SGOTM 07 - Fifth Element

Alright, it's bad news, but we can probably survive this, although it may not be pretty.

I count 9 longbows within 3 turns of striking Beijing at this point. We have an ax, a spear, an archer, and two warriors in defense. One warrior can be upgraded to ax at a cost of 80 of our 110 gold, and another ax can be built in two turns. There is one turn left on the monastery.

We are currently 5 turns from paper. Construction can be had in 4 turns, and although both Frederick and Huayna have it, neither will trade it to us. I know it's a detour from our planned path, but I think it's a must have tech for this very reason. We need cats to defend against stacks that are superior in either technology or numbers. Cats are cheap to build, disposable, and in quantity, devastating to enemy stacks.

I'm not really happy that we allowed our military to be so weak for so long, although I understand the reasons for it, and have agreed with the strategy. Lesson learned there.

Washington may have been bribed into attacking, but I think it's more likely resource and space motivated on George's part, and we're the weakest target available.

There's only one civ who even shows a possibility to attack George, and that is Izzy. However, we don't have enough goodies to make it worth her while, and we probably don't want to start that sort of fight right now anyway.

With the obvious risk being that we get dogpiled, which we really can't do anything to influence now, I think we need to tough this one out on our own. So, this is what I recommend:

1. Switch research to construction.
2. Let monastery build complete, then axe, axe until construction is complete.
3. Upgrade warrior to axe only when longbow attack is imminent on the next turn
4. When construction arrives, cat, cat, cat and hunker down until we can buy peace.

Our happiness resources are going to be pillaged, starting with the silver next turn, and the furs after that. We're going to have to micromanage the citizens to make the best of what we've got.

Don't really see much more in the way of options. We just have to try to hold on the best we can until either we can take the offensive or buy ourselves a peace to rebuild.

Now for more scotch.
 
Ya think he read the post where I called him a pansy and a sissy? :eek:

I won't panic, but I AM going to flip George the bird and go to bed dreaming of Japanese Scotch and American perfidy! ;)
 
While we're picking up some cash, we should grab calendar now too. Getting Mono was probably a mistake. It's never needed and just counts against us for getting too advanced. Note: Don't trade for Theology, Divine Right, Horseback Riding, Music.
 
I see 11 longbows

I need to sleep on it, but I'm currently against a detour to construction. This war will hopefully be over before we can even build 2 cats. Also, 3 AI have construction, so we should be able to trade for it soon.
 
I was worried about that... but he wouldn't give us Monarchy for less than CoL & Lit, so I thought it best to go for everything we could get. Oh well...

EDIT: There are 11 LBs in the vacinity, but won't he have to keep at least two in NY?
 
This war will hopefully be over before we can even build 2 cats.

We can have 2 cats online in 9 turns. If the war is over before that, we're going to be unhappy campers, because it will mean we were conquered. Peace will not be possible for at least 10 turns.

I'm not too keen on stacking 5 axes, a spear, and an archer against 9+ longbows, and I'm really not willing to gamble this game on the hope that somebody will trade us construction.

That's my 2 yen, other opinions are always welcome.

EDIT: 9 turns is best case. It may take longer, depending on what gets pillaged.
 
Why not try it all: trade for gold, upgrade the warriors, research construction, get Izzy into the rumble, build cats... We might even try to trade for feudalism if it becomes possible. Why not?

Ya think it's worth trying to finish the monastery? Maybe we ought to go right into another axe...
 
Why not try it all: trade for gold, upgrade the warriors, research construction, get Izzy into the rumble, build cats... We might even try to trade for feudalism if it becomes possible. Why not?

Agree, let's do everything that's possible. Though I'd prefer not researching construction ourselves.
 
Repent viciuos, the end is nigh!!!
I'm not a player like WT, but i often have some intuition, and this one too was right.
Anyway...
Don't panic.
Finish that monastery, then an archer.
Promote immediately all our units to combat 1, but the archer to guerilla1 and put him on the marble with a warrior.
To not loose the fortify bonus, promote, then move the archer and warrior.
Then alternate axe/archer in production, promote right out of the barracks axe to C1 and archer to G1.
Max production, of course before our main production sites be pillaged or occupy by invaders.
Don't try strange (too expensive) strategies to try to bribe someone in a war that can be phony (for the bribed civ, i mean).
Izzy can be a good target, perhaps Lizzy too. Asoka?
HC can be, but he's at war with Alex, so better forget, same for Alex.

