SGOTM 06 - Fifth Element

Ahh... the roster! Well, I have it. I won't have time to lay until tomorrow night (fingers crossed), but can probably put my plan forward in the morning. One thing I will say now is:
Keepers: Carthage, Djenne, Hadrumetum

Maybes: Sparta, Timbuktu

Raze: Kumbi Saleh, Gao, Kerkouane, Saxon, Hurrian
I don't think we should keep Hadrumetum or Sparta.
 
I list Hadrumetum as a keeper because it has the wineries. If in fact we can get the benefit of these wines without having monarchy as Blubmuz says (I didn't know this before and haven't verified it). Also, it appears to be a cultural bridge to another landmass. It may just be an island, but it may be the path to other civs as well. There's another set of trees in the fog of the Carthage coast.

It and Sparta are also coastal, and we're going to need cities to build navy.
 
I list Hadrumetum as a keeper because it has the wineries. If in fact we can get the benefit of these wines without having monarchy as Blubmuz says (I didn't know this before and haven't verified it). Also, it appears to be a cultural bridge to another landmass. It may just be an island, but it may be the path to other civs as well. There's another set of trees in the fog of the Carthage coast.

It and Sparta are also coastal, and we're going to need cities to build navy.

You get the improvement benefit, but not the :)
 
That's what i meant.

Not much to add, except

Kill'em, kill'em all!!!

And if we keep those cities, courthouses are precious ;)
 
The way forward is fairly obvious. Take out Alex's settler stack, crush Sparta 300 times or whatever happened, I'm a little vague on the historical details.. and move onto Carthage.

Questions:
Do we keep sparta? I know we need a port over there, but the production certainly isn't good, nor is it ideal for cottaging or food. So, for what reason should we keep it
Is it worth doing the OR thing? I count about 700 :hammers: that need to be used on courts, forges, grans, and libs where applicable to city types, 900 if you count monuments (see next point). This, of course, will increase if we keep Sparta or if we get Carthage in time, so take it as a minimum. 1/5 of 700 is 140 :hammers: (180 with mons) which is the +25% OR bonus, the cost being about 50 :hammers:, our current output lost during 1 turn of anarchy. Seems worth it to me. I'd like to switch research now (build units in the meantime), go to OR and get the buildings done, then get into "Merum's XP Plan"tm.
Monuments? We get a +1:) charismatic bonus for a mere 45 :hammer monument. Too easy. The trouble is that calendar obsoletes them, so we have to get them in before calendar comes in.

I can play tonight.
 
I think Sparta in the near term is not as worthwhile as Hadrumetum, so if I had to choose, I would choose Hadrumetum and the possible culture bridge over keeping Sparta. We already have horses elsewhere.

I also think OR is the way to go until our infrastructure is built out. Did you figure the required missionaries into your count?
 
I think is better raze Sparta and keep Hadrumetum.
Yes, i think is better build some structure, and OR will be of help.
Take count of another turn of anarchy, and that we must choose a religion (hindu or confu? this is the question)and convert the cities without that religion.
This is necessary also for Merum's XP plan (tm)
Not sure, but i think that when monument obsoletes, the :) goes away.
Can anyone verify?
Anyway we're plenty of calendar resources, i don't think :) is a problem.
 
Here you go, team.

The short of it is that we're in OR and confucian, and while we researched mono, a few more cats were made, then it was back to forges, etc. The plan to get monuments in before Calendar is going ok, but Corinth, iirc is lagging, so we may have to chop... or whatever. I didn't pop the GP yet, it didn't seem worth it if OR is being used for the moment. We actually probably have enough to take out Hannibal, and maybe MM from what I've seen, with the units we have now, plus a few more cats :D

Sparta (after a long internal debate) is no more, and Carthage is ours. Kerk is under siege and should fall in a turn or 2, and as soon as the stack heals in Carthage, it can move onto Hadrum..

We have just the 1 trireme out at the moment, moving north up the west coast... with nothing yet. What we need to discuss, imo, is techs. We arte going for calendar (although happiness is not an issue), but what next? Lit for the HE, CS/machinery, compass, monarchy, turn science off and pump units?
Spoiler 15 turns :

New Log Entries
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Turn 208/660 (620 AD) [16-Jan-2008 22:34:53]
Research begun: Monotheism (5 Turns)
Corinth begins: Catapult (7 turns)
London begins: Catapult (4 turns)
York begins: Catapult (5 turns)
Utica begins: Axeman (13 turns)
User comment: Dropped the slider to 50% and switched to Monotheism.

Turn 209/660 (635 AD) [16-Jan-2008 22:43:26]
Catapult promoted: Combat III
While attacking in the wild near Sparta, Axeman defeats (4.35/5): Greek Archer (Prob Victory: 99.4%)
While attacking in the wild near Sparta, War Elephant defeats (4.48/8): Greek Archer (Prob Victory: 100.0%)
A Cottage was built near Corinth
User comment: Alex's settlr + 2 archer stack is no more, notch up another free worker!
Civ4ScreenShot0004.jpg

While defending in Carthaginian territory near Hadrumetum, Axeman defeats (4.20/5): Carthaginian Catapult (Prob Victory: 90.1%)
Civics Change: Mansa Musa(Mali) from 'Despotism' to 'Hereditary Rule'

Turn 210/660 (650 AD) [16-Jan-2008 22:53:38]
User comment: Hannibal wastes a cat on our forest dwelling axe - now it's up to CR3 :D
Axeman promoted: City Raider III
York begins: War Elephant (7 turns)
Chariot promoted: Combat I
User comment: MM causes more hassles by turnig his stack NW toward York, and we pursue him.
Civ4ScreenShot0005-2.jpg

Athens finishes: Library
A Hamlet was built near Athens
While defending in English territory near Utica, Chariot loses to: Malinese Skirmisher (0.80/4) (Prob Victory: 39.8%)
While defending in English territory at Corinth, Worker loses to: Greek Archer (3.00/3) (Prob Victory: 60.2%)

