SGOTM 06 - Misfits

Go and get them :ar15:

I didn't have the time to take a closer look on AG's save, but as we already made 'exact' plans for the next ~100 turns :D ...
 
I'm reading and learning... I just don't have much to add right now. Don't mistake my silence as apathy. I'm ready to kill!
 
I uploaded the save

Spoiler Autolog :
Turn 130/660 (550 BC) [03-Jan-2008 18:15:34]
Horico begins: Granary (23 turns)
Horico grows: 3
Sparta's borders expand
Sparta finishes: Chariot

IBT:

Turn 131/660 (535 BC) [03-Jan-2008 19:33:38]
Sparta begins: Granary (30 turns)
Sparta begins: Chariot (13 turns)
Chariot promoted: Combat I
Chariot promoted: Combat II
Horico begins: Settler (5 turns)

IBT:
Attitude Change: Mansa Musa(Mali) towards Hannibal(Carthage), from 'Cautious' to 'Annoyed'

Turn 132/660 (520 BC) [03-Jan-2008 19:43:43]
London finishes: Axeman

IBT:

Turn 133/660 (505 BC) [03-Jan-2008 19:47:26]
London begins: Axeman (4 turns)
While attacking in Carthaginian territory near Carthage, Axeman defeats (2.90/5): Carthaginian Archer (Prob Victory: 98.3%)

IBT:

Turn 134/660 (490 BC) [03-Jan-2008 19:53:46]
Horico begins: Settler (13 turns)
Horico finishes: Settler

IBT:

Turn 135/660 (475 BC) [03-Jan-2008 19:59:53]
Charlemagne (Great General) born in London
While attacking in Greek territory at Thebes, Chariot defeats (3.40/4): Greek Axeman (Prob Victory: 95.5%)
Razed Thebes


Spoiler Upload Log :
Turn 130, 550 BC: Churchill's Chariot (4.00) vs Alexander's Archer (3.00)
Turn 130, 550 BC: Combat Odds: 73.6%
Turn 130, 550 BC: Churchill's Chariot is hit for 17 (83/100HP)
Turn 130, 550 BC: Alexander's Archer is hit for 23 (77/100HP)
Turn 130, 550 BC: Churchill's Chariot is hit for 17 (66/100HP)
Turn 130, 550 BC: Churchill's Chariot is hit for 17 (49/100HP)
Turn 130, 550 BC: Churchill's Chariot is hit for 17 (32/100HP)
Turn 130, 550 BC: Alexander's Archer is hit for 23 (54/100HP)
Turn 130, 550 BC: Alexander's Archer is hit for 23 (31/100HP)
Turn 130, 550 BC: Churchill's Chariot is hit for 17 (15/100HP)
Turn 130, 550 BC: Alexander's Archer is hit for 23 (8/100HP)
Turn 130, 550 BC: Alexander's Archer is hit for 23 (0/100HP)
Turn 130, 550 BC: Churchill's Chariot has defeated Alexander's Archer!
Turn 130, 550 BC: The borders of Sparta have expanded!

Turn 133, 505 BC: The enemy has been spotted near London!
Turn 133, 505 BC: Churchill's Axeman (5.50) vs Hannibal's Archer (3.00)
Turn 133, 505 BC: Combat Odds: 98.3%
Turn 133, 505 BC: (Extra Combat: -10%)
Turn 133, 505 BC: Hannibal's Archer is hit for 26 (74/100HP)
Turn 133, 505 BC: Hannibal's Archer is hit for 26 (48/100HP)
Turn 133, 505 BC: Hannibal's Archer is hit for 26 (22/100HP)
Turn 133, 505 BC: Churchill's Axeman is hit for 14 (86/100HP)
Turn 133, 505 BC: Churchill's Axeman is hit for 14 (72/100HP)
Turn 133, 505 BC: Churchill's Axeman is hit for 14 (58/100HP)
Turn 133, 505 BC: Hannibal's Archer is hit for 26 (0/100HP)
Turn 133, 505 BC: Churchill's Axeman has defeated Hannibal's Archer!
Turn 133, 505 BC: Your Axeman has destroyed a Archer!
Turn 133, 505 BC: You have captured a Worker

Turn 134, 490 BC: Clearing a Forest has created 44 ? for Horico.
Turn 134, 490 BC: London will grow to size 6 on the next turn
Turn 134, 490 BC: You have trained a Settler in Horico. Work has now begun on a Settler.

