SGOTM 09 - Xteam

Don't see any evidence of a screw up, but without a save posted in the thread (not at central) can't be absolutely sure. (But I wouldn't worry about it.) Looks to me like we need another warrior move onto the forested hill to determine best site for western city. (BTW, good call on CoL before Math.)
 
@Shannon: I'm keeping the mining inc argument vs SP/Environmentalism argument in mind and I agree that it's not "definitely" the best strategy yet, however it "almost always" is the best strategy so we should do what we can to prepare for it in a way that won't rule out adopting an alternative strategy later.
 
Judging by other teams progress there's not an immediate rush for my turnset however I'd like to start solidifying the plan in my mind.

I see two obvious end points for my turnset.
CoL or the Airship. I'm happy playing to either.

An important pause/discussion point would be if the AI teched alphabet or CoL?

The settler just built, do we use it to block off Hamm (that seems to be the consensus), do we send our next settler after that down to block Joao? Please don't under-estimate his ability to rex, even on Monarch.
We need to keep a unit in the area to stop a barb city spawning as we're probably not at a stage yet where we want to have to devote hammers to enough axes to clear a city out.

What shall we do to get ourselves some cash? (I'm sad that there is no ToA to put hammers into)
A library chop/whip overflow for the 50% production bonus we get on that building is now probably our most efficient source of money.
 
I editted the test save Fred posted to match the terrain around the sites we want to settle, and to correct some small inconsistencies in our cities. I haven't had a chance to practice worker moves or city builds, but will start doing so.

PK, maybe we should try to get some cash from library overflow in Delphi. It looks like Athens and Piraeus will get a library too quickly to have choppers in place. We might want to wait for Math.
 

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A whip/chop overflow in a city not connected to the road network so that we can deposit the hammers into a warrior (to maximise the cash gained) would be best I think (just doing the mental math)
Unfortunately I'm pretty weak on slavery mechanics though so hopefully one of you can confirm or deny that.

We could pillage a non forested delphi road to temorarily disconnect it.
 
A whip/chop overflow in a city not connected to the road network so that we can deposit the hammers into a warrior (to maximise the cash gained) would be best I think (just doing the mental math)
Unfortunately I'm pretty weak on slavery mechanics though so hopefully one of you can confirm or deny that.

We could pillage a non forested delphi road to temorarily disconnect it.

With whip and 1 chop, warrior gives more overflow gold.
With whip and 2 chops, warrior and library are about equal.
With whip and 3+ chops, library gives more gold overflow.
 
Judging by other teams progress there's not an immediate rush for my turnset however I'd like to start solidifying the plan in my mind. Right, absolutely no rush.

I see two obvious end points for my turnset.
CoL or the Airship. I'm happy playing to either. See where you are when you approach 20 turns.

An important pause/discussion point would be if the AI teched alphabet or CoL? We should be so lucky.

The settler just built, do we use it to block off Hamm (that seems to be the consensus), do we send our next settler after that down to block Joao? Please don't under-estimate his ability to rex, even on Monarch. Before an airship is availble, I'm reluctant to send a settler far afield.
We need to keep a unit in the area to stop a barb city spawning as we're probably not at a stage yet where we want to have to devote hammers to enough axes to clear a city out. .
See a barb city as a positive. Several city sites are available to us and almost equally useful.
 
With whip and 1 chop, warrior gives more overflow gold.
With whip and 2 chops, warrior and library are about equal.
With whip and 3+ chops, library gives more gold overflow.

Is that just because a library costs more hammers than a warrior to begin with and you're subtracting the higher cost of the library from the whips and chops? Or is there something else going on? Ie, are the above statements still true if both the warrior and the library were built until 1 hammer short of completion before the whipping and chopping were done?

I've been following the discussion(s) with great interest. Sadly, I've had nothing to add myself. I don't normally run Hereditary Rule. I can't remember the last time I used that civic. So this game could become even more instructive for me.

Keep up the good work, guys.

G22
 
I've only recently learned to love HR but the practice game I just played really reinforced the importance of it for this game.
Hopefully I don't change my mind if I have another go.
 