Turn 211/660 (665 AD) [16-Jan-2008 23:03:40]
Athens begins: Trireme (11 turns)
While attacking in English territory at Corinth, Axeman defeats (4.35/5): Greek Archer (Prob Victory: 99.2%)
User comment: Oh man :smoke: I lose a worker to a Greek archer. Damn AI pathfinding! From now on it's one tile at a time.
London finishes: Catapult
Utica grows: 4

Turn 212/660 (680 AD) [16-Jan-2008 23:10:59]
While attacking in English territory near Utica, War Elephant defeats (6.96/8): Malinese Skirmisher (Prob Victory: 99.2%)
While attacking in English territory near Utica, Chariot defeats (2.48/4): Malinese Skirmisher (Prob Victory: 59.1%)
War Elephant promoted: Combat IV
War Elephant promoted: Combat I
War Elephant promoted: Combat II
A Pasture was built near Utica
A Cottage was built near Corinth
User comment: MM is at York's gates.
Civ4ScreenShot0006-2.jpg

User comment: The bombardment of Sparta begins.
Tech learned: Monotheism
York finishes: War Elephant
A Camp was destroyed near York

Turn 213/660 (695 AD) [16-Jan-2008 23:17:29]
Research begun: Calendar (10 Turns)
War Elephant promoted: Combat I
War Elephant promoted: Combat II
While attacking in English territory at York, War Elephant loses to: Malinese Skirmisher (1.00/4) (Prob Victory: 93.1%)
While attacking in English territory near Utica, Axeman defeats (3.60/5): Malinese Skirmisher (Prob Victory: 99.7%)
Chariot promoted: Medic I
While attacking in English territory near Utica, Chariot defeats (3.24/4): Malinese Warrior (Prob Victory: 94.0%)
While attacking in Greek territory at Sparta, War Elephant defeats (6.24/8): Greek Archer (Prob Victory: 93.6%)
While attacking in Greek territory at Sparta, War Elephant defeats (6.80/8): Greek Archer (Prob Victory: 94.4%)
While attacking in Greek territory at Sparta, War Elephant defeats (1.60/8): Greek Archer (Prob Victory: 87.5%)
York begins: Catapult (6 turns)
Corinth begins: Catapult (60 turns)
User comment: I'm sitting here looking at an ele about to spike the final Greek archer, and it seems so much easier to make decisions when you aren't the TP. Oh well... let it burn! Goodbye, Alex.
Civ4ScreenShot0007-2.jpg

While attacking in Greek territory at Sparta, War Elephant defeats (5.60/8): Greek Archer (Prob Victory: 96.0%)
Hinduism has spread: Sparta
Captured Sparta (Alexander)
Greek Empire has been eliminated
Razed Sparta
Sparta lost
Civics Change: Churchill(England) from 'Paganism' to 'Organized Religion'

Turn 214/660 (710 AD) [16-Jan-2008 23:31:33]
While attacking in English territory at York, War Elephant defeats (6.96/8): Malinese Catapult (Prob Victory: 97.1%)
War Elephant promoted: Combat IV

Turn 215/660 (725 AD) [16-Jan-2008 23:36:36]
While attacking in English territory at York, Chariot defeats (4.00/4): Malinese Skirmisher (Prob Victory: 85.3%)
User comment: York is free from attackers. The victorious army regroups for Carthage.
Civ4ScreenShot0008-1.jpg


Turn 216/660 (740 AD) [16-Jan-2008 23:42:30]
Chariot promoted: Medic II
Utica begins: Axeman (8 turns)

Turn 217/660 (755 AD) [16-Jan-2008 23:49:14]
London finishes: Forge
York grows: 6
Athens finishes: Trireme

Turn 218/660 (770 AD) [16-Jan-2008 23:52:45]
London begins: Confucian Missionary (3 turns)
Athens begins: Monument (7 turns)
A Cottage was built near Utica
While attacking in English territory near York, War Elephant defeats (2.40/8): Malinese Catapult (Prob Victory: 98.9%)
User comment: OR is in full swing, and our first trireme goes searching.
London grows: 8
A Hamlet was built near Athens

Turn 219/660 (785 AD) [16-Jan-2008 23:57:48]
War Elephant promoted: Combat IV
Athens begins: Work Boat (7 turns)
Utica finishes: Courthouse
Athens's borders expand
Athens finishes: Work Boat

Turn 220/660 (800 AD) [17-Jan-2008 00:01:20]
Catapult promoted: City Raider I
Catapult promoted: Accuracy
Catapult promoted: City Raider I
Catapult promoted: City Raider I
Catapult promoted: City Raider I
Catapult promoted: Accuracy
Catapult promoted: Accuracy
Catapult promoted: Accuracy
Utica begins: Monument (7 turns)
A Fishing Boats was built near Athens
State Religion Change: Churchill(England) from 'no State Religion' to 'Confucianism'

Turn 221/660 (815 AD) [17-Jan-2008 00:05:44]
While attacking in Carthaginian territory at Carthage, Axeman defeats (2.00/5): Carthaginian Archer (Prob Victory: 94.8%)
London finishes: Confucian Missionary
Utica grows: 5
While defending in Malinese territory at Timbuktu, Chariot loses to: Malinese Catapult (1.20/5) (Prob Victory: 35.0%)

Turn 222/660 (830 AD) [17-Jan-2008 00:11:12]
London begins: Monument (2 turns)
While attacking in Carthaginian territory at Carthage, Catapult loses to: Carthaginian Swordsman (2.94/6) (Prob Victory: 24.7%)
While attacking in Carthaginian territory at Carthage, Catapult defeats (1.40/5): Carthaginian Catapult (Prob Victory: 72.1%)
While attacking in Carthaginian territory at Carthage, War Elephant defeats (4.16/8): Carthaginian Spearman (Prob Victory: 95.6%)
While attacking in Carthaginian territory at Carthage, War Elephant defeats (1.28/8): Carthaginian Catapult (Prob Victory: 99.2%)
While attacking in Carthaginian territory at Carthage, Catapult loses to: Carthaginian Catapult (2.00/5) (Prob Victory: 68.3%)
While attacking in Carthaginian territory at Carthage, Catapult defeats (3.30/5): Carthaginian Archer (Prob Victory: 95.1%)
While attacking in Carthaginian territory at Carthage, Catapult defeats (1.20/5): Carthaginian Swordsman (Prob Victory: 96.1%)
A Pasture was built near Athens
London begins: Confucian Missionary (3 turns)
While attacking in Carthaginian territory at Carthage, Axeman defeats (5.00/5): Carthaginian Archer (Prob Victory: 99.1%)
While attacking in Carthaginian territory at Carthage, Chariot defeats (4.00/4): Carthaginian Catapult (Prob Victory: 99.3%)
Hinduism has spread: Carthage
Captured Carthage (Hannibal)
Carthage begins: Courthouse (180 turns)
User comment: Carthage is ours, with the loss of 2 cats.
Civ4ScreenShot0009-2.jpg