Turn 135, 475 BC: Churchill's Chariot (4.80) vs Alexander's Axeman (3.03)
Turn 135, 475 BC: Combat Odds: 95.5%
Turn 135, 475 BC: (Extra Combat: -20%)
Turn 135, 475 BC: (Extra Combat: +20%)
Turn 135, 475 BC: (Fortify: +15%)
Turn 135, 475 BC: (Class Attack: -100%)
Turn 135, 475 BC: Alexander's Axeman is hit for 25 (75/100HP)
Turn 135, 475 BC: Churchill's Chariot is hit for 15 (85/100HP)
Turn 135, 475 BC: Alexander's Axeman is hit for 25 (50/100HP)
Turn 135, 475 BC: Alexander's Axeman is hit for 25 (25/100HP)
Turn 135, 475 BC: Alexander's Axeman is hit for 25 (0/100HP)
Turn 135, 475 BC: Churchill's Chariot has defeated Alexander's Axeman!
Turn 135, 475 BC: Charlemagne (Great General) has been born in London (Churchill)!
Turn 135, 475 BC: Your Chariot has destroyed a Axeman!
Turn 135, 475 BC: You have captured Thebes!!!
Turn 135, 475 BC: You have pillaged 8 ? from the destruction of Thebes!!!


My Log:
IHT: 550BC
Put Horico on a Granary for one turn. I debated this, but I think if we lose the rice to F in the future...
We can really use the Granary to grow some... A library.... well 25% of 8 commerce (in the future) will not help much... Early food > Commerce... IIRC So Granary it is.

IBT: Alex settles the Settler, NOT where we want it!
Chariot done in Sparta.. Hmz... what will this build? Units for now... we can use a Chariot or two more, while London focusses on Axemen.

1: 535BC
Break the roading of the horses and start the Pasture.
The Barb watching Axe is not doing us much good, Send him home to Horico Culture
Use the Chariot there to Check out F (seafood?)
The wounded Chariot goes all the way to Combat 2, 3 turns to heal. The 2 Chariots near Hannibal move around Corinth towards joining him.
Horico back to settler duty, now at size 3. REMEMBER there are 4 hammers in the Granary, after a few settlers that should be our next build.

IBT: Nothing

2: 520BC
The lone Axe spots a Archer/settler Combo in Hannibals turf. A welcome home party of 2 Axemen (allready promoted Combat1) goes from Sparta to meet them.

IBT: London Axe=> Axe

3: 505BC
The Archer/Settler combo doesnt fear our lone Axeman and move boldly forward where other Hannibals have gone before.
Our Axeman has 98% probability to win, I chance it and Presto... One new worker :)
A quick look at Corinth: 2 CG Archers on a hill... UGLY ! And sweet a new worker :)


Meanwhile up north, no seafood for F only Dessert :(

IBT:

4: 490BC
Chariot is healed and his friend from Sparta has joined him. Together they take a look at Thebes. *Bleg* there is a Combat 2 Axemen present, but 96% chance currently for our Combat 2 Chariot. :)

IBT: Horico: Settler => Settler (10 turns excluding future chop)

5: 475BC
OK This I didnt count on, so I stop here.

