this would make our GS quite a ways off.

Here's my thought, but it could be completely wrong...
I think we should focus on our economy and teching...we'll eventually find the other civs. If we find the other civs and then don't actually attack them for quite a while, won't they just build up monster militaries? If we leave them without knowing us, we might be able to attack them closer to finding them. Also, we wouldn't want to distract them from attacking each other.
 
There's no real right or wrong answer about contact with the other civs. If its Monty, Alex and Genghis over there, we want to leave them as long as possible to fight amongst themselves, if its Mansu, Gandhi and Elizabeth, we'll have lost the game by the time they discover us. We'll only know what the right thing to do is after we know who they are, when its too late.

A GP would be good, as would a GS. Maybe employ both in London and leave it to Lady Luck. Pacifism would probably kill our fragile economy, unless we deleted alot of troops. We should be able to get 2-3 Great People relatively quickly.

If we do skip CS, a GS will bulb Compass, Optics and Astronomy.
 
I am fine with getting the GP first to help fix the economy and then switching to GS to help push to Astronomy. It is tough to give up CS, but it seems like that will get us to Astronomy faster.

One note on the AI tech rate. Since this is only Prince level and we were first to Confucianism, I am not so worried. I noticed that the Colossus has not been built.
 
Went ahead and played 10 more turns just focusing on building the economy:

- I whipped multiple times and there are probably a few more opportunities to whip.
- Spread Confusionism to a couple cities and we need to keep doing this.
- Pulled some of the military units back to cultural borders to save money.
- Have units stationed outside Apache (east) and Cuman (north) because I wasn't sure if we would want to keep these or raze them.
- Workboat heading east has found a few small islands, but now has located a potentially larger island.
- Our breakeven tech is essentially 30% and we'll have metal casting in 7
- I intended to only run a GP in the capital, but a scientist was accidentally run for a few turns.
- We're probably getting close to being able to actually found some new cities.
 
I think we can afford to merge Cuman to our empire. it has wine, horses, fish and cow so should be affordable.

I'd like to stick another two cheap cities west and north of London as well. Wine and fur are the only two happiness resources we can hook up.

I'd be tempted to employ a scientist in London as well and take our chances on who comes out first. London will be unhappy in 2 turns so I need to MM in any case (might start a forge for the extra happy).
 
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