SGOTM 06 - Trash Team

I must confess, it is my first Feudalism slingshot :blush:

Alright, I think you are all set cabert. Not much else to decide at this stage until we have more intelligence.
 
Consider building Stonehenge, if feasible. It would help a lot with our conquests.
 
I fear it's too late already.
What would it take? It's very near to the price of a settler.
Stonehenge is useful, but with this being an AW game I think we have other priorities unfortunately.

The main addition to the existing plan is to switch research to the wheel now, then go back to poly, priesthood and monarchy later.

With London working all its available mines, we'll get 17HPT which builds the Oracle in about 22 turns (a fair bit faster than we'll learn Monarchy at our current tech rate), so I'd focus on getting some military out next. Once we've got our archer net cast, we should think about barracks/a 3rd worker/another settler. With early HR, we're going to have a high happy cap from the get go, which means we'll need lots of workers to keep our cities working productive tiles.

And finally...

Having a surplus of vanilla archers before we hit Feudalism is a very good thing. We can take them to war to garrison cities and upgrade them on the spot with the money we make through conquest. We don't need to worry about building too many of them.

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Looking slightly longer term, I think we should be aiming to settle our 3rd city around the time we complete the Oracle, with our next techs being IW, sailing and CoL. We can then dip back into the tech tree for anything we've missed; as long as we keep the war machine rolling, we should be able to do our continent serious damage before the AIs hit construction and HBR.

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As far as civics are concerned, I don't see much point in revolting to slavery now as we want to be growing our cities rather than whipping them; maybe a triple switch to HR, vassalage and slavery when we complete the sling is called for? It'd consolidate our anarchy anyway.
 
I agree with patagonia's points.
I didn't DL the game yet and won't play today.
Feel free to give me more input, I'll try to play tomorrow evening.

edit : Dled the save, opened it so this is a "got it". The wheel takes 6 turns to research at our present rate.
 
So we are going to tech:

Switch to wheel now, then back to poly, then priesthood, then monarchy?

If we happen to miss the oracle, how many turns will this lose us if we self research Feudalism and still go longbow happy?

Did we decide if we should go with 2 workboats to open the map up faster?

Re: Stonehenge -
cabert said:
I fear it's too late already.
What would it take? It's very near to the price of a settler.

What if we swtiched to henge immediately after this settler comes out - we'll have a few spare hammers from the chops, which we would otherwise have used towards an archer or two. The settler is at 118/150, so it needs 32 more hammers. It gets 24 from the next two turns of production, so when 30 hammers comes in from the first chop, there's 22 spare hammers, and 30 coming from the second chop 3 turns later. 52 hammers there, so there's 128 to go. 6 hammers per turn for 9 turns is 54 hammers (working bananas instead of copper to grow) leaving 74 hammers remaining, which at 11 hammers/turn is 7 turns. SO, the earliest we could have Stonehenge without whipping is 16 turns from now.

Do we want to trade 5 archers (which we could produce with the same hammers) for Stonehenge? Would it even be available in 16 turns time?
 
With this being prince we can take a shot at stonehenge, I reckon. Our second city can then pick up the archer production after a couple of workboats.
 
I'd rather get the archers to be honest.

If previous prince AW games are anything to go by, we'll start to see some AI units entering our territory around 1500-1200BC (nothing scary, probably just a few warriors) and I'd rather have a defensive net in place than take the gamble.

Missing the Oracle is incredibly unlikely if you beeline like we're doing, but feudalism's that expensive a tech that we'd have to go IW and skip it altogether IMO. We should be on course to complete it several hundred years before a prince AI.

In terms of religion for happy and theocracy further down the line, Mansa has very kindly founded Hinduism for us. The Oracle will help to get a prophet for the Hindu shrine too.
 
I'd rather get the archers to be honest.

If previous prince AW games are anything to go by, we'll start to see some AI units entering our territory around 1500-1200BC (nothing scary, probably just a few warriors) and I'd rather have a defensive net in place than take the gamble.

Missing the Oracle is incredibly unlikely if you beeline like we're doing, but feudalism's that expensive a tech that we'd have to go IW and skip it altogether IMO. We should be on course to complete it several hundred years before a prince AI.