London finishes: Monument

Turn 223/660 (845 AD) [17-Jan-2008 00:23:20]
While attacking in Carthaginian territory near Carthage, Axeman defeats (3.05/5): Carthaginian Archer (Prob Victory: 99.0%)
Catapult promoted: City Raider I
Catapult promoted: Accuracy
Civ4ScreenShot0010-2.jpg

Chariot promoted: Medic II


edit
While attacking in English territory at York, War Elephant loses to: Malinese Skirmisher (1.00/4) (Prob Victory: 93.1%)
Awww... come on. Worse is that I had to whip it out of York, as I was feeling uncomfortable about having so many cats and skirmishers around. *sigh* Btw, Merum, I am fairly certain those are islands off the east coast, and that we won't need culture to get to them. Perhaps it'll need a city on the island, though... who knows?

It's funny how CRC's power graph kinks. Did they find another continent? Murky is averaging 10 posts a turn. Ludicrous.

Roster:
Sweetacshon - dead
Merum - up
Greatbeyond
Blubmuz
Civicide
 
While defending in English territory at Corinth, Worker loses to: Greek Archer (3.00/3) (Prob Victory: 60.2%)

I'm so mad we didn't win that battle :D

Good work Sweet!
 
Can someone shoot some screens of the major cities? I'm trying to wrap my hands around the cash pinch here. As soon as the continent is all English I have doubts we'll be solvent still. What's the root cause? WW? Lack of commerce tiles able to be worked?

This is a similar problem to when you can't trade techs. And in this case you can't even STEAL techs. A low tech % will mean certain death going into the Bang and Boom years.
 
I have the save. I'll probably play tonight(5 to 7 hours from now), unless something comes up.

We are still in representation, which is kind of steaming me a little. We don't need the happiness, and have exactly two specialists running, for a whopping 6:science: per turn. This is a tremendous waste of civic, IMO. How is this better than +25% military production in an always war game?

My plans: Put us into PS, heal the army, and continue the rampage.
 
If we have a tech goal in mind, let's stay with rep and hire 4 scientists in London and Athens - as I said, we have enough units to roll Hanni and MM. The XP plan is the way to go, certainly, but we if we build a massive army with nowhere to go, we will sink.
Spoiler pics :
Civ4ScreenShot0011-2.jpg
Civ4ScreenShot0012-1.jpg
Civ4ScreenShot0013.jpg
Civ4ScreenShot0014-1.jpg
Civ4ScreenShot0015-1.jpg
Civ4ScreenShot0016-2.jpg
Civ4ScreenShot0017-2.jpg
Civ4ScreenShot0018-1.jpg

edit:I was thinking about the (soon to be) obsolete monuments... and perhaps we'll only keep the +:culture: and not the +:), as this is what happens with wonders. I'm just not sure.
 
12 Turns

Quick Summary:

Combat Status
Kerkouane razed.
Hadrumetum kept.
Djenne Kept.
Units lost: 2 cats at Djenne

Research Status
Calendar finished
Monarchy Finished
Feudalism started

Economy Status
Sucks.

General Commentary
I stayed in rep and hired some scientists. Might as well go for theo, PS, and Vassalage all in one shot.
Mansa has longbows. Build more cats!
Taking Hadrumetum didn't finish Hanni. He's got a hidden city someplace, or a wandering settler.
A GG was born in London during the battle of Djenne.
There appears to be coast across the straits NW of London. I marked it with signs. Our Trireme is island-hopping over to look at it.
Lots of fat towns around Timbutku. We should make it our next target, and try to keep it intact.
Mansa has triremes hassling our fisheries in ex-Carthage.

Sorry, I don't have time to deal with pics, it's late and I need to get up early.

Autolog
Spoiler :
York finishes: Forge
Athens finishes: Monument

IBT:

Turn 224/660 (860 AD) [17-Jan-2008 00:38:20]
Athens begins: Forge (30 turns)
A Farm was built near Utica
Axeman promoted: City Raider II

IBT:

Turn 225/660 (875 AD) [17-Jan-2008 00:43:48]
Confucianism has spread: Utica
While attacking in Carthaginian territory at Kerkouane, War Elephant defeats (3.20/8): Carthaginian Archer (Prob Victory: 94.1%)
Tech learned: Calendar
York finishes: Catapult
Athens grows: 4
Corinth finishes: Courthouse
A Hamlet was built near Corinth

IBT:

Turn 226/660 (890 AD) [17-Jan-2008 00:45:39]
Research begun: Monarchy (8 Turns)
York begins: War Elephant (6 turns)
Catapult promoted: City Raider I
Catapult promoted: City Raider II
War Elephant promoted: Combat III
A Mine was built near Athens
Utica begins: Forge (18 turns)
Utica begins: Forge (18 turns)
London finishes: Confucian Missionary
Utica finishes: Axeman

IBT:

Turn 227/660 (905 AD) [17-Jan-2008 00:48:31]
London begins: Confucian Missionary (4 turns)
A Mine was built near Utica
While attacking in Carthaginian territory at Kerkouane, Catapult defeats (4.05/5): Carthaginian Archer (Prob Victory: 61.0%)
While attacking in Carthaginian territory at Kerkouane, War Elephant defeats (4.56/8): Carthaginian Archer (Prob Victory: 96.8%)
Hinduism has spread: Kerkouane
Captured Kerkouane (Hannibal)
Razed Kerkouane
Kerkouane lost
Corinth grows: 5
Corinth finishes: Catapult

IBT:

Turn 228/660 (920 AD) [17-Jan-2008 00:53:04]
Corinth begins: Forge (20 turns)
Catapult promoted: City Raider II