I had 2 options, try our RNG luck at 77% or go safe(r) with our Combat promoted at 95%. I deside RNG is not in our favour so far, so I take the 95% and our Chariot defeats the Axemen, this I did expect/hope. However we also spawned a Great General (allready!)
Options:
a) Settle him in London
Any future unit (Axe)produced in London gets 5 XP => CR2 for popping those barb cities?
Next Axe finishes in 2 turns, so that is why I stopped...
b) Merge him to an Axe
1) We could make a CR3 C1 Axe for busting heads (who cares for Catapults if you have a couple of these guys laying around?
2) Or C4 Axe? Who is going to mess with the C4 Axe? Even a num would have a hard time on this baby!
c) Join him to a Chariot
To create a super healer
d) Save him for later (in A)
A is going to be our BIG unit producer we can save him untill that gets "online"
e) Add him to a Chariot
To become a HA with a vengeance... Blitz, Leadership, Combat promo's

All have their merrits, I think we can use the extra promotion now vs later. Meaning I would go for a, but this has to be a team decision I think.

So tell me what would you do in this situation?

5: 475BC - Continued
Join the GG to London
Pillage a road between Athens and Corinth, Hopefully workers will show up to reconnect them

6: 460BC
Pasture done near Sparta, rearrange the workers to the FP + Horses for + 2 hammers + 2 commerce, same food.
The worker arrives at Sparta, 1 turn road on the eastern most Elephant.

7: 445BC
First CR2 Axe ready :) Start another move towards Horico...
Start Camp on Phant

IBT: Barb warrior Attacks our Axe East of Horico. Not a scratch on him, but take the -previous- barb watching axe to horico now.

8: 430BC
York founded, start a library.

9: 415BC


10: 400BC
Second CR2 Axe done :) ANOTHER, more more more :)
Chariot in Sparta, start a spear (just in case)

Alex compleets the Oracle and Confusianism is founded in a distant land??? Alex?? Another religion in our lands!
Another Happyness :) but it will have to be in his capitol then... Mabye the competion of the Oracle and Confusionalism is a coincedence?

A settler should pop from Horico after pressing enter.
We have 2 worker kill zones set up for Alexander:


We also have 2 VPPs [party] forming/ready.
One north of MM land (Axe + Chariot)
One south of MM land (2 Axe + chariot) => The Chariot is just east of Sparta still.


We are allready overloaded with units ATM, maybe we should pause London for a settler to add unit support instead of units? => Lowering costs instead of increasing them?

Spoiler Upload log :

Turn 135, 475 BC: Churchill's Chariot (4.80) vs Alexander's Axeman (3.03)
Turn 135, 475 BC: Combat Odds: 95.5%
Turn 135, 475 BC: (Extra Combat: -20%)
Turn 135, 475 BC: (Extra Combat: +20%)
Turn 135, 475 BC: (Fortify: +15%)
Turn 135, 475 BC: (Class Attack: -100%)
Turn 135, 475 BC: Alexander's Axeman is hit for 25 (75/100HP)
Turn 135, 475 BC: Churchill's Chariot is hit for 15 (85/100HP)
Turn 135, 475 BC: Alexander's Axeman is hit for 25 (50/100HP)
Turn 135, 475 BC: Alexander's Axeman is hit for 25 (25/100HP)
Turn 135, 475 BC: Alexander's Axeman is hit for 25 (0/100HP)
Turn 135, 475 BC: Churchill's Chariot has defeated Alexander's Axeman!
Turn 135, 475 BC: Charlemagne (Great General) has been born in London (Churchill)!
Turn 135, 475 BC: You have captured Thebes!!!
Turn 135, 475 BC: You have pillaged 8 ? from the destruction of Thebes!!!

Turn 137, 445 BC: Barbarian's Warrior (2.00) vs Churchill's Axeman (10.25)
Turn 137, 445 BC: Combat Odds: 0.0%
Turn 137, 445 BC: (Barbarian Combat: +5%)
Turn 137, 445 BC: (Plot Defense: +50%)
Turn 137, 445 BC: (Combat: +50%)
Turn 137, 445 BC: Barbarian's Warrior is hit for 40 (60/100HP)
Turn 137, 445 BC: Barbarian's Warrior is hit for 40 (20/100HP)
Turn 137, 445 BC: Barbarian's Warrior is hit for 40 (0/100HP)
Turn 137, 445 BC: Churchill's Axeman has defeated Barbarian's Warrior!

Turn 138, 430 BC: York has been founded.

