Okay, here is what happened next:
T3 (T100)
Alex made a trade offer: HR + 30

for Currency. There was no reason to accept that so I declined.
Izzy made a demand to stop trading with Liz, I declined that too. That gave a -1 hit with Izzy but Liz would've had a much worse response if I'd accepted that. I mentioned that Liz is Izzy's "bitter enemy". Maybe there are some differences with "worst enemy", but this could just be a figure of speech. Izzy was at +3 and that dropped to +2, still cautious.
T4 (T101)
Asoka asked for help, CS. Well, sorry Asoka, it's no rose garden over here.
This dropped relations to +1, from pleased to cautious.
At this point I realized that there is a
road on the ex farm tile. However, we can't destroy roads in our land. That will reduce the forest growth probability. Oh, well, that was a small chance anyway.
T5 (T102)
Asoka demanded again! He wanted us to stop trading with Alex. Another bitter enemy trading too much.

Well, no again. That dropped him to cautious on 0.
NE was built, started Monastery.
Liz build the Sistine Chapel and discovered Philosophy! She has discovered that knowing Drama, nobody has CS but us yet.
T8 (T105)
GA was born with 15 % chances. First missionary was built and send towards JC. Philosophy discovered!
I've made a break here.
Here is the current situation:
Relations
You can tell by the "none" mark who is the leader on the columns. They go in the same order as in the rows. (From left to right: Fred, Wash, JC, Asoka...) JC dropped from 5 to 4, Asoka is at only 0 now. Qin isn't pleased anymore, bonuses melt. Well, things will change after Judaism. Izzy isn't sending missionaries, we can't wait for that.
Trading
I haven't made any new trades and I recommend not to trade yet. Liz will be racing for Liberalism, we should avoid trading CS (needed for Paper) as long as possible. Other civs could join the race, too. Let's also wait with Philosophy trading. Waiting is not a problem now. There is only Feudalism, MC and Compass to get right now. We have CS and Philosophy on all civs, we should wait to get the most from our advantage.
Higher half:
Lower half:
City
Second missionary will be built in 2 turns. I'm doing some MM every turn. For example, I've hired 4 scientist at this point because the missionary won't be finished sooner if I use the mines. Farm will be done in 2 turns, then the Cows are in order. After the missionary, aqueduct will be built too so there will be no health problems. We are losing -1

at the moment, but this will go away when the GA gets settled. Music can be researched in 4 turns so no tech bulbing and there is no need to upset Washington and Liz with a culture bomb. Settled GA will bring 3

+ 3

+ 12

. We were unlucky with the GA, but these numbers are very good too.
Power graph
I think that our power is fine for now. We should consider disbanding a warrior a bit later and build a stronger unit instead, continent exploring is almost done. Although, we could just use him as a sentry. Scout is in Madrid, looking for missionaries at the moment.
Exploration and some diplomatic issues
Capac has a city we haven't been to because of closed borders. I'm keeping the borders closed because of Washington, Capac is his "bitter enemy". He is only at +2 with us and that will drop even more when we adopt Judaism. If he closes borders, we'll be boxed in. We would need a galley in that case to reach other civs, let's try to avoid that.
Game play
I've set research to paper, it will be done in 4-5 turns. Our two missionaries will both reach Roman cities in about 7 turns. Now, do you want me to stop or to play this converting business through?
P.S. How do you copy the Event log? There are things there not stated in the autolog file. (SGOTM07.txt)