Plan to play in about three hours and pause for discussion no later than when Philosophy and GP come in.
Plan sounds good.
I want to credit some of the good ideas I've read this morning:
make the academy next
researching Philosophy next
having the chance for GM/GS to be used for either Paper/Education
hook silver and have it spare so that AI's can demand it
grow cottages
gift MC to Julius
save CS for when we can get vital techs, Machinery/Compass/(Optics?)
don't get Feudalism so we can build archers
prioritise harbour
That's the plan.
I wonder if we can include the number of accumulated turns of shared war into our progress tracking. So at any point we can look up how many turns of shared war we have had with the different civs.
Gator, now that war has broken out, please give us an update on the requests Im likely to receive. Comments on our best responses would be appreciated.
Yes, things look very good indeed!Matters seem to be proceeding as anticipated.
I think it would be a great idea. I think we could also hire a Scientist after the next turn when we grow to size 14.FOR DISCUSSION:
Shouldnt we go ahead and revolt to Pacifism this turn?
Yes, I think this would be a good idea. Let's see what is on the other continent and start some Hinduism there once we have seen what we need to see. Let's hope for some good trading opportunities.Should we build a missionary to man our caravel, explore, and possibly convert?
We could gift it to Washington. I think once we have Astronomy and see what trade deals are available on the other continent. Then we may want to trade it there for health or happiness?Should we gift silver to Wash or Lizzie to help eventually get one of them engaged in our wars?
Don't really see why as I don't think we would want him as a PA partner. UInless one of our allies needs some help?Do we want Toku fighting (or pretending to) Kublai?
Do we want to start fighting ourselves, and, if so, against whom and with what units (we can upgrade or build)?
How about if we build a windmill on the plains hill NE of Beijing?What to do with our workers?
How can we get Asoka to betray Issy?
Have a tech available to bribe them back into war.Whats the likelihood of (and our response to) our allies signing peace treaties?
Yes, I think you are correct. He cannot get to us except by boat as he has no Open Borders with Washington. They aren't likely to sign anything soon either as they are annoyed with one another.Anticipate that HC will declare, probably on us, soon if JT's code breaking is valid, but not sure what the implications are.
OK. What stopping point shall we use?I can play through Friday morning, so I'd like to have marching orders in 24 hours if you'd have me to continue for additional turns.
How about if we build a windmill on the plains hill NE of Beijing?
Have a tech available to bribe them back into war.
Who is our most likely candidate for a PA at this point?
Do we want to start trading preferentially with this civ (or civs)?
OK. What stopping point shall we use?
Some other things. Shall we upgrade our Archers to Cho-Ko-Nu's? They cost 125 Gold each.
If we are going to Pacifism, do we need to keep our Warrior?
Shall we trade for Feudalism with Julius. He could probably use CS and Machinery? Fred wants Philosophy plus 360 Gold, curmudgeon...![]()
Looking at the graphs, I think you're right.I'd say Asoka is the hands down favorite. He's a big GNP leader and has respectable hammer output. After we get Liberalism, we can trade more freely with him.
No to Feudalism. We need to avoid it so that if we get a GM, he can bulb Printing Press rather than Guilds.
Cactus Pete said:FOR DISCUSSION:
Shouldnt we go ahead and revolt to Pacifism this turn?
Should we build a missionary to man our caravel, explore, and possibly convert?
Indeed, what should we try to accomplish with the group of civs on the other land mass?
Should we gift silver to Wash or Lizzie to help eventually get one of them engaged in our wars?
Do we want Toku fighting (or pretending to) Kublai?
Do we want to start fighting ourselves, and, if so, against whom and with what units (we can upgrade or build)?
What to do with our workers?
How can we get Asoka to betray Issy?
Whats the likelihood of (and our response to) our allies signing peace treaties?
Anticipate that HC will declare, probably on us, soon if JT's code breaking is valid, but not sure what the implications are.
One question I have is what happened to our fur camp? Did someone pillage? I have no idea. I have been oblivious. Logically, one of Issy's units must have done it, but I do not recall one in the area or a red-letter warning appearing. Could it be a bug?Anyway, our workers need to rebuild it ASAP. Next turn, then the windmill. And I'd like to see all of our cottages worked at Pop14, rather than the two coastal tiles. It's a short-term vs. long-term trade off. Are you sure about this? We're looking to get to Communism as early as turn 130 now. Is getting there a few turns quicker perhaps worth a little slower tech rate thereafter?
I think a pretty good case can be made for revolting to Pacifism now. This seems to be the concensus -- Pacifism now, and no missionary on the caravel.
We are going to need to get our stone back from Asoka soon. We can trade him marble or silver to keep the incense. Won't need stone until we're ready to build Oxford. Conceivably we might need marble to get horses at some much later point and there might be a good trade for silver a bit sooner (either for dyes or even a food resource from the other continent), so I'm inclined to hold off on resource trading for now.