IBT:

Turn 229/660 (935 AD) [17-Jan-2008 00:55:19]
Athens grows: 5

IBT:

Turn 230/660 (950 AD) [17-Jan-2008 00:56:58]
A Mine was built near Utica
London finishes: Confucian Missionary

IBT:
Civics Change: Mansa Musa(Mali) from 'Barbarism' to 'Vassalage'

Turn 231/660 (965 AD) [17-Jan-2008 00:58:40]
London begins: Confucian Missionary (4 turns)
While attacking in Carthaginian territory at Hadrumetum, Catapult defeats (4.10/5): Carthaginian Archer (Prob Victory: 63.0%)
While attacking in Carthaginian territory at Hadrumetum, Axeman defeats (5.00/5): Carthaginian Catapult (Prob Victory: 96.0%)
While attacking in Carthaginian territory at Hadrumetum, Axeman defeats (3.30/5): Carthaginian Catapult (Prob Victory: 78.9%)
While attacking in Carthaginian territory at Hadrumetum, Axeman defeats (5.00/5): Carthaginian Spearman (Prob Victory: 99.5%)
Hinduism has spread: Hadrumetum
Captured Hadrumetum (Hannibal)
Hadrumetum begins: Courthouse (180 turns)
Confucianism has spread: Athens
York finishes: War Elephant

IBT:

Turn 232/660 (980 AD) [17-Jan-2008 01:04:04]
York begins: Catapult (4 turns)
War Elephant promoted: Combat I
War Elephant promoted: Combat II
A Cottage was built near Utica
Catapult promoted: Combat IV

IBT:

Turn 233/660 (995 AD) [17-Jan-2008 01:05:51]
London grows: 9
Utica grows: 6
Utica finishes: Forge
Athens grows: 6

IBT:
A Fishing Boats was destroyed near Carthage

Turn 234/660 (1010 AD) [17-Jan-2008 01:06:57]
Utica begins: Barracks (7 turns)
A Cottage was built near Utica
A Cottage was built near Hadrumetum
Tech learned: Monarchy
London finishes: Confucian Missionary
York finishes: Catapult

IBT:

Turn 235/660 (1025 AD) [17-Jan-2008 01:08:02]
Research begun: Feudalism (23 Turns)
London begins: Catapult (3 turns)
York begins: Catapult (4 turns)
Catapult promoted: City Raider I
Catapult promoted: City Raider II
A Camp was built near York
Confucianism has spread: Carthage
A Hamlet was built near Utica

IBT:

Turn 236/660 (1040 AD) [17-Jan-2008 01:10:26]
While attacking in Malinese territory at Djenne, Catapult loses to: Malinese Longbowman (4.62/6) (Prob Victory: 1.8%)
While attacking in Malinese territory at Djenne, Catapult loses to: Malinese Longbowman (2.82/6) (Prob Victory: 8.9%)
Nebuchadrezzar II (Great General) born in London
While attacking in Malinese territory at Djenne, War Elephant defeats (3.68/8): Malinese Longbowman (Prob Victory: 95.6%)
While attacking in Malinese territory at Djenne, War Elephant defeats (2.24/8): Malinese Longbowman (Prob Victory: 95.7%)
While attacking in Malinese territory at Djenne, War Elephant defeats (8.00/8): Malinese Catapult (Prob Victory: 98.8%)
While attacking in Malinese territory at Djenne, War Elephant defeats (8.00/8): Malinese Catapult (Prob Victory: 99.2%)
Judaism has spread: Djenne
Captured Djenne (Mansa Musa)
Djenne begins: Courthouse (180 turns)
A Cottage was built near Utica


Save Log
Spoiler :
Here is your Session Turn Log from 845 AD to 1040 AD:

Turn 223, 845 AD: Churchill's Axeman (5.50) vs Hannibal's Archer (2.60)
Turn 223, 845 AD: Combat Odds: 99.0%
Turn 223, 845 AD: (Extra Combat: -10%)
Turn 223, 845 AD: (Extra Combat: +10%)
Turn 223, 845 AD: (Combat: -25%)
Turn 223, 845 AD: Churchill's Axeman is hit for 13 (87/100HP)
Turn 223, 845 AD: Hannibal's Archer is hit for 28 (72/100HP)
Turn 223, 845 AD: Churchill's Axeman is hit for 13 (74/100HP)
Turn 223, 845 AD: Hannibal's Archer is hit for 28 (44/100HP)
Turn 223, 845 AD: Hannibal's Archer is hit for 28 (16/100HP)
Turn 223, 845 AD: Churchill's Axeman is hit for 13 (61/100HP)
Turn 223, 845 AD: Hannibal's Archer is hit for 28 (0/100HP)
Turn 223, 845 AD: Churchill's Axeman has defeated Hannibal's Archer!
Turn 223, 845 AD: IT: MM to optimize science spend
Turn 223, 845 AD: You have constructed a Forge in York. Work has now begun on a Catapult.
Turn 223, 845 AD: Sojourner Truth (Great Prophet) has been born in a far away land!

Turn 225, 875 AD: Confucianism has spread in Utica.
Turn 225, 875 AD: Churchill's War Elephant (9.60) vs Hannibal's Archer (6.00)
Turn 225, 875 AD: Combat Odds: 94.1%
Turn 225, 875 AD: (Extra Combat: -20%)
Turn 225, 875 AD: (Plot Defense: +5%)
Turn 225, 875 AD: (Fortify: +25%)
Turn 225, 875 AD: (City Defense: +70%)
Turn 225, 875 AD: Churchill's War Elephant is hit for 15 (85/100HP)
Turn 225, 875 AD: Hannibal's Archer is hit for 25 (75/100HP)
Turn 225, 875 AD: Churchill's War Elephant is hit for 15 (70/100HP)
Turn 225, 875 AD: Churchill's War Elephant is hit for 15 (55/100HP)
Turn 225, 875 AD: Hannibal's Archer is hit for 25 (50/100HP)
Turn 225, 875 AD: Churchill's War Elephant is hit for 15 (40/100HP)
Turn 225, 875 AD: Hannibal's Archer is hit for 25 (25/100HP)
Turn 225, 875 AD: Hannibal's Archer is hit for 25 (0/100HP)
Turn 225, 875 AD: Churchill's War Elephant has defeated Hannibal's Archer!
Turn 225, 875 AD: You have discovered Calendar!
Turn 225, 875 AD: You have constructed a Courthouse in Corinth. Work has now begun on a Catapult.