Turn 139, 415 BC: The Great Lighthouse has been built in a far away land!
Turn 139, 415 BC: Alexander has completed The Oracle!
Turn 139, 415 BC: Confucianism has been founded in a distant land!

Turn 140, 400 BC: Clearing a Forest has created 44 ? for Horico.


Spoiler Autolog :
Turn 135/660 (475 BC) [04-Jan-2008 10:50:15]
London grows: 6

IBT:

Turn 136/660 (460 BC) [04-Jan-2008 10:52:10]
A Pasture was built near Sparta
London finishes: Axeman

IBT:
Attitude Change: Mansa Musa(Mali) towards Hannibal(Carthage), from 'Annoyed' to 'Cautious'

Turn 137/660 (445 BC) [04-Jan-2008 10:59:26]
London begins: Axeman (4 turns)

IBT:
While defending in the wild near Timbuktu, Axeman defeats (5.00/5): Barbarian Warrior (Prob Victory: 100.0%)

Turn 138/660 (430 BC) [04-Jan-2008 11:04:14]
York founded
York begins: Library (45 turns)

IBT:
Attitude Change: Mansa Musa(Mali) towards Hannibal(Carthage), from 'Cautious' to 'Annoyed'

Turn 139/660 (415 BC) [04-Jan-2008 11:10:40]
London finishes: Axeman
Sparta finishes: Chariot

IBT:
Confucianism founded in a distant land
Attitude Change: Mansa Musa(Mali) towards Hannibal(Carthage), from 'Annoyed' to 'Cautious'

Turn 140/660 (400 BC) [04-Jan-2008 11:13:05]
London begins: Axeman (4 turns)
Sparta begins: Spearman (11 turns)


And the 400BC Save
 
lurker's comment: Since you asked so nicely: e! Definitely e!

Way too powerful as a defender and for gathering further XP. Even though the leadership only works for single XP not GG points iirc, it'll still be one hell of a unit!

EDIT: But I'd take the flanking and mobility promos though.
 
For E offcourse to be a HA we need to go fetch Archery and HBR... When are we going to slide that in?
Calander => IW after Construction is important to get our Commerce going...

Also HBR is pretty expensive tech IMHO.... but maybe its worth it...
 
Nice going so far ... and no units lost :goodjob:

As for our Great General ... hmmm ...

I would go for a) or c) ...

b) we're 11 turns away from cats (and WE); I don't think we need a Super-City-Attacker, because we can take down their defenses and we should only meet Archers for some time, if we keep their resources disconnected ...
d) I'm sure we'll get another Great General before city A is really ready to pump out units ... the 2nd GG should go to A ... but not this one ...
e) I agree with your reply, I think we are too far from getting HA's ...

Whereas c), the Super-Doc, is interesting, I would still go for a). London will still keep producing units for a long time, even if city A is ready, so I prefer the extra-2-XP ... this allows us to build CR2-Axes (and later Swords, if we find Iron :mischief:) out of the box, as you pointed out; but it also allows us to produce a Normal-Doc (MedicI) without having to fight ...

So, until someone gives me other ideas, I vote for settling him in London!
 
I think I'm with Chris... add him to London. We'll have another one before education (Isn't that when you can build the military academy?), so the pumped up units will be great. C2 WE's and attack cats, anybody? :drool:
 
A is a much better choice in the long run, as our capitol is still going to be an awsome unit producer from here on out. The only other option i like is b1, to rid of the barb cities solo, and gain yet more GP and promotions. A is the best for ridding our continent of our enemies faster, and for protection later.
 
Well, we all agree on going for option a), settling him in London (well, except our lurker ;)) ...


The only other option i like is b1, to rid of the barb cities solo, and gain yet more GP and promotions.

This can also be done by promoting 1 Axe to C1 & Cover, or by taking a 'standard' CR2-Axe, who can visit the barbs before going to the war-front ...
 
