SGOTM 09 - Xteam

Keep in mind we will have rifling before state property becomes a consideration so there's no point settling cities that won't be useful before state property if Hamm is going to settle them for us (especially if it delays settling other better sites).
We have a lot of good city sites we still need to pick up.
I'm increasingly in favour of the forested hill and letting Hamm deal with the plains.

Taking cities with a mix of paratroopers and airships vs longbows and macemen is childs play.
 
ShannonCT said:
I'd like at least one more phalanx very soon to deal with barbs. We're going to have workers building roads/improvements near the edge of our borders and we need to be proactive about protecting them.

Maybe Granary-Phalanx-Library-Phalanx could be a compromise. If the library is in place round about when Delphi hits size 3 we have only lost very few beakers. Athens can also build a couple of phalanx while growing.

PaulisKhan said:
We let Hamm fill in that empty expanse of plains in the meantime.
Then we still need 3 more settlers after that one.

This is also what I'm hoping for. That Hammy will settle the plains while we grab the better spots including the wine city.
 
Keep in mind we will have rifling before state property becomes a consideration so there's no point settling cities that won't be useful before state property if Hamm is going to settle them for us (especially if it delays settling other better sites).
I do agree with the idea that we should not delay settling better city sites.

Please remember that this game includes "No City Razing", so if Hammi, or anyone else for that matter, plants a city we don't like, we will be stuck with it if we take it. :rolleyes:
 
Keep in mind we will have rifling before state property becomes a consideration so there's no point settling cities that won't be useful before state property if Hamm is going to settle them for us (especially if it delays settling other better sites).
We have a lot of good city sites we still need to pick up.
I'm increasingly in favour of the forested hill and letting Hamm deal with the plains.

Taking cities with a mix of paratroopers and airships vs longbows and macemen is childs play.

With the goal of accelerating Rifling and maximizing paratroopers, I think the forest hill site probably beats the cow/copper site. I'm willing to sign off on this idea.

We need to get workers over there pronto. I guess priority should be to windmill grass hills, then watermill grassland, then mill and mine plains. We'll want 2 workers over there to keep up with growth. Roads can come later.
 
Sounds like we're headed for the wooded hill. :)

Good Luck! :thumbsup:

P.S. - Can't wait to see some aerial photo recon from that Airship... :deadhorse:
:lol:
 
wrt our soon to be new city: working an irrigated grassland increases the growth of the city significantly (assuming we can't safely work the clams for a while).

It's a case of short term cost for long term benefit, especially if it means we can whip the granary in sooner. Thoughts?
Essentially it's 3 surplus food instead of 2 surplus food, so a 50% boost in growth rate.
What is the fastest way to get a granary into that city?
Working mined copper, working a windmill or working irrigated grassland and whipping.
 
I'm looking at the progress graphs, we have a high score relative to the other teams but low culture.
Does this reflect fewer but larger cities for us, or something else? I don't imagine any of them built Stonehenge so I can't see another explanation.
Also our power is higher, do you think it's possible that some of them chose to skip bronzeworking, or have they just not build any phalanx?
 
wrt our soon to be new city: working an irrigated grassland increases the growth of the city significantly (assuming we can't safely work the clams for a while).

It's a case of short term cost for long term benefit, especially if it means we can whip the granary in sooner. Thoughts?
Essentially it's 3 surplus food instead of 2 surplus food, so a 50% boost in growth rate.
What is the fastest way to get a granary into that city?
Working mined copper, working a windmill or working irrigated grassland and whipping.
I agree with irrigating one of the Grass tiles.

The fastest way to get a Granary may be to Irrigate until the boundaries pop, chop the forest next to the Copper and then whip the final hammers you need?

I would not immediately mine the Copper as it is on the river and will show in the new city and keep you from building Warriors for MP duty back in the core.

We do need to get that Windmill built fairly quickly, we'll need the Gold. We may need a Courthouse in the new city as well?
 
sounds good, this isn't so much an issue for me, as the worker will only just be arriving there when my turnset is over but it will help me set things up for the next person to play.