Turn 226, 890 AD: You have trained a Axeman in Utica. Work has now begun on a Forge.
Turn 226, 890 AD: Kobo-Daishi (Great Prophet) has been born in a far away land!

Turn 227, 905 AD: Churchill's Catapult (5.00) vs Hannibal's Archer (4.65)
Turn 227, 905 AD: Combat Odds: 61.0%
Turn 227, 905 AD: (Fortify: +25%)
Turn 227, 905 AD: (City Defense: +50%)
Turn 227, 905 AD: (City Attack: -20%)
Turn 227, 905 AD: Churchill's Catapult is hit for 19 (81/100HP)
Turn 227, 905 AD: Hannibal's Archer is hit for 20 (80/100HP)
Turn 227, 905 AD: Hannibal's Archer is hit for 20 (60/100HP)
Turn 227, 905 AD: Hannibal's Archer is hit for 20 (40/100HP)
Turn 227, 905 AD: Hannibal's Archer is hit for 20 (20/100HP)
Turn 227, 905 AD: Hannibal's Archer is hit for 20 (0/100HP)
Turn 227, 905 AD: Churchill's Catapult has defeated Hannibal's Archer!
Turn 227, 905 AD: Churchill's War Elephant (8.84) vs Hannibal's Archer (4.62)
Turn 227, 905 AD: Combat Odds: 96.8%
Turn 227, 905 AD: (Extra Combat: -30%)
Turn 227, 905 AD: (Fortify: +25%)
Turn 227, 905 AD: (City Defense: +50%)
Turn 227, 905 AD: Churchill's War Elephant is hit for 14 (71/100HP)
Turn 227, 905 AD: Hannibal's Archer is hit for 27 (61/100HP)
Turn 227, 905 AD: Hannibal's Archer is hit for 27 (34/100HP)
Turn 227, 905 AD: Hannibal's Archer is hit for 27 (7/100HP)
Turn 227, 905 AD: Churchill's War Elephant is hit for 14 (57/100HP)
Turn 227, 905 AD: Hannibal's Archer is hit for 27 (0/100HP)
Turn 227, 905 AD: Churchill's War Elephant has defeated Hannibal's Archer!
Turn 227, 905 AD: You have captured Kerkouane!!!
Turn 227, 905 AD: You have destroyed the city of Kerkouane!!!

Turn 229, 935 AD: The Hanging Gardens has been built in a far away land!

Turn 230, 950 AD: Mansa Musa adopts Vassalage!

Turn 231, 965 AD: Mansa adopts vassalage... now we get to try to crack longbows. Great.
Turn 231, 965 AD: Churchill's Catapult (6.50) vs Hannibal's Archer (5.85)
Turn 231, 965 AD: Combat Odds: 63.0%
Turn 231, 965 AD: (Extra Combat: -30%)
Turn 231, 965 AD: (Fortify: +25%)
Turn 231, 965 AD: (City Defense: +70%)
Turn 231, 965 AD: Hannibal's Archer is hit for 21 (79/100HP)
Turn 231, 965 AD: Hannibal's Archer is hit for 21 (58/100HP)
Turn 231, 965 AD: Hannibal's Archer is hit for 21 (37/100HP)
Turn 231, 965 AD: Churchill's Catapult is hit for 18 (82/100HP)
Turn 231, 965 AD: Hannibal's Archer is hit for 21 (16/100HP)
Turn 231, 965 AD: Hannibal's Archer is hit for 21 (0/100HP)
Turn 231, 965 AD: Churchill's Catapult has defeated Hannibal's Archer!
Turn 231, 965 AD: Churchill's Axeman (5.00) vs Hannibal's Catapult (3.03)
Turn 231, 965 AD: Combat Odds: 96.0%
Turn 231, 965 AD: (Extra Combat: +10%)
Turn 231, 965 AD: (City Attack: -75%)
Turn 231, 965 AD: Hannibal's Catapult is hit for 25 (75/100HP)
Turn 231, 965 AD: Hannibal's Catapult is hit for 25 (50/100HP)
Turn 231, 965 AD: Hannibal's Catapult is hit for 25 (25/100HP)
Turn 231, 965 AD: Hannibal's Catapult is hit for 25 (0/100HP)
Turn 231, 965 AD: Churchill's Axeman has defeated Hannibal's Catapult!
Turn 231, 965 AD: Churchill's Axeman (5.00) vs Hannibal's Catapult (3.70)
Turn 231, 965 AD: Combat Odds: 78.9%
Turn 231, 965 AD: (Extra Combat: +10%)
Turn 231, 965 AD: (City Attack: -45%)
Turn 231, 965 AD: Hannibal's Catapult is hit for 23 (77/100HP)
Turn 231, 965 AD: Hannibal's Catapult is hit for 23 (54/100HP)
Turn 231, 965 AD: Churchill's Axeman is hit for 17 (83/100HP)
Turn 231, 965 AD: Churchill's Axeman is hit for 17 (66/100HP)
Turn 231, 965 AD: Hannibal's Catapult is hit for 23 (31/100HP)
Turn 231, 965 AD: Hannibal's Catapult is hit for 23 (8/100HP)
Turn 231, 965 AD: Hannibal's Catapult is hit for 23 (0/100HP)
Turn 231, 965 AD: Churchill's Axeman has defeated Hannibal's Catapult!
Turn 231, 965 AD: Churchill's Axeman (5.50) vs Hannibal's Spearman (2.44)
Turn 231, 965 AD: Combat Odds: 99.5%
Turn 231, 965 AD: (Extra Combat: -10%)
Turn 231, 965 AD: (Fortify: +25%)
Turn 231, 965 AD: (City Attack: -20%)
Turn 231, 965 AD: (Combat: -50%)
Turn 231, 965 AD: Hannibal's Spearman is hit for 28 (61/100HP)
Turn 231, 965 AD: Hannibal's Spearman is hit for 28 (33/100HP)
Turn 231, 965 AD: Hannibal's Spearman is hit for 28 (5/100HP)
Turn 231, 965 AD: Hannibal's Spearman is hit for 28 (0/100HP)
Turn 231, 965 AD: Churchill's Axeman has defeated Hannibal's Spearman!
Turn 231, 965 AD: You have captured Hadrumetum!!!
Turn 231, 965 AD: Well, taking Hadrumetum didn't kill Hanni... he's got another city someplace we don't know about.
Turn 231, 965 AD: Confucianism has spread in Athens.

