SGOTM 06 - Chokonuts

Turn2: Our Workboat finishes at Thebes, but Alex has a Trireme nearby. We hold back the fishing fleets and start a Trireme. We attempt to capture Zhou, but loose 2 attacks at 70%+ :cry: . Hannibal sends a raiding party toward Corinth.

Turn3: The Pyramids are build in a far away land :cry: .

Turn4: Hannibal's raiding party kill an Archer guarding our Elephant patch. We discover that Sparta has Horses hooked up.

Turn5 Hannibal's raiding party attacks Coring and looses a unit. We take no losses and the Elephants are not pillaged. We capture Athens with the loss of 2 Catapults and a Spearman :) . We get a new Great General, I save him in the capital for discussion.

Turn6: A couple more Hannibal Archers approach Corinth.

Turn9: Disposed of the last of the Carthaginian trouble makers.
 

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Loaded up the save to see what the plan might be....

The economy looks in need of some TLC. We have 1 cottage, which isn't great. I want to concentrate on hooking up and working cottages and gold in this set. The capital is woefully underdeveloped (has dyes and banana unimproved so will start here (has 3 on the happy limit with dyes to add one as well).

We definately can't afford any more cities, so will raze Sparta (hopefully seeing of Alex) and the barb city. Not entirely sure about razing the barb city as the maintenance won't be that excessive and it will increase our troop limit and actually lower troops expenses. Thoughts?

Want to do whatever possible to get Code of Laws in asap for courthouses and then more expansion, so might run off our deficit (supplemented by razing income). I think Currency is going to be needed after this as well.

After seeing off Alex, it seems that Hannibal is the next victim and then onto Mansu. We then need to settle the island, research Astronomy and win this game. Easy!

Actually, things are going very well.
 
I would second razing the barb city as is too close to Nottingham. We should also look to get that fishing boat hooked up. Alexs trireme is 4/5 turns away and will dissappear once we take his last city.
 
OK, I got to this a bit earlier than I thought :)

As discussed, I jump up the science slider to try and get CoL as quick as possible.

I build a granary in London as we want to grow quickly here.

A GG is sitting in London. I think we should merge him here but will leave for discussion.

Also as discussed...



William the Conquerer is an absolute beast and eats Alex for breakfast.



bye bye

The forces move onto Hannibal's lands.



We have a Mansu eradication force set up as well.



I played 11 turns to get Code of Laws in, so we can discuss where we are going.

Bizarely, we found confusedness.



I didn't convert but we may as well as we're not worries about negative religion modifiers. I sent the missionary to London. We could consider a temple here and employing a priest to try and get a shrine for more cash.



I think Metal Casing would be a good next tech (Currency would also be good). I shut down research to 0% until we can whip out some courthouses (set them up in all remote cities).

We may be at full troop limits for the moment as well so infrastructure building is the way to go.

Actually, heading for (need Poly first) Monotheism might be good as we could switch to Organised Religion for the infrastructure that we're going to be building for a while.

The Carthage forces are 4 turns away and there is another catapult due to arrive at Mali in a few turns.

Hopefully in 15 turns or so, we can rid the continent of the AI. We should look at capturing cities again and immediately whipping courthouses and libraries, we should also look at employing scientists to get some research done.

We have to start looking at the bigger picture here as well. That is, making contact with the other continent and actually winning the game. Conquest or domination would be the easiest ways of doing this. If any one gets the fancy, they could do a rough tile count of our continent to see how close it would be to the domination limit. This will determine whether we have to have a foot-hold on the other continent.

What to do with the GG? I vote merge in London.

What to research? Polytheism then Monotheism gets my vote.
 
I was sick yesterday but am going to play my turns in just a bit. My plans are:

- Build infrastructure as best as possible with focus on commerce-generating tile improvments such as cottages, gold mines, etc.

- Merge the great general into London

- Switch research to polytheism for later monotheism/organized religion push

- Lay siege to Carthage and Kumbi Saleh.

- Take out the barbarian city of Tartar (maybe they will share the secret of their sauce? :lol: )
 
Highlights of my turns are:

  • I merged the GG into London.
  • Tartar is sacked. We get 114 gold, but they didn't share the secret to their sauce. :(
    SGOTM6 - Tartart Sacked0000.JPG
  • Polytheism completed. Monotheism is in 1 turn.
  • In the attack against Carthage, we lose one of our best axeman (triple city raider) on a 95.2% chance against a spearman. :mad: Costly as this is, it is our only loss and we capture the city. The 226 gold and two workers we receive is a welcome boost to our treasury.
    SGOTM 6 - Carthage is Ours0000.JPG
  • Kumbi Saleh is captured with no losses. We get 114 gold and three workers in the process.
    SGOTM6 - Kumbi Saleh is ours0000.JPG
  • We are currently defecit spending (an American tradition), but once monotheism is in next turn we can scale back the tech slider. We will still have about 300 gold in the treasury and our break-even tech rate would be about 20%.
  • The Parthenon and Great Library were built by other Civs.

