Yamps
Deity
I'd suggest priorities for the worker would be #2 Farm (2E of city), then road Sheep.
I would say we should road the sheep first for the health. We should grow as fast as possible. NE first, aqueduct second like Melior said.
Revolt straight away to Beurocracy + Caste (1 turn).
That said, are we going to even use Caste for a while ? I've almost never used it in any of my games because I can usually have as many specialists as I'm comfortable using anyway, and its a higher upkeep to Slavery and we can't hurry production anymore.
We'll be using many scientists, don't worry.
We won't use so much production tiles after the NE, at least not right away. Our city will grow too, we'll have a lot of specialists. Is it worth building a Temple after the Aqueduct (culture handy, but primarily for a Priest). I'm a big fan of Monastery's as well (culture v.handy at this point, and +10% science will be quite big for our city). But of course National Epic to make our +17 GP +34 would be marvelous (does it work like that ? or is it +100% to a base value?)
All multipliers in the game are additive. This means that if we have 100% from NE and then 100% from Pacifism we get an increase of 200%. 100% base +200% would give 17*3=51 GP per turn. We'll have much greater base GP production than 17 very soon, too.
Those buildings are fine and we'll build them. The tile usage is what matters. Imagine sth like this after the NE: (or right away maybe ?)
Scientists instead of artists of course and more people on the grassland farms for more specialists. Note the base production: 15
, that's just fine. At some point, marble tile can be dropped too and another scientist hired.1N Farm - it actually can come in handy now and again, because its better than using a forest when we are trying to maximise production + growth in the city. Forest would be better long term, but I say only raze when our worker has no priorities left (which I see as Farm, Sheep, Cow, Iron ... a good 20 turns or so away at least).
We shouldn't be working any forests. That farm should go for health reasons. We don't need to chop a forest right away, but that's going to happen eventually.
I'm also on a very steep learning curve here (and trying to remember 4-5 forum pages of notes and ideas every turn is hard!).
Well, I'm writing things down.
Yeah, this game sure gives a steep learning curve. I'm very happy to be a part of this. 
P.S. Imagine what it must be like in the Murky Waters team. They have posted 3 times more than we did.





as Melior suggested.
Bah, there is Fred too as a PA partner if everything else fails.