Turn 232, 980 AD: Clearing a Forest has created 20 ? for Carthage.

Turn 233, 995 AD: The enemy has been spotted near Carthage!
Turn 233, 995 AD: London has grown to size 9
Turn 233, 995 AD: Athens has grown to size 6
Turn 233, 995 AD: The Colossus has been built in a far away land!

Turn 234, 1010 AD: The enemy has been spotted near Carthage!
Turn 234, 1010 AD: Your Catapult has reduced the defenses of Djenne to 33%!
Turn 234, 1010 AD: You have discovered Monarchy!

Turn 235, 1025 AD: The enemy has been spotted near Carthage!
Turn 235, 1025 AD: New Tech(s) to trade: Mansa Musa
Turn 235, 1025 AD: Confucianism has spread in Carthage.
Turn 235, 1025 AD: Your Catapult has reduced the defenses of Djenne to 24%!
Turn 235, 1025 AD: Your Catapult has reduced the defenses of Djenne to 15%!
Turn 235, 1025 AD: Your Catapult has reduced the defenses of Djenne to 6%!
Turn 235, 1025 AD: Your Catapult has reduced the defenses of Djenne to 1%!
Turn 235, 1025 AD: Your Catapult has reduced the defenses of Djenne to 0%!

Turn 236, 1040 AD: The enemy has been spotted near Carthage!
Turn 236, 1040 AD: The enemy has been spotted near Hadrumetum!
Turn 236, 1040 AD: Churchill's Catapult (6.37) vs Mansa Musa's Longbowman (11.70)
Turn 236, 1040 AD: Combat Odds: 1.8%
Turn 236, 1040 AD: (Extra Combat: -40%)
Turn 236, 1040 AD: (Plot Defense: +25%)
Turn 236, 1040 AD: (Fortify: +20%)
Turn 236, 1040 AD: (City Defense: +25%)
Turn 236, 1040 AD: (Hills: +25%)
Turn 236, 1040 AD: Your Catapult has caused collateral damage! (1 Unit)
Turn 236, 1040 AD: Mansa Musa's Longbowman is hit for 15 (85/100HP)
Turn 236, 1040 AD: Mansa Musa's Longbowman is hit for 15 (70/100HP)
Turn 236, 1040 AD: Churchill's Catapult is hit for 26 (65/100HP)
Turn 236, 1040 AD: Churchill's Catapult is hit for 26 (39/100HP)
Turn 236, 1040 AD: Churchill's Catapult is hit for 26 (13/100HP)
Turn 236, 1040 AD: Your Catapult has withdrawn from combat with a Longbowman!
Turn 236, 1040 AD: Churchill's Catapult (4.50) vs Mansa Musa's Longbowman (8.19)
Turn 236, 1040 AD: Combat Odds: 1.8%
Turn 236, 1040 AD: (Plot Defense: +25%)
Turn 236, 1040 AD: (Fortify: +20%)
Turn 236, 1040 AD: (City Defense: +25%)
Turn 236, 1040 AD: (Hills: +25%)
Turn 236, 1040 AD: (City Attack: -45%)
Turn 236, 1040 AD: Your Catapult has caused collateral damage! (1 Unit)
Turn 236, 1040 AD: Churchill's Catapult is hit for 26 (64/100HP)
Turn 236, 1040 AD: Mansa Musa's Longbowman is hit for 14 (77/100HP)
Turn 236, 1040 AD: Churchill's Catapult is hit for 26 (38/100HP)
Turn 236, 1040 AD: Churchill's Catapult is hit for 26 (12/100HP)
Turn 236, 1040 AD: Churchill's Catapult is hit for 26 (0/100HP)
Turn 236, 1040 AD: Mansa Musa's Longbowman has defeated Churchill's Catapult!
Turn 236, 1040 AD: Your Catapult has died trying to attack a Longbowman!
Turn 236, 1040 AD: Churchill's Catapult (5.00) vs Mansa Musa's Longbowman (6.93)
Turn 236, 1040 AD: Combat Odds: 8.9%
Turn 236, 1040 AD: (Plot Defense: +25%)
Turn 236, 1040 AD: (Fortify: +20%)
Turn 236, 1040 AD: (City Defense: +25%)
Turn 236, 1040 AD: (Hills: +25%)
Turn 236, 1040 AD: (City Attack: -45%)
Turn 236, 1040 AD: Your Catapult has caused collateral damage! (1 Unit)
Turn 236, 1040 AD: Mansa Musa's Longbowman is hit for 15 (62/100HP)
Turn 236, 1040 AD: Churchill's Catapult is hit for 25 (75/100HP)
Turn 236, 1040 AD: Churchill's Catapult is hit for 25 (50/100HP)
Turn 236, 1040 AD: Mansa Musa's Longbowman is hit for 15 (47/100HP)
Turn 236, 1040 AD: Churchill's Catapult is hit for 25 (25/100HP)
Turn 236, 1040 AD: Churchill's Catapult is hit for 25 (0/100HP)
Turn 236, 1040 AD: Mansa Musa's Longbowman has defeated Churchill's Catapult!
Turn 236, 1040 AD: Your Catapult has died trying to attack a Longbowman!
Turn 236, 1040 AD: Churchill's War Elephant (11.20) vs Mansa Musa's Longbowman (6.43)
Turn 236, 1040 AD: Combat Odds: 95.6%
Turn 236, 1040 AD: (Extra Combat: -40%)
Turn 236, 1040 AD: (Plot Defense: +25%)
Turn 236, 1040 AD: (Fortify: +20%)
Turn 236, 1040 AD: (City Defense: +25%)
Turn 236, 1040 AD: (Hills: +25%)
Turn 236, 1040 AD: Churchill's War Elephant is hit for 18 (82/100HP)
Turn 236, 1040 AD: Mansa Musa's Longbowman is hit for 22 (33/100HP)
Turn 236, 1040 AD: Churchill's War Elephant is hit for 18 (64/100HP)
Turn 236, 1040 AD: Mansa Musa's Longbowman is hit for 22 (11/100HP)
Turn 236, 1040 AD: Churchill's War Elephant is hit for 18 (46/100HP)
Turn 236, 1040 AD: Mansa Musa's Longbowman is hit for 22 (0/100HP)
Turn 236, 1040 AD: Churchill's War Elephant has defeated Mansa Musa's Longbowman!
Turn 236, 1040 AD: Nebuchadrezzar II (Great General) has been born in London (Churchill)!
Turn 236, 1040 AD: Your War Elephant has destroyed a Longbowman!
Turn 236, 1040 AD: Churchill's War Elephant (9.60) vs Mansa Musa's Longbowman (5.49)
Turn 236, 1040 AD: Combat Odds: 95.7%
Turn 236, 1040 AD: (Extra Combat: -20%)
Turn 236, 1040 AD: (Plot Defense: +25%)
Turn 236, 1040 AD: (Fortify: +20%)
Turn 236, 1040 AD: (City Defense: +25%)
Turn 236, 1040 AD: (Hills: +25%)
Turn 236, 1040 AD: Churchill's War Elephant is hit for 18 (82/100HP)
Turn 236, 1040 AD: Mansa Musa's Longbowman is hit for 21 (26/100HP)
Turn 236, 1040 AD: Churchill's War Elephant is hit for 18 (64/100HP)
Turn 236, 1040 AD: Mansa Musa's Longbowman is hit for 21 (5/100HP)
Turn 236, 1040 AD: Churchill's War Elephant is hit for 18 (46/100HP)
Turn 236, 1040 AD: Churchill's War Elephant is hit for 18 (28/100HP)
Turn 236, 1040 AD: Mansa Musa's Longbowman is hit for 21 (0/100HP)
Turn 236, 1040 AD: Churchill's War Elephant has defeated Mansa Musa's Longbowman!
Turn 236, 1040 AD: Your War Elephant has destroyed a Longbowman!
Turn 236, 1040 AD: Churchill's War Elephant (11.20) vs Mansa Musa's Catapult (6.00)
Turn 236, 1040 AD: Combat Odds: 98.8%
Turn 236, 1040 AD: (Extra Combat: -40%)
Turn 236, 1040 AD: (Extra Combat: +20%)
Turn 236, 1040 AD: Mansa Musa's Catapult is hit for 27 (73/100HP)
Turn 236, 1040 AD: Mansa Musa's Catapult is hit for 27 (46/100HP)
Turn 236, 1040 AD: Mansa Musa's Catapult is hit for 27 (19/100HP)
Turn 236, 1040 AD: Mansa Musa's Catapult is hit for 27 (0/100HP)
Turn 236, 1040 AD: Churchill's War Elephant has defeated Mansa Musa's Catapult!
Turn 236, 1040 AD: Your War Elephant has destroyed a Catapult!
Turn 236, 1040 AD: Churchill's War Elephant (11.20) vs Mansa Musa's Catapult (5.50)
Turn 236, 1040 AD: Combat Odds: 99.2%
Turn 236, 1040 AD: (Extra Combat: -40%)
Turn 236, 1040 AD: (Extra Combat: +10%)
Turn 236, 1040 AD: Mansa Musa's Catapult is hit for 28 (72/100HP)
Turn 236, 1040 AD: Mansa Musa's Catapult is hit for 28 (44/100HP)
Turn 236, 1040 AD: Mansa Musa's Catapult is hit for 28 (16/100HP)
Turn 236, 1040 AD: Mansa Musa's Catapult is hit for 28 (0/100HP)
Turn 236, 1040 AD: Churchill's War Elephant has defeated Mansa Musa's Catapult!
Turn 236, 1040 AD: Your War Elephant has destroyed a Catapult!
Turn 236, 1040 AD: You have captured Djenne!!!
Turn 236, 1040 AD: We have Djenne. GG born in London from the combat.