5: 475BC - Continued
Join the GG to London
Pillage a road between Athens and Corinth, Hopefully workers will show up to reconnect them

6: 460BC
Pasture done near Sparta, rearrange the workers to the FP + Horses for + 2 hammers + 2 commerce, same food.
The worker arrives at Sparta, 1 turn road on the eastern most Elephant.

7: 445BC
First CR2 Axe ready :) Start another move towards Horico...
Start Camp on Phant

IBT: Barb warrior Attacks our Axe East of Horico. Not a scratch on him, but take the -previous- barb watching axe to horico now.

8: 430BC
York founded, start a library.

9: 415BC


10: 400BC
Second CR2 Axe done :) ANOTHER, more more more :)
Chariot in Sparta, start a spear (just in case)

Alex compleets the Oracle and Confusianism is founded in a distant land??? Alex?? Another religion in our lands!
Another Happyness :) but it will have to be in his capitol then... Mabye the competion of the Oracle and Confusionalism is a coincedence?

A settler should pop from Horico after pressing enter.
We have 2 worker kill zones set up for Alexander:


We also have 2 VPPs [party] forming/ready.
One north of MM land (Axe + Chariot)
One south of MM land (2 Axe + chariot) => The Chariot is just east of Sparta still.


We are allready overloaded with units ATM, maybe we should pause London for a settler to add unit support instead of units? => Lowering costs instead of increasing them?

Spoiler Upload log :

Turn 135, 475 BC: Churchill's Chariot (4.80) vs Alexander's Axeman (3.03)
Turn 135, 475 BC: Combat Odds: 95.5%
Turn 135, 475 BC: (Extra Combat: -20%)
Turn 135, 475 BC: (Extra Combat: +20%)
Turn 135, 475 BC: (Fortify: +15%)
Turn 135, 475 BC: (Class Attack: -100%)
Turn 135, 475 BC: Alexander's Axeman is hit for 25 (75/100HP)
Turn 135, 475 BC: Churchill's Chariot is hit for 15 (85/100HP)
Turn 135, 475 BC: Alexander's Axeman is hit for 25 (50/100HP)
Turn 135, 475 BC: Alexander's Axeman is hit for 25 (25/100HP)
Turn 135, 475 BC: Alexander's Axeman is hit for 25 (0/100HP)
Turn 135, 475 BC: Churchill's Chariot has defeated Alexander's Axeman!
Turn 135, 475 BC: Charlemagne (Great General) has been born in London (Churchill)!
Turn 135, 475 BC: You have captured Thebes!!!
Turn 135, 475 BC: You have pillaged 8 ? from the destruction of Thebes!!!

Turn 137, 445 BC: Barbarian's Warrior (2.00) vs Churchill's Axeman (10.25)
Turn 137, 445 BC: Combat Odds: 0.0%
Turn 137, 445 BC: (Barbarian Combat: +5%)
Turn 137, 445 BC: (Plot Defense: +50%)
Turn 137, 445 BC: (Combat: +50%)
Turn 137, 445 BC: Barbarian's Warrior is hit for 40 (60/100HP)
Turn 137, 445 BC: Barbarian's Warrior is hit for 40 (20/100HP)
Turn 137, 445 BC: Barbarian's Warrior is hit for 40 (0/100HP)
Turn 137, 445 BC: Churchill's Axeman has defeated Barbarian's Warrior!

Turn 138, 430 BC: York has been founded.

Turn 139, 415 BC: The Great Lighthouse has been built in a far away land!
Turn 139, 415 BC: Alexander has completed The Oracle!
Turn 139, 415 BC: Confucianism has been founded in a distant land!

Turn 140, 400 BC: Clearing a Forest has created 44 ? for Horico.


