Game Plan Alphabet-01
Turn 0:
+ Warrior#0 Explores 1SW. (Is there anything in the fogged tiles that could pull our settler away from the coast and the crabs? With OCC there would be no way to work any sea resources if our city is not coastal, so I doubt it.)
+ Settler founds Beijing in place
- Population: 1 (11 turns to growth)
- Tiles Worked = 1 Grasslands/Forest (2F + 1H)
- Total Production = 4-2=+2F, 3H, 9C
- Begin building Warrior#1 (5 turns)
- Research Fishing (6 turns)
Turn 1:
+ Warrior #0 explores indefinitely (far and penetrating or nearby only? - we should discuss this).
- Population: 1 (10 turns to growth)
- Tiles Worked = 1: G/F (2F+1H)
- Total Production = 4-2=+2F, 3H, 9C
- Building: Warrior#1 (4 turns)
- Research: Fishing (5 turns)
Turn 2:
- Population: 1 (9 turns to growth)
- Tiles Worked = 1: G/F (2F+1H)
- Total Production = 4-2=+2F, 3H, 9C
- Building: Warrior#1 (3 turns)
- Research: Fishing (4 turns)
Turn 3:
- Population: 1 (8 turns to growth)
- Tiles Worked = 1: G/F (2F+1H)
- Total Production = 4-2=+2F, 3H, 9C
- Building: Warrior#1 (2 turns)
- Research: Fishing (3 turns)
Turn 4:
- Population: 1 (7 turns to growth)
- Tiles Worked = 1: G/F (2F+1H)
- Total Production = 4-2=+2F, 3H, 9C
- Building: Warrior#1 (1 turns)
- Research: Fishing (2 turns)
Turn 5:
+ Beijing’s Border Expands (#1)
+ Warrior#1 Available (Fortify)
+ Set New Build to Warrior (for partial build)
+ Switch Worked Tile to Fur
- Population: 1 (12 turns to growth)
- Tiles Worked = 1: Fur (1F+2H+1C)
- Total Production = 3-2=+1F, 4H, 10C
- Building: Warrior#2 (4 turns)
- Research: Fishing (1 turns)
Turn 6:
+ Fishing Available
+ Set New Research to Hunting
+ Switch Build to Work Boat (warrior remains in queue)
+ Switch Worked Tile to Plains/Hill/Forest (3H)
- Population: 1 (stagnant/zero growth)
- Tiles Worked = 1: PHF (3H)
- Total Production = 2-2=+0F, 5H, 9C
- Building: Work Boat#1 (6 turns)
- Research: Hunting (6 turns)
Turn 7:
- Population: 1 (stagnant/zero growth)
- Tiles Worked = 1: PHF (3H)
- Total Production = 2-2=+0F, 5H, 9C
- Building: Work Boat#1 (5 turns)
- Research: Hunting (5 turns)
Turn 8:
- Population: 1 (stagnant/zero growth)
- Tiles Worked = 1: PHF (3H)
- Total Production = 2-2=+0F, 5H, 9C
- Building: Work Boat#1 (4 turns)
- Research: Hunting (4 turns)
Turn 9:
- Population: 1 (stagnant/zero growth)
- Tiles Worked = 1: PHF (3H)
- Total Production = 2-2=+0F, 5H, 9C
- Building: Work Boat#1 (3 turns)
- Research: Hunting (3 turns)
Turn 10:
- Population: 1 (stagnant/zero growth)
- Tiles Worked = 1: PHF (3H)
- Total Production = 2-2=+0F, 5H, 9C
- Building: Work Boat#1 (2 turns)
- Research: Hunting (2 turns)
Turn 11:
- Population: 1 (stagnant/zero growth)
- Tiles Worked = 1: PHF (3H)
- Total Production = 2-2=+0F, 5H, 9C
- Building: Work Boat#1 (1 turns)
- Research: Hunting (1 turns)
Turn 12:
+ Hunting Available
+ Set Research to Animal Husbandry
+ Work Boat#1 Available
+ Move WB#1 to Crab
+ Set Build to (complete) Warrior #2
+ Switch Worked Tile to Fur
- Population: 1 (11 turns to growth)
- Tiles Worked = 1: Fur (1F, 2H, 1C)
- Total Production = 3-2=+1F, 4H, 10C
- Building: Warrior#2 (3 turns)