The save

Roster:
Greatbeyond - Up
Blubmuz
Civicide
Sweetacshon
Merum - resting
 
I'll probably play tonight(5 to 7 hours from now)
Don't take this the wrong way, Merum, I'm not trying to get personal :) but I feel this doesn't give us all a chance to voice opinions on the way forward. The combat plan was straight forward, but I don't think we are all agreed on the grand strategy.
Sorry, I don't have time to deal with pics, it's late and I need to get up early.
Why not wait until the next day... we are one of the leading groups in terms of turns, so no time pressure.

The game: sorry to be critical without being constructive, but I will write more when I get a better look at the save.
 
I won't take it personally, but here is my response to your feedback:

I didn't do anything that contradicts with what has been discussed over the past few turnsets with regard to strategy. In fact, I stayed in a civic that I have been quite vocally against for the sake of team play. My research path is clearly in line with what needs to be done to support the "XP Plan" which appears to be the consensus choice for the "Best Path".

I feel that 7 hours is more than enough time to make comments on the stated plan, and in fact you did comment prior to my playing the turnset after I stated what I planned to do. Adding the time from when you posted the save, there were 13 hours to comment on the progress of the game before I began play.

Don't take this personally:D, but you posted stating that you would play and then posted your results 12.5 hours later. My results were posted 10.5 hours after my post stating my plan. I also seem to remember a comment regarding another team and the amount of posts per turn played.

Finally, I'll say this: If we don't have a strategy that can support a turnset being played without massive discussion about what to do next, we're cooked. Strategy is what happens in the long term. Tactics are what happens over a turnset. If we want to adopt as a team a policy of "comment period" prior to playing a turnset, then let's do that. I'm not sure it's necessary, we're all players capable of playing at this level.

I'm not upset or angry about this conversation in the slightest bit. If we need to do some team housekeeping, then let's do it, and move on.
 
Judging by demographics, it seems that Hannibal still has a city, not a settler.

