Ankka
Deity
- Joined
- Oct 5, 2001
- Messages
- 7,306
Wining
Spoiler :We are doing very well, but there is still time for the "Wooden Spoon"Let's keep the good job and plan things right. I think this is optimal: rushing to Liberalism and Military tradition, avoiding war and signing a DP first. If we don't research MT first, our target civ will possibly sign DP with someone else.
After 40 turns of DP, we sign PA. Then, we can go bonk some heads for domination, or reach Space, the final frontier.Diplo isn't a likely win. However, a slight detour a bit later for the UN would be wise. We don't want to lose the game because of some bad diplomatic luck.
I agree, there's really no other way.
Economy
Spoiler :I disagree with wonder building at this point. We don't really need wonders now.
HG. It isn't likely at all that we can get this, especially now when we are building defensive forces. Even if we could, that's simply too much hammers for only one health.
Colosus. We are only going to use the crabs IMO. That's only 2 commerce, we don't need that.
Hagia Sophia. Workers +50%, not important. Engineer points? Ok, but priests for settling are better and we will have the forge for a GE, with Pyramids. Btw, Castles don't give +1 trade route in vanilla, AFAIK.
Our strength will come from GP settling (SSE) and Pacifism. This is a killer.
I think building wonders will always be useful when there's nothing else to build. Even if we fail to grab the wonder we get cash.
Axemen upgrade to maces, don't they? We'll always have extra cash to spare, upgrades won't be a problem.Units
Spoiler :How many units do we intend to built right now? I don't think we can afford too much units if we want to be first to Liberalism and use Pacifism. I'm for minimal defensive forces, no expeditionary stacks. In my 2 test games, only 6 military units were enough to stay out of wars before DP.
I also suggest we take it easy with axeman. They are fine now, but not good in medieval ages. Archers are better, we can upgrade them to LB if a need comes. Also, maybe one spear for now.
oh that's why they always upgrade almost every unit they have on one turn! Good to know.Asoka helping (If Alex attacks him)
Spoiler :Like I've said, I'm not for direct conflict with Alex, no expeditionary stacks. However, if gifting units causes no penalties, it would be wise to gift our old units. It is expensive to upgrade, we should do that if an emergency arrives. We could build new units and gift old units. AI's upgrade them for virtually nothing (AI unit upgrade cost 5%).
Yeah, boats aren't something we'll ever need, I suppose. Unless we get an ally on the other continent (is this continents?), and they desperately need military help to end the game faster. WFYABTA too shouldn't be an issue, especially after we get an ally. We aren't going to ally with a neighbor (I hope), so we should keep just good enough relations to have them as a buffer.Tech path
Spoiler :Acidsatyr ignored WFYBTA but he didn't trade later, rushing for space. However, if we choose domination, we will have to do more trades. I'm for a cautious approach, let's choose our techs.
Drama. we need that, Acid didn't. Let's research that
Music. This could be a dangerous detour for know, Liberalism is more important. Liz will be going for that probably very fast. We can live without that GA. Besides, our culture is actually becoming a problem. It's at +29 now and our borders will expand on the next turn. Washington and LIz won't be pleased when we press them.We can expect some culture rising too.
COL. I think that most civs won't have it, it will have fine trading value.
Optics. This can wait too, they will sail to us and we can get maps with trade.
Let's keep the good job and plan things right. I think this is optimal: rushing to Liberalism and Military tradition, avoiding war and signing a DP first. If we don't research MT first, our target civ will possibly sign DP with someone else.
We can expect some culture rising too. 