Detour on construction? NO, damn!!!
I sponsored a detour on Drama, but now that Asoka has CS we must go straight to Lib! (if we survive, of course).
Let's trade for cash to upgrade our warriors.
 
I saw this coming a long way back and it was inevitable. Anyways we should be ok. This war comes at the perfect time for us. Even 10 longbows will struggle with what we have on hand now.

If we can bring in another AI then we should be able to easily put this fire out. Lets not bring asoka in if at all possible as he looks like the PA target. Remind me again who exactly borders washington and on what sides?

Don't forget our UU isn't so far away either.
 
Asoka south-east, Elizabeth west, us north, from the top of my head.
 
Lets not bring asoka in if at all possible as he looks like the PA target. Remind me again who exactly borders washington and on what sides?

What could be better than sharing a war with our PA partner? We might even get him another city.

HC is south of Wash.
 
You only get a +1 usually from such a thing. Not game changing and will divert asokas meteoric rise up the tech path. Izzy is my choice if she's got a bit of border to work with.

That +1 will grow to +3 maybe 4. But that's not the point. We need 40 years of shared war or Defensive pact. Then there's the chance of another city or two for Asoka.

Anyway, he won't go for it, so the point is moot. We need to drag one AI into the war for several good reasons. 1) It could divert a stack 2) After the war, we need someone that Wash hates more than us.

Let's just play 1 turn:

1) trade CoL to Izzy. CS should get us a war ally and maybe tech and/or cash from her next turn
2) put 1 more turn into the cottage, there's a good chance that the longbows will be lured toward the worker and leave the silver.
3) Upgrade 1 warrior
4) leave monastery in queue, add archer. (We still get an archer next turn)
5) Upgrade current archer to hill defense. We don't have enough military to try to defend 2 tiles. The marble is probably lost. If you guys really want to try to defend a 2nd tile, the stone is probably better. The marble can be attacked by the entire stack directly from NY.
6) Stay on paper
 
Argh... at least he's attacking us with defencive units. I just worry that this will put a dent in our SR timeline. At the least, we might be able to gt a potential another city. All this has been said. :rolleyes: I'll have time to check the save tomorrow. One more turn as planned sounds ok, tho.
 
Welp. Glad we started building defense. :) From my test games it was pretty much a sure thing we would be decced eventually. That it was from a civ with no metal is at least one lucky break.

I agree that we need to get a 2nd civ involved quickly to take some heat off. If we can get Isabella and/or Elizabeth involved that would be great. I remember Elizabeth being considered for alliance, but if we get Isabella in and she takes both of Washington's cities with our help , how does she look as a possible partner? Not sure how likely it is to take a Longbow defended city/capital without Macemen or a Catapult stack though.

Heh, I just finally catch up on the discussion (working on weekends makes it fun keeping up with you guys - not complaining though, I'm learning a lot) and then we get a whole new turn to the discussion. :D
 
I'm not thinking about taking a city. We want peace again in 10 (or is 15?) turns.

I don't think Wash really wanted this war. He will apologize and we'll get him back to Cautious.
 
just messed around and built out a world with what we've got more or less vs 10 longbows. We won't hold with what we have, but tack on just 3 more archers with city defense and he'll fold up. 3 archers and some purchased upgraded axes to mop up duty and we'll push him back out of the border. He is more intent on pillaging than taking our city. Found 10 turns later most everything is wiped off the map. Going to probably need to budget in another worker to rebuilt a bit faster.
 
just messed around and built out a world with what we've got more or less vs 10 longbows. We won't hold with what we have, but tack on just 3 more archers with city defense and he'll fold up. 3 archers and some purchased upgraded axes to mop up duty and we'll push him back out of the border. He is more intent on pillaging than taking our city. Found 10 turns later most everything is wiped off the map. Going to probably need to budget in another worker to rebuilt a bit faster.

I couldn't agree more. That is almost exactly what I would have written, but I wanted to focus on just 1 turn. I'm glad you ran a test to put something behind this plan.

Oh one thing, use Hills Defense instead of City Defense in case we want to defend other non-city hills later as we try to re-build.
 
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