The-Hawk
Old Original Geezer
Would it be better to leave sailing and just go masonry/construction immediately?:
My only reason for leaving sailing here was there are only two turns left and I didn't want to lose beakers. However, Mason/Constr has the advantage of earlier cats and probably is fast enough to avoid beaker loss. So delaying sailing is fine by me.
Misotu said:We are currently building a warrior in Hari. I assume we switch back to barracks temporarily, wait for copper and Hari to be hooked up and then switch back to what will now be a spearman, to finish him before cats are on-line?
I'm OK either way. The warrior can be an MP in a new or captured city. Or fog bust.
Misotu said:Until Hari can build cats, I think we should micro-manage the city to run 3 science specialists as often as we can. Should be able to shave at least a couple of turns off the great scientist, the spear will still build, and we only have 3 useful tiles to work in Hari anyway, so I don't think we're desperate for that 4th population immediately. If we do that, the GS will be born on or very soon after we get construction, research rate will drop when 3rd city is founded - if it's within a turn or so we might just keep those 2 scientists going to get the academy? - especially if it speeds IW, massive production boost in 3rd city.
I'm OK with getting the Academy done. It really won't cost too much time.
Misotu said:Do we max growth or research or production in Yas?
Production. Yas needs to build units quickly, especially if we let Hari pop a GS. I think Confus can wait.
Misotu said:You're suggesting a couple of axes initially, presumably for the choke-point. Then we can use the warrior to break the FoW to ensure our workers are safe in the ivory area and subsequently as third city garrison.
I would leave a spear back at the homeland. Seems unlikely that Shaka has sailing, but if he does, a Galley with a couple of chariots could ruin our day.
erikthecelt said:My thinking on the war with Shaka was to get in early, it sounds like we are going to give him time to develop and establish his production.
That's certainly not my intent. I want to get at him asap. However, I am skeptical we can kill him with a handful of axemen. Capturing his out cities is not sufficient, his capital is the prize. I would intend to finish him in one war.
erikthecelt said:Spears are a must as the BTS AI seems to love building lots of horse units.
Sorry, I oversimplified in sketching out my plan. We certainly need a couple of spears to join our armies. I like using spears as MPs as well (I hate archers). If Shaka wanders a chariot near a captured city we want to kill it before it pillages, not wait for it to attack an archer in the city.
erikthecelt said:We have lots ot trees ready to be chopped, do we want to chop a settler? We can finish the warrior in Hari as mp for the new city.
We had better save some gold in case of tragic events. We don't want to lose the gold or copper mines for want of 10g.
I think we should save the trees in case we are in a wonder race. Not worth the chops to speed the settler. I agree on keeping some gold for a rainy day... I also HATE random events, usually turn them off.
erikthecelt said:New City produces 3 per turn after pasture.
various said:Consensus against 3rd city.
Obviously I'm in the minority (maybe a minority of one ) on third city site. IMHO 1W of cows is easily superior (short and long term) to 1N or 1NW. 1W brings 6 at pop 2 (not 3 ). It will produce 9 once we have IW and can get the phants online.
However, Erik's point on Yas' overwhelming prod advantage is good. The 7 turns to build a settler might be better served creating a couple of units. I don't agree it will take long to make city 3 productive though... once we have construction (which is shortly after the city is founded) it can build cats. It does not need to be roaded. We only need to pasture the cows and mine the hill and the city is off and running.
Anyhow, I'm OK with waiting on city 3 and letting Yas build units only. But I still want more debate on it's eventual location. Later in the game, a site with 14 cottages is going to feel pretty good.