SGOTM 07 - The Real Ms. Beyond

Oooh, great work Kodii. That was some nice diplomatic manoevering there.

Plans anyone?

To get a PA we need 40 turns of defensive pact, so let's keep track of when we sign it and when the PA should be available.

To win this we need a sizable military force to "slow down" other spaceships so keep this in mind.

Asoka may want to go back to FR and cancel the DP. To stop this we can give (sell) him democracy, wait for him to adopt US and copy him.

I can take a turn after Ruff Hi.
 
To stop this we can give (sell) him democracy, wait for him to adopt US and copy him.
He already has Democracy and will probably convert after he is out of Anarchy from converting to Pacifism.
 
very well done ... nice trading to set that up and getting pacifism for free to boot! Do we have a roster?
 
Good turns and especially nice to see the game moving again.

I hope the next 40 turns will be 'slightly boring' hoping no one force us to break the DP (Asoka not liking us enough or deciding to go to war come to mind).

We will have to think about how we procede from the (hopefully) PA with Asoka.
Do we want to get him a bigger territory (reveange on GW come to mind first :)), but more likely how do we manage to deal with the bigger AIs from the other side of the planet (Saladin mainly).
 
Our roster in is alphabetical order starting with ruff:

ruff_hi [UP]
sooooo [on deck]
Swiss Pauli
chmoosi
Compromise
Jabah
Kodii [just played]
 
I have a plane flight tonight - will try and save some battery power to take a look at the game and form a plan.
 
Well, my 2nd battery was flat - stupid battery. Looked at it on the train this morning ...

I took a look at the save and we should be ready to sign a PA with India by turn 211 (current turn plus 40). I looked at the PA techs (Facism - 6 techs away, didn't bother counting the turns) or Communism (3 techs away (Liberalism, ScMethod, Communism ... 7+11+16 = 34). We have a Great Scientist that will add 1551 beakers to ScMethod so we can actually get their quicker than the 34 turns ... not sure why, but we can. Our city looks very nice, very nice indeed.

sgotm70096gb2.jpg


I would suggest that you crack open the HOF mod and turn on the 'display turn' so that you can see the turn on the main screen. Note the 'flag.

We currently have 4 forests so I don't propose we chop any. However, the tile 1N of our city (plains farm) looks a bit weak. How about we change that to a workshop (-2F, +?Hs).

Buildings we can build: grocer, 2xMonestories (Jewish, Conf), Jail, Market, Bank, Walls, Castle (in my preferred order).
Tech: Liberalism, ScMethod, Communism
Worker Actions: Unknown
Builds: A few defensive units, but mainly buildings
Great Scientist: Settle

Other?
 
Small correction : We 'have' 6 forrests, don't forget the forrested deer and the forrested furs (I don't think GW had cut the trees).
But basically it means the same, don't touch the trees :).

And what ever you do, don't fortify the GS (even if there is not a lot of chance to forget it too long with our glorious 1 city and less than 10 units to manage). Any reason not to use him right now to save 'unit maintenance' (research won't decay that fast)

edit / added : As long as we are in pacifism+caste, I would get as many scientist as possible (stop growing if unhealthy, or buy/trade/build health improvement), which means stop working 2 or 3 forrests [and also all the 0 food/high production if we consider that we don't need high production for now (I do, but not sure we all do)]

In the building only grocer (health) is needed IMHO
- Monastries, ScMe is too close now
- Jail is not needed (basic C4 not BtS) since happy is not a pb.
- market/bank/WS : probably useless (will multiply our 6 or so gpt)
- wall/castle : are they needed with our culture ? (since C4 no BtS, no use for anything else) and soon obsolete ?

Jabah

PS - Comments made from the look at the thread and picture not the actual save, so I might have missed some obvious points :)
 
Small correction : We 'have' 6 forrests, don't forget the forrested deer and the forrested furs (I don't think GW had cut the trees).
But basically it means the same, don't touch the trees :).
I wasn't counting those 2 as they aren't ours. Actually, only 1 in our BFC as one of them looks like a town.

edit / added : As long as we are in pacifism+caste, I would get as many scientist as possible (stop growing if unhealthy, or buy/trade/build health improvement), which means stop working 2 or 3 forrests [and also all the 0 food/high production if we consider that we don't need high production for now (I do, but not sure we all do)]
Totally agree - good point.
 
The deer is ours (but the forrest is hard to see without pointing the mouse there)
And even if that furs are not ours, the forrest does count for the health bonus (I think, but easy to check). Anyway they WILL be ours soon :)
 
Anyway they WILL be ours soon :)
Ahh - you're right, you're right. And I totally agree re 'they will be ours soon'. Washington should be expecting some whip-asss coming his way!
 
I do not believe we get any health bonus from a Grocer, which is why I hesitated to build any other buildings.
 
sure - but what do we build? Army units that will soon be obsolete or just straight research? I think a grocer (assuming India will give us excess resources soon) and then some defensive units (maybe up until unit cost is an issue) and then research.
 
I think we should base our tactics on the assumption that we will declare war in 40 turns. We are competing against other teams here, not just other AIs. For that reason I think we need to get Asoka as much land as possible as quickly as possible. So military is still good even if it will obsolete. Even catapults will speed up Asoka's sieges. So I'd say build cats and muskets.

I'm fine with bulbing Sci Meth.

Civcs-wise, why emanicpation Kodii? The only reason that caste+pacifism is no good for us is because we're working useless tiles! We should hire 4 specialists and starve back down to our health limit. Really, working grass forests and plains farms when in pacifism and over the health cap is a bit silly.

I think a revolt to US+Free Market sounds good.
 
I don't have access to civ until tomorrow night. I'll take a good long look at the game re civics, city size, etc and post my game plan ... planning to play late Sat or early Sun.

Good observation Sooooo - Military build-up seems like it is a good idea. Washington only has longbows ... lots of them but only LBows.
 
Ok, sorry - RL took off and will probably be very similar for me Sunday. I've taken a look at the save and I think my set should be ...

current civics: HR, Bur, CS, Decent, Pacifism
proposed civics: Rep, Bur, CS, Merc or Free Market, Pacifism

Any suggestions on which would be stronger for us ... Merc or Free Market? Merc will be +1 scientist (6 beakers?) while FM would be +1 trade route (approx 8 which is a straight convert to beakers. So, FM looks better.

Current Tiles: we are running max food. 4 food extra and getting 256 beakers (lib in 7)
Suggested Tiles: Hire 5 scientists, stagnant growth, 302 beakers (lib in 6)

Worker Actions: I'm planning on changing the plains farm to a workshop.

Builds: Musketmen, cats and grocer (future health benefit - might not even do this).

Washington has 11 longbows in NY and I want to be in a position kill this little squirt as soon as possible.

Tech: towards PA - 30 turns at current tech rate.

Play Duration: ??? totally not sure on this? 15 or 30 or the full 40?

I expect to play with the above guidelines early Monday morning.
 
40t might be a bit long, and there should be some events that might need reporting for some input.

Working tiles, if we are building troops in preparating for war, we might want to work the stone/marble and high production/no food tiles instead of having 1 or 2 extra scientists.
 
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