Is that just because a library costs more hammers than a warrior to begin with and you're subtracting the higher cost of the library from the whips and chops? Or is there something else going on? Ie, are the above statements still true if both the warrior and the library were built until 1 hammer short of completion before the whipping and chopping were done?

I assumed that both would be nearly completed before whipping and chopping were done. With the 100% bonus on libraries, it doesn't take many chops for library to beat warrior. Actually, since we get 30 hammers overflow from a library whip/chop and only 10 for warrior, whip + 2 chops is better with a library.
 
Some ideas I've had fro playing the new test game:

1) Whip library in Piraeus at Pop5 and then stagnate by building a worker to avoid unhappy citizen. Hire 1 scientist immediately, and 1 more when whip wears off and it regrows to Pop5.
2) I don't know that we need to whip airship in Athens. Library will complete next turn with chop coming in this turn. Airship completes in 4 more turns without whipping. Let Athens grow to work more watermills.
3) Turn research to 0% for 2 turns to save cash (settling new city puts us at -10 gpt). We want to be able to run at 100% for a while after 2 libraries are built. Turn research to 0% for a couple more turns after CoL until academy is built.
4) In new western city, send a couple workers to hook cows, build windmill, then hook copper. Whip a granary at Pop2 and build a couple warriors before copper is hooked. Send warriors to Athens.
5) Use whip/chop library overflow in Delphi after Math. Chop at least 3 forests. Remember that snow forests take 4 turns to chop, but all others take 3.
6) After airship in Athens, build phalanxes while growing and workers/settlers when at happy cap. Maintain at least 1.5 workers per city.
 
Hey everyone, I’m off to Connecticut for Spring Break. Getting ready for the trip has had me working longer hours. I’ll be away from the 4/9 until 4/20. I’ll have limited internet as we’ll be headed over to Philly for part of the time and then I may have to do battle with my 7 year old niece for computer time. CFC or Webkinz, who will win? :dunno:

Looks like you have the dot maps laid out well to grab more land and then back fill in some. I wouldn’t worry about rushing this set. We may find out if more of the other teams got the Oracle built.
 
Florida to CT for Spring Break? I think you have it backwards ;)

Let me know if you need anything while you're up here.
 
I'll take another look tomorrow. I hope some others can also test. When is Fred back?
 
When is Fred back?
He didn't say. I'm sure he'll stick his head in when he is available. Hopefully, this weekend. :please:

I may get a chance to give it a shot tomorrow. Is there anything in particular we're looking to test for? I read PK's ideas a bit earlier and I know he was asking about Worker actions.

It seems that we have generally agreed to send the Settler west and, while he is enroute, have the Warriors check out the area for the best location to plant a city?

Next tech is Code of Laws?

We need to get a Library built in the Capital (and city number 2 as well) and do some chopping to get some Watermills built as well as finishing the current Forest Preserve and probably starting another? Need to get an Airship out, :deadhorse:, and another Worker or two.

If we want Great Lighthouse, I imagine we should start thinking about timing for Sailing and settling a city in which to build it? I seem to remember that someone wrote that we may have some extra time to get this done? Shouldn't wait too long though. Probably should see what city sites are east first, including the Barb city?

What have I missed?
 
I think that touches on most of the points I'm considering.
Libraries are definitely the No. 1 priority in our 1,2 cities.

Current settler will head west while warrior determines optimum site to settle

Capital will build an airship immediately after the library is finished.
Tech is CoL

Once first scientist pops I can work things to pop a Prophet next or another GS, the Prophet would be to shrine confucionism and help the religion spread as well as generate the moneys, the scientist would be for either a second academy or saved for the Edu bulb.

Once Pyreaus finishes library there's a decision to make, settler or worker?

What do we build in marble city? We need more settlers, more phalanxes and more workers.

GLH is probably 2-3 turnsets away from serious consideration, it's probably not worth slowing down the rex for it yet, but it's something we should definitely go for if we get the chance later.
 
Delphi (marble city) needs to grow, so probably 2-3 phalanxes out of there until it grows enough to be able to make workers.
 
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