Spoiler Autolog :
Turn 135/660 (475 BC) [04-Jan-2008 10:50:15]
London grows: 6

IBT:

Turn 136/660 (460 BC) [04-Jan-2008 10:52:10]
A Pasture was built near Sparta
London finishes: Axeman

IBT:
Attitude Change: Mansa Musa(Mali) towards Hannibal(Carthage), from 'Annoyed' to 'Cautious'

Turn 137/660 (445 BC) [04-Jan-2008 10:59:26]
London begins: Axeman (4 turns)

IBT:
While defending in the wild near Timbuktu, Axeman defeats (5.00/5): Barbarian Warrior (Prob Victory: 100.0%)

Turn 138/660 (430 BC) [04-Jan-2008 11:04:14]
York founded
York begins: Library (45 turns)

IBT:
Attitude Change: Mansa Musa(Mali) towards Hannibal(Carthage), from 'Cautious' to 'Annoyed'

Turn 139/660 (415 BC) [04-Jan-2008 11:10:40]
London finishes: Axeman
Sparta finishes: Chariot

IBT:
Confucianism founded in a distant land
Attitude Change: Mansa Musa(Mali) towards Hannibal(Carthage), from 'Annoyed' to 'Cautious'

Turn 140/660 (400 BC) [04-Jan-2008 11:13:05]
London begins: Axeman (4 turns)
Sparta begins: Spearman (11 turns)


And the 400BC Save
 
Roster (update) :
ChrisFromLux => UP
Mastiff_of_Ar => *Get ready, cause here it comes !*
ArcadicGamer
namliaM => Stole us a new worker :)

From now on I will link to The dotmap so everyone can find it easy like.

CNWJR => Out of this for a while, Unable to load the save
MaroWaker => Out of this till Januari 18th

I suggest one worker road back to London from Sparta, while the other gets the camp and farm on the FP (no cottage yet I think...)
The London worker, finish the mine and complete the (shorter) road via the forrest and grass to Horico?
Horico worker, chop the forrest south of Horico and start cottaging the GRASS lands around Horico? Or start roading towards F?

Use this settler for F or A? I wouldnt mind chopping the city site of F before settling, but ... when are we going to find worker time?

Also to conserve some commerce, I suggest any units NOT on VPP or worker steal duty to retreat to our home lands.
Those are:
- The warrior East of York
- Chariot west of Corinth (not on worker steal duty)

The spear in Sparta can be changed, not a hammer into it.
 
Do we have plans to go and pillage around Alex's capitol (particularly the bronze) at this point? Or are we just waiting to steal his workers and keep him trying to build them... and settlers?

Roster (update) :

Mastiff_of_Ar => *Get ready, cause here it comes !*

Heh.... You all need to help me GET ready! How far are we from construction? Will I have a happy elephant to ride around on? :)
 
Do we have plans to go and pillage around Alex's capitol (particularly the bronze) at this point? Or are we just waiting to steal his workers and keep him trying to build them... and settlers?



Heh.... You all need to help me GET ready! How far are we from construction? Will I have a happy elephant to ride around on? :)

Sorry that I have to break you enthusiasm, but I think I'm up first ... it's your turn after me again :blush:
Roster (update) :
ChrisFromLux => UP

But I can try to get an elephant ready for you to play with, we have none for now ... Ivory not even connected yet ...
 
Ivory hookup is 3 turns away
Construction is 5 turns away... so likely MoA you may finish the first WE... but not play with them yet.

My 'plan' was to let wonderhappy-nonunitbuilding-neverexpanding-stonecarying-friendly-alex. Live long enough to hopefully build the Pyramids... Allready having build the Wall, Hedge and Oracle. The Greatlighthouse BIFL in my turnset. Leaves only Pyramids, ToA (nice too) and Parthenon (least of the 3) for him to build. For him to build those things he needs hammers, so I was kindoff hoping we would leave that 16 hammer (32 for the Pyramids) capitol alone for now.

Taking out Hannibal first, then see how far along Alex is wondering for us.

How about my idea to build a settler in London to increase unit support a little faster? It does take a full nine turns tho!
 
I suggest one worker road back to London from Sparta, while the other gets the camp and farm on the FP (no cottage yet I think...)

Agreed. We definitely need more food in Sparta ... even after we get a plantation on the banana, we need more food :(


namliaM said:
The London worker, finish the mine and complete the (shorter) road via the forrest and grass to Horico?
Horico worker, chop the forrest south of Horico and start cottaging the GRASS lands around Horico? Or start roading towards F?