- Research: Animal Husbandry (10 turns)
Turn 13:
+ Put Nets on Crabs
+ Switch Worked Tile to Crabs
- Population: 1 (3 turns to growth)
- Tiles Worked = 1: Crabs (4F, 3C)
- Total Production = 6-2=+4F, 2H, 12C
- Building: Warrior#2 (4 turns)
- Research: Animal Husbandry (7 turns)
Turn 14:
- Population: 1 (2 turns to growth)
- Tiles Worked = 1: Crabs (4F, 3C)
- Total Production = 6-2=+4F, 2H, 12C
- Building: Warrior#2 (3 turns)
- Research: Animal Husbandry (6 turns)
Turn 15:
- Population: 1 (1 turns to growth)
- Tiles Worked = 1: Crabs (4F, 3C)
- Total Production = 6-2=+4F, 2H, 12C
- Building: Warrior#2 (2 turns)
- Research: Animal Husbandry (5 turns)
Turn 16:
+ Beijing Grows to Pop 2
- Population: 2 (8 turns to growth)
- Tiles Worked = 2: Crabs (4F, 3C), Fur (1F, 2H, 1C)
- Total Production = 7-4=+3F, 2H, 13C
- Building: Warrior#2 (1 turns)
- Research: Animal Husbandry (4 turns)
Turn 17:
+ Warrior#2 Available (Fortify)
+ Set Build to Work Boat
+ Switch Worked Tiles to Crabs, Plains/Hill/Forest
- Population: 2 (10 turns to growth)
- Tiles Worked = 2: Crabs (4F, 3C), PHF (3H)
- Total Production = 6-4=+2F, 5H, 12C
- Building: Work Boat#2 (6 turns)
- Research: Animal Husbandry (3 turns)
Turn 18:
- Population: 2 (9 turns to growth)
- Tiles Worked = 2: Crabs (4F, 3C), PHF (3H)
- Total Production = 6-4=+2F, 5H, 12C
- Building: Work Boat#2 (5 turns)
- Research: Animal Husbandry (2 turns)
Turn 19:
- Population: 2 (8 turns to growth)
- Tiles Worked = 2: Crabs (4F, 3C), PHF (3H)
- Total Production = 6-4=+2F, 5H, 12C
- Building: Work Boat#2 (4 turns)
- Research: Animal Husbandry (1 turns)
Turn 20:
+ Animal Husbandry Available
+ Set Research to Writing
+ Switch Worked Tiles to Crab, Fur
- Population: 2 (5 turns to growth)
- Tiles Worked = 2: Crabs (4F, 3C), Fur (1F, 2H, 1C)
- Total Production = 7-4=+3F, 4H, 13C
- Building: Work Boat#2 (3 turns)
- Research: Writing (11 turns)
Turn 21:
- Population: 2 (4 turns to growth)
- Tiles Worked = 2: Crabs (4F, 3C), Fur (1F, 2H, 1C)
- Total Production = 7-4=+3F, 4H, 13C
- Building: Work Boat#2 (2 turns)
- Research: Writing (10 turns)
Turn 22:
- Population: 2 (3 turns to growth)
- Tiles Worked = 2: Crabs (4F, 3C), Fur (1F, 2H, 1C)
- Total Production = 7-4=+3F, 4H, 13C
- Building: Work Boat#2 (1 turns)
- Research: Writing (9 turns)
Turn 23:
+ Work Boat#2 Available
+ Move WB#2 to Crabs
+ Set Build to Warrior
+ Switch Worked Tiles to both crabs (only 1 has nets this turn)
- Population: 2 (1 turns to growth)
- Tiles Worked = 2: Net Crabs (4F, 3C), Raw Crabs (2F, 3C)
- Total Production = 8-4=+4F, 2H, 15C
- Building: Warrior#3 (8 turns)
- Research: Writing (7 turns)
Turn 24:
+ Beijing grows to Pop 3
+ Put Nets on remaining Crab Tile
+ Switch Worked Tiles to Crabs (x2), Fur
- Population: 3 (6 turns to growth)
- Tiles Worked = 3: Crabs 2(4F, 3C), Fur (1F, 2H, 1C)
- Total Production = 11-6=+5F, 4H, 16C
- Building: Warrior#3 (4 turns)
- Research: Writing (5 turns)
Turn 25:
- Population: 3 (5 turns to growth)
- Tiles Worked = 3: 2xCrabs 2(4F, 3C), Fur (1F, 2H, 1C)
- Total Production = 11-6=+5F, 4H, 16C
- Building: Warrior#3 (3 turns)
- Research: Writing (4 turns)
Turn 26:
