Jabah
Emperor
I am used to my file, so I will keep playing with it a bit, but yours has some extra interesting things.
[on mine, on T(n) you select the tile you will be working and you have the added value on T(n+1)]
On the attached new version (which take into account our new situation), I have tried several version up to T30-T31
- test1 : 2WB fast
- test2 (&3): 1WB fast
- test4 : worker first
- ruff_str : 0WB (ie ruff last idea)
All with barracks and then archers (up to 3)
The best seems to be 1WB only (even with 2 carbs netted, I was using both only a few turns), with the strategy, max food to S2, max prod to WB, max food to S4 then max prod.
With that we have
- WB done T13 (crab T14)
- barrackT23
- archers T27, T29 (T32)
Then I thing WB2 and worker OR worker only first? (depending on lots of things)
In all these tests, I stop growth at size4, but of course if we manage to trade crab for happy, we need to improve
Jabah
[on mine, on T(n) you select the tile you will be working and you have the added value on T(n+1)]
On the attached new version (which take into account our new situation), I have tried several version up to T30-T31
- test1 : 2WB fast
- test2 (&3): 1WB fast
- test4 : worker first
- ruff_str : 0WB (ie ruff last idea)
All with barracks and then archers (up to 3)
The best seems to be 1WB only (even with 2 carbs netted, I was using both only a few turns), with the strategy, max food to S2, max prod to WB, max food to S4 then max prod.
With that we have
- WB done T13 (crab T14)
- barrackT23
- archers T27, T29 (T32)
Then I thing WB2 and worker OR worker only first? (depending on lots of things)
In all these tests, I stop growth at size4, but of course if we manage to trade crab for happy, we need to improve

Jabah