BTW, I suppose we're close to popping our next GP, at 188 points, right? Are we sure what to do with him already?

Do our new cities have all other necessary infrastructure already? I like to build courts later, since they're so expensive. Building a cheap building could be more efficient, since it can be whipped easily.
 
Okay, a few thoughts (warning: long Civicide post coming; I can feel it).

City micromanagement:

London isn't currently working its gold mine. That's a mistake. The gold is still more useful than the scientist, if it's a choice between the two. We also need to get our workers in the area (we have 4 @York) to put plantations on those bananas, which has always been necessary for the city to fully thrive.

York is doing well, though its farmed bananas also need a plantation. With that plantation it should be stagnant at size 9 with a massive 23 base production.

Athens I'm not happy with how we're managing. It should be working its seafood first and prioritizing its growth before worrying about its cottaged tiles. I would remove all specialists and let it work its 3 seafood + sheep, the gold, and the copper, where it has a food surplus of 12 and will grow in 2 turns (which can then become our specialists, or work the cottaged tiles, whichever we want). It can also crank out a settler in 7 turns.

Corinth is building a forge and I'm not quite sure why. Its base production is only 9 and its borders haven't popped yet; after they do there's another FP we can cottage. A Library should be the priority in my opinion, as its commerce will help out greatly.

Utica has the makings of a decent combo city with passable production and passable commerce. It's the city with our 3rd best potential production.

Carthage should whip its courthouse immediately: 2 pop which is unhappy anyway, and 5gpt saved.

Hadrumentum I'm not particularly excited we chose to keep, though I didn't speak out against it so I can't complain. It's useless. The wineries will be marginal at best, and there's no real production to speak of.

Djenne should be a fantastic commerce city and should be able to get up to 18 commerce at size 3, with the dyes, and has lots of cottageable river grassland tiles to use. 10 base production as well, not terrible for managing its buildings.

Timbuktu should be our next target and its developed towns make it a definite keeper. Taking it should break Mansa's economic back as Kumbi Saleh has been pillaged to death and Gao is basically useless. Too bad 2 of his remaining 3 cities (that we can see) are on hills.

Our Economy is my biggest concern. Right now we are still losing money even at 0% research, although Djenne should develop quickly. IMO its border pop is even more important than a courthouse, as working those two dye spots is worth 12 commerce, while the courthouse will only save us along the lines of 4 gpt. I would whip a Library there first thing. Otherwise get a missionary there now.

Additionally, with the luxury of Athens' food resources, we might want to quickly crank out a couple of Settlers there and settle our rice/gold and gold x2 city sites. Although you could argue that the last thing we need at this point is more cities, these should very quickly make up their maintenance costs (particularly since they'll be close to the capital). Additionally the rice/gold city has a ton of cottageable grassland, although it would require a lot of worker love with all the jungle.

Militaristically we just need to keep doing what we're doing. With enough cats and dumbos, the remainder of MM's cities are just a matter of time. I love that we have multiple level 5 units. Too bad Literature is a lifetime away; the HE in London would be just ridiculous.

I'd bet money that Hannibal has a city off the SE coast somewhere, it's just a matter of finding it.

Taking the 3 remaining MM cities (that we can see) should fund our coffers for a push to Feudalism, although that might be tight. From there we can execute Merum's max-xp plan.

Great People: I think we should settle our GG in either London or York, to double-down on that XP bonus. When we get our 4th GG, and we will, it will go in the other city. The reason being:

Technology: After Feudalism, we need to do whatever it takes to dribble out Horseback Riding from our flailing economy. The reason: Stables. Then in whichever of our cities we settle our 2nd GG, our Elephants will start off with an insane 13xp, just enough for level 5, four promotions. That's just nuts :)

From there it just becomes a matter of keeping our economy afloat at 0% research and finishing off our unseen rivals before they get rifles. With Combat 4 elephants running around right out of the gate, that should be quite possible.
 
Sorry Sweeta, but i agree with Merum.
7 to 12 hours or so is not a long time, but the main strategy has been decided, and his TS was only a matter of tactics.

We can revise our strategy if someone can propose something new, but i think, reading the long but useful Civ's post that we're doing well, or at least we're doing what we planned to do from the time our decisions were taken.

Small adjustements to the MM of cities, a library instead of a courthouse or things like that can be discussed after each TS.

For now i can say that, since we choose to have a SR, better convert all our cities to that religion, hoping to not fail.

The good use for the (possible) 2nd GProphet is the Confu Shrine, to help our poor economy.

If we have a 3rd GG i think the best thing is to put him in Athens, to help with the Navy.

I'm concerned by the last (hopefully) Hanni's city, i hope it's not on a island.

And we must keep some chariot North of London, to watch Mansa.

edit
our links are up-to-date
Graph: many teams are over us, but i think they will drop with time. I can't understand what CRC is doing.

@greatbeyond
7 days without a post in this thread is a long time, i hope you don't have problems.
In case let us know.
For now, if you don't post a "got it" in 24 hours from this post, i'll grab the save.
 
I have been busy but also practicing an important kind of restraint,
~It is better to remain silent and have people think you are an idiot, than to speak and remove all doubt~ (Mark Twain?)
I will grab the save tonight and take a look in depth, ..finishing my Civ3SGOTM turn tonight.

Some quick thoughts:
Should we build 2 galleys and try to land Troops near the other Civs (when we find them) to carry out pillaging actions? I am afraid that if we ignore them too long they will get so strong we may not be able to kill them off. I suppose on the other hand that if we kill off MM without meeting any of the other civs we may enjoy a period without war weariness. Is it worth it to limit our exploration?

We won't have to worry about the Barbs on our continent with us having the Great Wall, thus there isn't any hurry for us to build more cities. We can let the Barbs build them and we can capture or raze as our needs dictate.

Has anyone calculated the number of tiles visible and the number needed for victory? Is there a chance of getting close to the Dom limit with just what we see?

Capturing and razing MM's cities will probably relieve our money worries for a little while, but we must be prepared when the money starts to run out. I would suggest doing that ASAP, and cottaging like mad.

Any suggestions on research path?

I will probably start my TS in about 20 hours, I will pause if something important comes up.
 
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