SGOTM 06 - Trash Team

I'd be inclined to suggest some kind of "happy medium".

We should decide before capturing a city if it will be of benefit to our empire as a whole, and therefore whether to keep or raze. Food rich is good enough in caste system as we can run scientists or merchants.

For example if that tundra city of Alex's there doesn't yield something special, I couldn't see any reason to keep it at this point.
even if it does, it's so far from our capital there is no point in keeping.
I suggest keeping the capitals only for a while.
 
It's up to the player in question. If you think that a city can contribute, keep it.
In case of serious doubts, ask the team.
 
I think we can decide on keepers (if any) before hand.
It's not just contributing. It's also being defendable + contributing to the goal.

IMHO, we should go for conquest, only keeping capital cities on our continent and plant culture bridges in the islands we spotted.
If we find that this doesn't lead to any conquest opportunities, the culture bridges will give us much needed tiles anyway.
 
Good set Cabert.

Our economy looks to be in big trouble (losing £ @ 0%), but with CS and Rep we should be able to cope. We're in a situation where although things are bad financially, there's a lot to be said for keeping what we capture. Both Carthage and Mali cities will probably be 8-10+ and have nicely developed lands around them. Without WW to worry about, they shouldn't lose much in the way of population due to starvation unhappiness and will give us a much bigger mid-term boost if we take the short-term hit for keeping them. If conquest is the aim, we need to tech to grens, cannon and astronomy; domination might still be easier since I'd expect the AIs we haven't met to be much more advanced than us. With our whole island's worth of production though, we shouldn't have too much trouble, especially as the AI sucks at amphibious invasions.

I can play tomorrow afternoon, but my main dilemma for now is where to point the army next.

Should we burn Alex's city to the S of Corinth, or move against Carthage? I'd rather bring some shock elephants to the party against Hannibal otherwise we may lose a lot of our CR stack to Carthaginian maces, but we should be capable of capturing/razing both of his cities visible from our Eastern border before too long.

I think a useful priority would be to squeeze out an extra worker or two from somewhere, since getting wheat and sheep connected will raise our health cap by 2 allowing London and York to grow bigger without sinking hammers into health.
 
If a city is not an obvious keeper than there maybe an argument for razing it. If we're going for conquest we leave it in ruins or if we're going for domination we'll have time to spam settlers on top of the ruins as well as the crappy tundra.
In principle (i.e. without looking at the save) finishing off Alex must be a good thing if only to stop our greek citizens getting aggressively nostalgic.
 
Should we just slowly park more troops on the choke point until we can take that city, while not slowing the onslaught against Hannibal and his future English?
 
Taking over from cabert...

I've played up to 1322AD. I lost count - turns out that was 15.

We had a bit of trouble back in Olde England on the interturn:

Mansa dumped a stackette of 2LBs, an elephant and a catapult on the rice next to York, and sent an HA to pillage the rice at Nottingham. Nothing I could do immediately since we had no units up that way, but following some tit-for-tat we managed to clear out the backyard at the lost of a couple of improvements that are currently being replaced.

Hadrumetum came under attack from Hannibal, with some xbows and cats camped outside it. I reinforced the city and once his cats had suicided we managed to clear out the rest without getting the jumbos pillaged.

Corinth wasn't so fortunate. After our stack had healed, I sent it against Utica leaving a CG3 LB and spear behind. However, this being "trebs are ridiculously overpowered" Warlords, a 2 unit stack of a mace and treb Hannibal sent our way made light work of that. I used up most of our cats burning Utica and then retook Corinth where our SoD is awaiting catapult reinforcement before heading back into Carthage. Hannibal's founded Leptis 1W of the ruins of Utica, but I think our next target should be burning Hippo, followed by his capital (which we should keep). It's proving quite cat-costly making inroads into Carthage since Hannibal has xbows, maces and pikes.

Alex is resettling the south coast and sending some LBs back and forward past Athens, without stopping to pillage or attack. The spear outside Argos has just killed a lone Greek HA so he's being a nuisance again.


>>> SAVE <<<


Things to watch out for:
  1. Mansa's been assembling a stack near York for a couple of turns. We're in no danger of losing the city to it, but might be at risk from some pillaging in the near future.
  2. There are quite a few ships next to York. Both Malinese galleys are empty (they're the ones that unloaded at the start of my set), but watch out for any new ones arriving.
  3. We've met Cyrus (I didn't see a Persian unit, but we're now at war with him). He's the current score leader so we may need to watch out for him in the future.
  4. The economy is recovering (roughly break-even @20%). My main reason for razing rather than keeping is that we lack the defensive units to hold new cities at the moment.
 
Good stuff patagonia!

Roster
- Remconius
- chopster
- stuge
- cabert
- patagonia
- pigswill (UP)
- Cam_H (on deck)
 
Congrats on surviving the attacks! Managing to burn a city while the homeland was under fire is good work IMO.

Probably something we could take from this turnset is that we need to keep our cities defended a little more heavily than we had anticipated, especially now we are faced with technologically superior units.
 
Got it.

Tricky balance between building defences, keeping up the attacks and building an economy. I think it would be good to focus on the economy because the rate we're going by the time we get to trebs they'll be facing rifles. Athens might be a site for a science city. All of our cities could grow a bit more. Eles and cats seem to be the order of the day.

Let's hope my computer lasts 10 turns without crashing!
 
Just realised I meant to say that Mansa's building a stack outside Nottingham's borders, not York's.

I'm with cabert on the economy. Pausing now would be a mistake as we're only going to fall further behind until we can ease-off the war footing. Hannibal's only got two significant cities left and based on the map, Mansa's only got 5 or so. The sooner we can take those down and get into mop-up mode, the sooner we'll be able to claw our way back in tech.

Based on my bad luck in the siege of Utica (all of the cats I attacked with died), we need about 5 per city. Their main job is to deal out collateral to enemy maces, once we've bombed the defences down.

The only economic improvement we could really benefit from are a couple more workers. We could use them now that serfdom's out.
 
Yes, as our cats are quite unlikely to survive encounters I'd definitely suggest the barrage line of promotions rather than city raiders at this point.

I disagree with the economic aspect.
We are under representation + caste. If we want to tech, we just assign scientists.
Do we want to tech?

Maybe - how far from Machinery are we?
Maces sure wouldn't hurt.
 
I've played three turns so far with nothing major happening (not even a CTD!). A thought has occured to me: combining a shock axe with a shock ele as a basic pillaging/stack defending unit. Ele will get good odds against mounted and maces, the axe will protect the ele from spears and pikes. Is this worth pursuing?
 
Pillaging is probably more trouble than it's worth. We'd be better off using those same units as stack protectors and focusing on taking/razing cities to be honest. Tanking their production is the best way to deal with the AI at this point, especially now that they can build trebs.
 
Played 13 turns taking us up to 1400ad. No CTDs!! Uploaded official save. I'll do a proper report tomorrow. Main feature: Hippo captured and razed. Lots of tit-for-tat, probably slightly ahead on units lost. A few hairy moments. We're 25 turns from machinery and facing knights.
 
Back
Top Bottom