+ Switch Worked Tiles to Crabs (x2), Coast
- Population: 3 (4 turns to growth)
- Tiles Worked = 3: Crabs 2(4F, 3C), Coast (1F, 3C)
- Total Production = 11-6=+5F, 2H, 18C
- Building: Warrior#3 (3 turns)
- Research: Writing (3 turns)
Turn 27:
+ Switch Worked Tiles to Crabs (x2), & Grass/Forest
- Population: 3 (2 turns to growth)
- Tiles Worked = 3: Crabs 2(4F, 3C), GF (1F, 2H)
- Total Production = 11-6=+5F, 3H, 15C
- Building: Warrior#3 (1 turns)
- Research: Writing (2 turns)
Turn 28:
+ Warrior#3 Available
+ Set Build to Work Boat#3 (for partial build)
+ Switch Worked Tiles to Crabs (x2), Coast
- Population: 3 (1 turns to growth)
- Tiles Worked = 3: Crabs 2(4F, 3C), Coast (1F, 3C)
- Total Production = 11-6=+5F, 2H, 18C
- Building: WB#3 (15 turns)
- Research: Writing (1 turns)
Turn 29:
+ Beijing grows to Pop 4 (max happy)
+ Writing Available
+ Set Research to Alphabet
+ Trade Open Borders to All (or NOT??? Early random DOW a problem. Please advise.)
+ Switch Worked Tiles to Crabs (x2), PHF (x2)
+ Switch Build to Library
- Population: 4 (14 turns to growth)
- Tiles Worked = 4: Crabs 2(4F, 3C), PHF 2(3H)
- Total Production = 10-8=+2F, 8H, 15C
- Building: Library (12 turns)
- Research: Alphabet (23 turns)
Turn 30:
- Population: 4 (13 turns to growth)
- Tiles Worked = 4: Crabs 2(4F, 3C), PHF 2(3H)
- Total Production = 10-8=+2F, 8H, 15C
- Building: Library (11 turns)
- Research: Alphabet (22 turns)
Turn 31:
- Population: 4 (12 turns to growth)
- Tiles Worked = 4: Crabs 2(4F, 3C), PHF 2(3H)
- Total Production = 10-8=+2F, 8H, 15C
- Building: Library (10 turns)
- Research: Alphabet (21 turns)
Turn 32:
- Population: 4 (11 turns to growth)
- Tiles Worked = 4: Crabs 2(4F, 3C), PHF 2(3H)
- Total Production = 10-8=+2F, 8H, 15C
- Building: Library (9 turns)
- Research: Alphabet (20 turns)
Turn 33:
- Population: 4 (10 turns to growth)
- Tiles Worked = 4: Crabs 2(4F, 3C), PHF 2(3H)
- Total Production = 10-8=+2F, 8H, 15C
- Building: Library (8 turns)
- Research: Alphabet (19 turns)
Turn 34:
- Population: 4 (9 turns to growth)
- Tiles Worked = 4: Crabs 2(4F, 3C), PHF 2(3H)
- Total Production = 10-8=+2F, 8H, 15C
- Building: Library (7 turns)
- Research: Alphabet (18 turns)
Turn 35:
+ Switch Worked Tiles to Crab (x1), PHF (x2), Stone
- Population: 4 (Starvation! 12-2=10)
- Tiles Worked = 4: Crab (4F, 3C), PHF 2(3H), Stone (3H)
- Total Production = 6-8=-2F, 11H, 12C
- Building: Library (4 turns)
- Research: Alphabet (21 turns)
Turn 36:
- Population: 4 (Starvation! 10-2=8)
- Tiles Worked = 4: Crab (4F, 3C), PHF 2(3H), Stone (3H)
- Total Production = 6-8=-2F, 11H, 12C
- Building: Library (3 turns)
- Research: Alphabet (20 turns)
Turn 37:
- Population: 4 (Starvation! 8-2=6)
- Tiles Worked = 4: Crab (4F, 3C), PHF 2(3H), Stone (3H)
- Total Production = 6-8=-2F, 11H, 12C
- Building: Library (2 turns)
- Research: Alphabet (19 turns)
Turn 38:
- Population: 4 (Starvation! 6-2=4)
- Tiles Worked = 4: Crab (4F, 3C), PHF 2(3H), Stone (3H)
- Total Production = 6-8=-2F, 11H, 12C
- Building: Library (1 turns)
- Research: Alphabet (18 turns)
Turn 39:
+ Library Available
+ Set Build to (complete) Work Boat (still has 2 hammers?)
