Compromise
Emperor
- Joined
- Apr 17, 2006
- Messages
- 1,601
Lee, thank you for a good (and long!) turnset. It will help significantly to get the game finished. I will make every effort to ensure that the game does end (with our stunning victory over the AI!!!).
One of the great weaknesses of all the games of Civ (starting with Civ 1) I've ever played is that the "interestingness" to "click" ratio is almost always monotonically decreasing. As the game goes on, each action of the player contributes less and less to the outcome of the game, and yet as the game goes on, it needs more and more "clicks" (of the mouse button).
We had some bad luck at Athens, but it could have been very different, and our game would have likely been long over by now. Looking back, we would never have been competitive because we didn't realize we could cross the AI's oceans. That just sucks.
The lack of discussion certainly stems from a lack of interest, but that lack is well justified. While I have certainly gained more experience with the AI's war tactics, I think that almost all the turnsets since our tragedy at Athens have been primarily out of the sense of duty that Lee refers to.
Life is short, and spending a large amount of time on a game whose outcome is guaranteed to be disappointing in most senses--because most of our competitors is going to crush our end-date--is not necessarily a very rational thing to do. Therefore, I really can't complain about people not playing...there are plenty of other things to do that are likely to be more valuable, important, etc. It even takes a large amount of time to make a non-trivial suggestion about what to do in a game, so a lack of discussion isn't at all surprising here.
Succession games make all of this even more difficult. You can't control other people's interest levels, and you can't control the changes of circumstances that we each face, let alone those of others.
Also, I have changed the turnset order from a roster to "whenever convenient." This likely leads to even less compulsion to play, but I feel that if someone isn't interested, I have no desire to try to get them to be interested. Again, there's more to life....
So, don't sweat it Lee. Take a break from Civ, at least from this game. It is good to be working during a recession, and you don't want frustration with a computer game to be yet another stressor in your life.
Ruff: I do hope you get a chance to play some turns. Post and play. I'm going to be doing the same thing as time permits. I think the turns will start going more quickly since we'll have fewer AI units to deal with.
Who knows...maybe we have some chance of actually getting a better score than one of the other SG teams?
One of the great weaknesses of all the games of Civ (starting with Civ 1) I've ever played is that the "interestingness" to "click" ratio is almost always monotonically decreasing. As the game goes on, each action of the player contributes less and less to the outcome of the game, and yet as the game goes on, it needs more and more "clicks" (of the mouse button).
We had some bad luck at Athens, but it could have been very different, and our game would have likely been long over by now. Looking back, we would never have been competitive because we didn't realize we could cross the AI's oceans. That just sucks.
The lack of discussion certainly stems from a lack of interest, but that lack is well justified. While I have certainly gained more experience with the AI's war tactics, I think that almost all the turnsets since our tragedy at Athens have been primarily out of the sense of duty that Lee refers to.
Life is short, and spending a large amount of time on a game whose outcome is guaranteed to be disappointing in most senses--because most of our competitors is going to crush our end-date--is not necessarily a very rational thing to do. Therefore, I really can't complain about people not playing...there are plenty of other things to do that are likely to be more valuable, important, etc. It even takes a large amount of time to make a non-trivial suggestion about what to do in a game, so a lack of discussion isn't at all surprising here.
Succession games make all of this even more difficult. You can't control other people's interest levels, and you can't control the changes of circumstances that we each face, let alone those of others.
Also, I have changed the turnset order from a roster to "whenever convenient." This likely leads to even less compulsion to play, but I feel that if someone isn't interested, I have no desire to try to get them to be interested. Again, there's more to life....
So, don't sweat it Lee. Take a break from Civ, at least from this game. It is good to be working during a recession, and you don't want frustration with a computer game to be yet another stressor in your life.
Ruff: I do hope you get a chance to play some turns. Post and play. I'm going to be doing the same thing as time permits. I think the turns will start going more quickly since we'll have fewer AI units to deal with.
Who knows...maybe we have some chance of actually getting a better score than one of the other SG teams?