Agreed as well; once the mine is finished, London needs no more tiles improved (for the moment, at least). We now have 2 :food:-surplus, once we work the mine, it's 1; and because London will become unhealthy, it will become stagnant ...
So the worker could road to Horico, than prepare site F!?! That way, Horico's worker can keep cottaging ...


namliaM said:
Use this settler for F or A? I wouldnt mind chopping the city site of F before settling, but ... when are we going to find worker time?
How about my idea to build a settler in London to increase unit support a little faster? It does take a full nine turns tho!

I agree on this as well ... use Horico's next settler to found city F, giving us yet more commerce which we are lacking; and build another settler in London for city A ...
That way, Construction will be ready when London's settler is finished, and it can start to build Cats and Elephants, to take out our first target (AKA Hannibal)


namliaM said:
The spear in Sparta can be changed, not a hammer into it.

I'm not sure we need a Spear ... I would check on Hannibal again this turn, and re-disconnect his Bronze/Horses in Carthage, as well as checking the horses near Corinth ... that way, we don't need a Spear as far as we know ...

Of course, the problem is that we haven't scouted the land on the far east (NE of Carthage, SE of MM), and we dont know what resources are out there. I don't like that, and I think we should use 1 chariot to scout that area ... even if I'm quite sure that there isn't much land left ... should be coast not far away, I suppose, with <10 tiles we don't see ... but you never know ...


namliaM said:
My 'plan' was to let wonderhappy-nonunitbuilding-neverexpanding-stonecarying-friendly-alex. Live ... leave that 16 hammer (32 for the Pyramids) capitol alone for now ...

Taking out Hannibal first, then see how far along Alex is wondering for us.

Hmmm ... on the one hand, I think it's interesting to let Alex live, so he can build wonders for us ...

on the other hand, what if he doesn't??? I don't like him keeping bronze connected, and building up spears and axes instead of a wonder ... our chariot/axe-combos wouldn't look good in that case ...:(

I mean, he only has 2 cities so far. We have captured one, and destroyed another ... I would suppose him to build settlers (with more escorts), instead of building yet another wonder :confused:
 
Sorry that I have to break you enthusiasm, but I think I'm up first ... it's your turn after me again :blush:

But I can try to get an elephant ready for you to play with, we have none for now ... Ivory not even connected yet ...

Oh, I know you're next... I was just having fun with Nam. :crazyeye:

EDIT:
Agreed as well; once the mine is finished, London needs no more tiles improved (for the moment, at least). We now have 2 -surplus, once we work the mine, it's 1; and because London will become unhealthy, it will become stagnant ...
So the worker could road to Horico, than prepare site F!?! That way, Horico's worker can keep cottaging ...

Do we have some defense units up there? It's pretty close to MM capitol.
 
By the way: Congrats for winning GOTM25 :goodjob:

I was conquered :(

Thanks! But I only took 83rd place... :blush:

I can usually win at Emperor or below, I'm just not good enough to do the kind of stuff Cactus Pete and Lexad do... That's why learning here is a big deal to me. And, I might have done better with culture, but I almost never go for the spaceship, and Mali is suited for it. It seems beelining for the space elevator is kind of important. :eek:
 
Agreed. We definitely need more food in Sparta ... even after we get a plantation on the banana, we need more food
Not really, we need the food untill we can get that plantation on the Banana
CC +2
Banana +3
FP +1
Makes +6 food, with Horses (must work tile IMHO) that makes +5 food overall. Maybe add one Elephant and/or a normal plains tile with cottage later on, for +4 food overall.
There are 6 grasslands to cottage (+FP) 6 + 3 (FP, Banana, Phant/Plains) makes it size 9! before we even really have to consider any farm...
And then even with +4 food still at size 9 we can add yet 4 more 1 food-tiles making it size 13 before it becomes stagnate and we need to think about getting more food someplace.
Current happy cap is size 7, even without WW
Forge +1 (for the gold)
Ivory +1
Dye +1
Spice +1
Wine +1
MP +1 (for now)
Thats size 13 without WW counting in. HR will raise the cap... but WW will bring it down again. So size 13... or even Size 10... I think thats a nice goal for now...