Thoughts about the next turn set are:

  • The troops need to heal in Carthage and Kumbi, but once they are fit I would think that Carib would be our next target followed by Timbuktu.
  • Currency would be a good tech to research next.
  • Time to get some religion and adopt Confucianism followed by a civic switch to Organized Religion.
  • Keep building the infrastructure.
  • Watch out for barb activity soutwest of Athens.

[Edited by T3K] Screen shots now posted.
 
I loaded up the save to take a peek...

In all likelyhood, both Mansu and Hannibal have only one city each left. :goodjob:

The troops in Carthage should be enough to handle Carib and if we add the sword and catapult (which are just south) to Kumbi, we should be right to handle Mansu as well.

I don't think we need any more military and should focus on building our empire. This means spreading the confusedness to help with organised religion (which convieniently means we don't need monasteries) ;). The troops should be sent fog busting and exploring as there are still one or two blank areas.

We should prioritize courthouses (whip these when we can), libraries and monasteries (in cities with decent beakers). We can keep a low research rate and employ scientists (academies will be great as well). A temple and employed priest would give us a shrine at some stage hopefully (London or York seem best).

London is actually looking great now we have grown it. :goodjob: It might be an idea to keep Nottingham on continual missionary builds to spread the confused word.

The trireme near Thebes could be sent exploring (and another built after the Courthouse).

I reckon as we hit +ve at 30% we should look at more settlers (as long as we have scientists empoyed - Pyramids was a bad miss now unfortunately :cry:). there are spots close to London we can put low cost cities down (4W of London gets spices, cows and fish as well / 4N of London gets rice).

As for research, Currency seems best at the moment to help with the finances. Metal Casing, Monarchy, Compass and Civil Service also would be good choices. Optics (which is 4 techs away) is a long term goal as we need caravels to see where the opposition is and how they are doing (once we get Alphabet we can se what techs the AI has that we don't). They will have been at peace for the entire game, so they will be ahead of us but hopefully we will have the massive empire to out-produce them and win the game (like SGOTM2).

I had a look at the tile count. we currently have 131 (I think) and need 780 to win by domination (again I think). Logic tells me that there isn't 6 times our current land to be had on this island so we'll have to steal some from others ;)
 
Good summary Oz. Here are few additional comments. Without the Pyramids, I would go with cottages rather than farms and Scientists. We have lots of nice river tiles to cottage.

I agree that new cities should get a Courthouse and a Library. I don't think Monasteries are that useful. We may want to put in some Granaries to help the new cities grow.

T3K and I made the same observation that there cannot be 6x as much land on our continent. The key at this point will be getting to Astronomy quickly, so we should consider a push through to Liberalism to grab free Astronomy. Since we have not generated any great people yet, it should be fairly easy to get a couple quick great scientists.
 
Actually I did mean to mention cottages, very important. The point about scientists I (not very clearly) was trying to make is that while our research rate is so low (20-30) we can employ scientists around the place (wasn't advocating farms over cottages) in high food cities (forgoing a bit of production but gaining some research).
 
Screen shots are now posted from my turnset.

I think we are on the right path as discussed above. Adding some well placed forest chops will help hasten the courthouse push. The 5 extra workers from Kumbi Saleh and Carthage should help.

I assume at this point we will want to keep Carib and Timbuktu for empire expansion. At the end of my turnset Mansa sent out a settler to the east so he will most likely have another city soon. I really appreciate it when the opponent Civs do the work for us! :)
 
Yes I am, I was without internet access yesterday, and I'm home late today.
I'll post my thoughts for the next turns when I get home, if I have anything to add.
And then I'll play tomorrow.
 
I played 8 turns, then I figured we have a decision to make: To take Chinook or not take Chinook.

During my turns Taoism and Christianity was founded in distant lands.

I took Carib without losses and added it to our empire.

All production was switched to buildings, a couple was whipped, and Thebes is ready to whip, allthough I'd wait until it only costs one population.

I totally forgot about chop rushing some of our buildings, and will encourage the next player to start doing this.

Athens is building a work boat, it was intended for its last water resource. I later found that the continent goes down to the ice. :rolleyes:

Turn log:
Spoiler :
Preturn: Zzz

Turn 1: Changes civic to organized religion. And starts on Currency.

Turn 2: Zzz

Turn 3: London War Elephant -> Monestary. Nottingham Library -> Missionary. Whip Granary in York.

Turn 4: York Granary -> Courthouse. Corinth Catapult -> Courthouse.

Turn 5: Athens Courthouse -> Work Boat. Whips Courthouse in Argos.

Christianity founded.

Turn 6: Argos Courthouse -> Library. I'm delaying the taking of a barb city to the north.

Taoism founded.

Turn 7: Whips courthouse in Carthage. Carib is taken and kept.

Turn 8: London Confusian Monestary -> Temple. Nottingham Missionary -> Missionary. Carthage Courthouse -> Library.

Postturn: The barbarians has built Chinook to the north, I send a couple of units to investigate, nice location.
Thebes can whip a Courthouse now, but I think I would wait until it only takes one population.
I forgot to consider chop rushing some of the buildings we need, so that is up to the next player.
The taking of Timbuktu and perhaps Chinook should bring us home on Currency.


Edit: Added roster:

cubbiesin08 - on deck
ngraner42
Ozbenno
McArine
Terminator3k
Mighty Dwaarf - up
 

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