We may need a Courthouse in the new city as well?
Probably, however we also need 6 libraries in place to get 6 universities in place in order to build oxford, so we may be pressed for build time.
 
rrau is On Deck, perhaps she'll have some time to weigh in before you start on developing the new city. If not, then please go ahead and continue.

Good Luck! :thumbsup:
 
wrt our soon to be new city: working an irrigated grassland increases the growth of the city significantly (assuming we can't safely work the clams for a while).

It's a case of short term cost for long term benefit, especially if it means we can whip the granary in sooner. Thoughts?
Essentially it's 3 surplus food instead of 2 surplus food, so a 50% boost in growth rate.
What is the fastest way to get a granary into that city?
Working mined copper, working a windmill or working irrigated grassland and whipping.

There's a grass tile that we can't watermill that could be farmed. But the 2 hammers from a windmill should beat the extra food from a farm for granary speed. Copper would be slightly faster but windmill gets 4 commerce as well and lets us build some warriors.

I'm looking at the progress graphs, we have a high score relative to the other teams but low culture.
Does this reflect fewer but larger cities for us, or something else? I don't imagine any of them built Stonehenge so I can't see another explanation.
Also our power is higher, do you think it's possible that some of them chose to skip bronzeworking, or have they just not build any phalanx?

Looks like some teams skipped BW for earlier Myst-Poly-Preist. BW is worth 8 power points, and you can see that some teams didn't have a big jump in power until later. That could have got them Oracle a few turns earlier. I'm glad we did research BW early though, because otherwise we would have settled on top of copper and lost out on a very productive tile. Let's get back to using that copper ASAP.
 
I'm glad we did research BW early though, because otherwise we would have settled on top of copper and lost out on a very productive tile. Let's get back to using that copper ASAP.


Getting Pyreaus to pop 6 so it can work its good tiles and still run two scientists is my top priority for that city, at which point it is probably best used as a worker/settler pump. I also want to maximise its chances of founding confucionism which means getting its pop as high as possible in the next 4 turns (making sure to whip thebes down as well). If we do that then later on, when combined with caste system, we can pretty much guarantee popping a priest/merchant/artist/scientist from our NE enhanced GP farm as desired to make up our GP Golden Age sets (in the most efficient way possible).

-edit- how problematic is it going to be that Hamm founded Judaism? Will we probably be adopting his religion? Can we rely on him to spread it to our cities?
 
-edit- how problematic is it going to be that Hamm founded Judaism? Will we probably be adopting his religion? Can we rely on him to spread it to our cities?

I usually find the AI quite aggressive about spreading religion to a civ that hasn't adopted a state relgion yet. We know Hammy has Monotheism so we'll probably see a missionary soon.
 
"But the 2 hammers from a windmill should beat the extra food from a farm for granary speed." Agree that this is the best improved tile and should be first worker priority.
 
[offtopic]

G'day Xteam. I swapped a couple of PM's with Leif and he suggested since I haven't read any of the other threads I could post a greeting here. (Then AlanH can use his nifty software to *prove* I haven't been reading the other threads!!) :D

I'm still in Kenya and getting about various parts of the boondocks of western province (most of the time). I'm actually in Nairobi this week and that makes watching you guys a little easier! Looks good so far - Oracle at T42?? :crazyeye: I'm just not used to quick speed games....! Keep up the good work. The graphs show that a couple of other teams are providing some stiff competition (as usual).

Anyhow - I'll keep the "noise" short - this is just a greeting, a "I'm alive and well" and an encouragement. :wavey:

Keep up the good work! :goodjob:
 
leif erikson said:
I would not immediately mine the Copper as it is on the river and will show in the new city and keep you from building Warriors for MP duty back in the core.

Good point. Actually I would suggest that we put a watermill on the copper tile. Loose one hammer but gain two gold. And we are likely to get a 2nd copper anyway when Delphi's culture expands.
 
Hahahahaha, I just used the airship to scout the barbarian city, I sure wish you guys could see it too :P

will update soon, just decided on what to build in delphi, 2 more turns to play.
 
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