Agreed as well; once the mine is finished, London needs no more tiles improved (for the moment, at least). We now have 2 :food:-surplus, once we work the mine, it's 1; and because London will become unhealthy, it will become stagnant ...
So the worker could road to Horico, than prepare site F!?! That way, Horico's worker can keep cottaging ...
What will we work for the 7th tile? The Forrest (for 1 hammer) or i.e. farmed/plantation Dye? I like the Farmed dye option even tho it should be replaced in 30 odd turns... when Calander finishes and the (Now farmed) banana has gotten its Plantation.

The worker of Horico dont need to start cottaging just yet. We are going to build us 2 more settler from there ASAP anyway.
300 - 44 = 256 / 12 = 22 turns
Then it needs to grow (9 turns) to work the first cottage tile. So it will take another 31 turns before we need the extra cottage tile.
A cottage is 7 turns (I think) so 24 turns to "kill" or use before we have to start the cottage. 24 turns =
- Road the grass (3)
- Road the Rice (3, total 6)
- Road 2 Forrests (4 turns each, making 8, total 14)
- Mine the Gold (8, total 22)
- Move back to Horico (2, total 24)

So even if we use the Horico worker NOW to start connecting F he should be back in time to get the cottage done. AND offcourse we have the free worker from London and the "roady" moving from Sparta to London.
Then again we have 3 settlers planned and 2 available workers :( So we are one short for the moment. Lucky B doesnt need MUCH improving, but it needs some...

I agree on this as well ... use Horico's next settler to found city F, giving us yet more commerce which we are lacking; and build another settler in London for city A ...
That way, Construction will be ready when London's settler is finished, and it can start to build Cats and Elephants, to take out our first target (AKA Hannibal)
Do we want to keep Hannibal's cities ? He currently has 2, Carthage and Utica... but both are quite far away from London...

I'm not sure we need a Spear ... I would check on Hannibal again this turn, and re-disconnect his Bronze/Horses in Carthage, as well as checking the horses near Corinth ... that way, we don't need a Spear as far as we know ...
Looking at the roads near Carthage it looks as tho Hannibal has hooked up his copper AND horses allready. This is why I suggest a spear to counter any Chariots we may encounter.

The horses south of Corinth were neither roaded or Pastured during my set. There wasnt even one improved tile around Utica, except for the road leading to it.

Of course, the problem is that we haven't scouted the land on the far east (NE of Carthage, SE of MM), and we dont know what resources are out there. I don't like that, and I think we should use 1 chariot to scout that area ... even if I'm quite sure that there isn't much land left ... should be coast not far away, I suppose, with <10 tiles we don't see ... but you never know ...
Agree but disagree. A chariot is both folnerable (spelling?) and not usefull thru that thick jungle out there.
Also a Chariot is very helpfull with pillaging and protecting against any Axemen that we might encounter. I would use the Chariot + one Axe + spear from Sparta to go pillage.
Use the 2nd spear which is about to go pillage in MM land (south) and go explore east.

Atleast knowing where the coastline is, instead of guessing will allow us to figure out where we are going...

This is where I think I see coastlines...


Hmmm ... on the one hand, I think it's interesting to let Alex live, so he can build wonders for us ...

on the other hand, what if he doesn't??? I don't like him keeping bronze connected, and building up spears and axes instead of a wonder ... our chariot/axe-combos wouldn't look good in that case ...:(

I mean, he only has 2 cities so far. We have captured one, and destroyed another ... I would suppose him to build settlers (with more escorts), instead of building yet another wonder :confused:
I would have suppossed in that case to have him NOT build either Stonehedge or Oracle either, yet he did...
He build both after we captured Sparta and build the settler for Thebes from (probably) Corinth, where he doesnt even have a pasture on the Cows either.

Who knows what goes on in an AIs "mind" but I am rooting for him :)
 
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