Gifting bronze to Toku and bribing him to fight Kublai sounds good. It should help Julius or Asoka capture his cities faster. I'm fine with getting Toku to go to war with Kublai, but I have no "bronze" to gift him and he wants CS. Do we want to offer that? (As for our own fighting, the most important thing is to get a 10XP unit so we can build the HE. Maybe we should upgrade an archer or two and send them to Germany/Rome and try to pick off wounded Spanish/Mongol units. If we stay in allied territory, we will have the movement advantage. Also bear in mind as you're fighting that the order the AI are listed on the tech trading screen is the same as their play order. Knowing this can sometimes help you keep your units in your allies stack. Will definitely upgrade an archer and send south immediately for experience. I'm debating whether it would be better to upgrade and immediately send a second archer or to build a mace and have him follow behind (rather have him against the Mongol UU). Comments?QUOTE]
Thinking a bit ahead . . . If we are going to try to win via Domination, then Mongol territory would be the ideal initial conquest, as it is farthest away. Therefore, perhaps we should continue to send units south to help fight Kublai and to try to get his cities into Asoka's hands, ideally with the last one falling on turn 40 of our shared war.
I haven't really followed the discussion lately so I have a question. What is the reason behind switching to Caste System? We can already hire two scientists because of the Library and with Oxford we can hire 5 in total. Wouldn't it be more flexible to stay in Slavery thus allowing us to whip units for emergencies and maybe whip the University. Right now focus is on growing Beijing and that means having few scientists and by the time that we are ready to hire more scientists we most likely have Oxford.
It's a short-term vs. long-term trade off. Are you sure about this? We're looking to get to Communism as early as turn 130 now. Is getting there a few turns quicker perhaps worth a little slower tech rate thereafter?
I'm fine with getting Toku to go to war with Kublai, but I have no "bronze" to gift him and he wants CS. Do we want to offer that?
I'm debating whether it would be better to upgrade and immediately send a second archer or to build a mace and have him follow behind (rather have him against the Mongol UU). Comments?
Good argument. We can switch to both Pacifism and Slavery with only one turn of revolution. Caste System does offer flexibility in the number and type of specialists being run. Like to hear some other voices on this before I play again -- tentatively in about 9 hours.
If we start working the cottages now, Okay, moving citizens onto cottages.
OK, copper then. What are you trying to tell me? Can't think of a good reason to give Toku CS right now, unless he demands it.
If we keep our units near German/Roman cities We can certainly go there first and see what's moving about, but Issy, and perhaps Kublai as well, may have retreated into their cities by now., we can probably just pick off wounded enemy units and not have to worry about fighting full strength Keshiks. No harm building a mace per se but don't we have other things to build first? A workboat for whales? More MPs? If we we send one upgraded archer south now, we will be at our happiness cap next turnWas going to delay caravel one turn to build another archer.. We need to make sure we keep the happiness cap growing at least as fast as our growing population, and we are going to be tied up building the university and Oxford for a while. So maybe we need caravel - workboat - archer - archer - archer - etc until we can start the university. I'm concerned that if Julius and Asoka are not winning in the south, they will make peace and thwart plans to take southern cities first, not to mention making Kublai more difficult to deal with long term. Thinking a mace and a chok to go with our cat (en route) might allow us to effect the outcome in addition to gaining experience.
Fred's probably right. Being able to run 5 scientists is plenty. I can't see any reason to run merchants or artists. Slavery might be good for whipping the university.
What are you trying to tell me?
ShannonCT said:If we start working the cottages now, they will be worth 3 commerce by the time we get the 125% beaker bonus from university/Oxford. The longer we wait to grow them, the bigger the long term loss. In the short term, what is the loss? Working three coastal tiles instead of three cottages gives a loss of 6 base commerce per turn for 10 turns. 60*1.5*1.75=157.5. That's about 1 turn's worth of beakers. So at worst, it delays Communism by 1 turn. I think the better option is to work the coastal tiles AND all of the cottages by growing as quickly as possible. After the caravel is finished, stop working the stone and marble and work the highest food/commerce tiles. When we're at Pop18, we can work everything (but the two hill forests) and won't have to worry about trade-offs.
I'm suggesting that if we want to get Toku to declare on Kublai, we should give him some metal (copper). He wont be very aggressive without it. Better than giving him CS to declare war would be to give him Construction and whatever else it takes to get him to declare. I think we may need to wipe out Toku later so we'd better not let him get too advanced.Are you saying that Toku would be more easily bribed into war if he has a metal (if so, had no idea that was a consideration) or are you saying that he would be more likely to venture south if we gift a metal?
As far as building a maceman to help with the war, there's a tradeoff. We need cheap units to act as MPs and we need a workboat. And we should expect Education to be completed in ~10 turns. So if you can build a maceman while still giving us enough MPs to grow to at least Pop18 while we build the university and Oxford, go for it.