+ Note: The new work boat is for exploration. Maybe warrior better to avoid DOW? Please advise.
+ Switch Worked Tiles to Crabs (x2), Coast (x2)
- Population: 4 (6 turns to growth)
- Tiles Worked = 4: Crab 2(4F, 3C), Coast 2(1F, 3C)
- Total Production = 12-8=+4F, 2H, 26C
- Building: Work Boat#3 (13 turns)
- Research: Alphabet (8 turns)
Turn 40:
- Population: 4 (5 turns to growth)
- Tiles Worked = 4: Crab 2(4F, 3C), Coast 2(1F, 3C)
- Total Production = 12-8=+4F, 2H, 26C
- Building: Work Boat#3 (12 turns)
- Research: Alphabet (7 turns)
Turn 41:
- Population: 4 (4 turns to growth)
- Tiles Worked = 4: Crab 2(4F, 3C), Coast 2(1F, 3C)
- Total Production = 12-8=+4F, 2H, 26C
- Building: Work Boat#3 (11 turns)
- Research: Alphabet (6 turns)
Turn 42:
- Population: 4 (3 turns to growth)
- Tiles Worked = 4: Crab 2(4F, 3C), Coast 2(1F, 3C)
- Total Production = 12-8=+4F, 2H, 26C
- Building: Work Boat#3 (10 turns)
- Research: Alphabet (5 turns)
Turn 43:
- Population: 4 (2 turns to growth)
- Tiles Worked = 4: Crab 2(4F, 3C), Coast 2(1F, 3C)
- Total Production = 12-8=+4F, 2H, 26C
- Building: Work Boat#3 (9 turns)
- Research: Alphabet (4 turns)
-------??????------Below is Projection only, but based on several test games-------------
Turn 44:
+ Switch Worked Tiles to Crab (x1), Coast (x3)
- Population: 4 (? turns to growth)
- Tiles Worked = 4: Crab 2(4F, 3C), Coast 2(1F, 3C)
- Total Production = 9-8=+1F, 2H, 26C
- Building: Work Boat#3 (8 turns)
- Research: Alphabet (3 turns)
Turn 45:
- Population: 4 (? turns to growth)
- Tiles Worked = 4: Crab 2(4F, 3C), Coast 2(1F, 3C)
- Total Production = 9-8=+1F, 2H, 26C
- Building: Work Boat#3 (7 turns)
- Research: Alphabet (2 turns)
Turn 46:
+ Switch Worked Tiles to ????? (to delay growth past happy cap)
- Population: 4 (? turns to growth)
- Tiles Worked = 4: Crab 2(4F, 3C), Coast 2(1F, 3C)
- Total Production = 9-8=+1F, 2H, 26C
- Building: Work Boat#3 (6 turns)
- Research: Alphabet (1 turns)
Turn 47:
+ Alphabet Available
- Population: 4 (? turns to growth)
- Tiles Worked = 4: Crab 2(4F, 3C), Coast 2(1F, 3C)
- Total Production = 9-8=+1F, 2H, 26C
- Building: Work Boat#3 (5 turns)
- Research: Drama? (X turns)
Turn 48:
+ TRADES: Give Writing to Get at least Wheel, Archery, Mysticism
Turn 49:
+ TRADES: Give Alphabet to Get Bronze Working, Masonry, Pottery, Polytheism, Sailing
Turn 50:
+ TRADES: Give Alphabet and/or other acquired techs to Get Iron Working (and/or perhaps to try for a third party DOW)