In terms of religion for happy and theocracy further down the line, Mansa has very kindly founded Hinduism for us. The Oracle will help to get a prophet for the Hindu shrine too.

sounds good.
I'm not really willing to build stonehenge before we have connected the stone, and I'm almost sure it will be built in a faraway land at that time.
 
Alright, Archers instead of Stonehenge. I think that is a solid plan to protect the South and East of our lands.
 
No problem cabert, take it easy...

patagonia (on deck), or stuge can swap with cabert if they want.

Then cabert can be reinserted in the roster afterwards.
 
Latest info is that my machine needs a new HDD which should get fitted tomorrow and then hopefully it will be up and running in time for Christmas.

Looking through it appears there are two possible sites identified for red-dot. I'd prefer if we went for remco's option, placing gold, rice and cows in the first ring so we don't have to build culture there before it becomes useful. In the longer term it's a weaker site but hopefully in the longer term we'll have plenty of other cities to compensate.
 
Latest info is that my machine needs a new HDD which should get fitted tomorrow and then hopefully it will be up and running in time for Christmas.

Looking through it appears there are two possible sites identified for red-dot. I'd prefer if we went for remco's option, placing gold, rice and cows in the first ring so we don't have to build culture there before it becomes useful. In the longer term it's a weaker site but hopefully in the longer term we'll have plenty of other cities to compensate.

Pretty sure we firmed that up as the "red city" site - I was easily convinced my suggestion was the inferior option.

patagonia said:
I'd rather get the archers to be honest.

If previous prince AW games are anything to go by, we'll start to see some AI units entering our territory around 1500-1200BC (nothing scary, probably just a few warriors) and I'd rather have a defensive net in place than take the gamble.

Once I did the calculations, and saw just what we'd be giving up for stonehenge, I was inclined to agree. It's basically our entire "defensive net" in those 16 turns. Also, having played BTS primarily since its release, I forgot how sucky it is to have henge obsolete with Calendar, not that we're going to have too many happiness issues for a while.
 
As far as civics are concerned, I don't see much point in revolting to slavery now as we want to be growing our cities rather than whipping them; maybe a triple switch to HR, vassalage and slavery when we complete the sling is called for? It'd consolidate our anarchy anyway.

I just re-read this part, and think this is an excellent idea personally.
 
Roster
-Remconius
-chopster
-stuge (UP for 20 turns)
-cabert (on deck for 15 turns)
-patagonia (15 turns)
-pigswill (10 turns)
-Cam_H (10 turns)
 
All in all, pretty quiet. The English learnt how to build roads, discovered a pantheon and how to build temples for them, and are now thinking about establishing a monarchy. Fermenting grapes is also being figured out, so that everyone can hail the first king by getting wasted.

On the always war side of things, a Greek archer brought the first real battle with him. He was combat 2, but wouldn't attack our archers positioned on hills or in jungle. So I had to wait until he exposed himself by going after our banana farm, and then smack him with two archers. His promotions caused us to lose one of them. We'll have to come up with proper military burials. :salute:

Despite getting killed, the Greeks obviously possessed more wit than the barbarians, whio are either deranged or sporting a death wish. Warriors charging archers on a forested hill is hilarious, albeit in a sad way.

London finished the settler, built archers ad nauseaum and has just started the Oracle. I think that the monarchy research and the Oracle should finish roughly at the same time, once London starts working the copper mine and the gold comes online in York.

Speaking of which, York was founded on the red dot. It's been working on a workboat through the whole set. Alex too has an exploring workboat. Can you, gentlemen, picture the CLASH OF THE LEVIATHANS? :mischief:
Once our very own battleship Bismarck is ready, York should take over the archer duty.

Pay attention to the following screenshot.

Civ4ScreenShot0002.jpg


I've assigned one of London's first ring-tiles to York. It's irrigatable, so York should have no problems with working all the hills around it.

Our defences in the south.

Civ4ScreenShot0000.jpg


Final note: Scouts may not be able to pillage, but they can still be damn annoying. Mansa's scout pranced around London and prevented the use of some tiles. Fortunately he has trapped himself.

Civ4ScreenShot0001.jpg


Shoot him where he dies slow.

The save for cabert, the weekend warrior.
 
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