We have played extremely well as a team if our only tactical errors were not building the Pyramids and losing a few turns in intercontinental troops movements!
Agree with that. My memory is vague. Were our workers tied up with seemingly vital matters when the time to build the Pyramids came?
Do I understand that we were the only team to "bulb Philosophy and revolted to Pacifism to speed the emergence of Great Scientists?" If so, perhaps everyone else made a tactical error. BTW, how many of the other fast finishers got the Oracle, and, if they did, what tech did they take?
Some little micromanagement errors and bad fortune
(every team gets this one way or the other) slipped us a few turns further back aswell. There's not too much you can do to stop these things though. And I'm not sure I would want it any other way. If everyone else played the perfect game I would probably lose sleep as my turnset approached and the pressure mounted (not to mention the excessive number of hakas that would be required before every combat action)!
There's a trade off here -- avoiding sleep deprivation and haka inflation vs. It's interesting how the little mistakes seem to add up... a few troops moves here, a few lost turns of research there, and you end up missing out on the bigger prizes; such as building a world wonder or getting your forces to the AI before they can build defenders.