PaulisKhan
Physicist
I made an error in optimising the airships scouting of the NE island and possibly took an extra turn than I should have =/
Things to do
Athens needs to finish the forest preserve and watermill that the workers are currently improving, it also needs a cottage on the corner grassland river tile. It will probably be growing constantly from now on until it reaches size 20
Pyraeus is in the process of growing to size 6, at which point it can focus on settlers.
Thebes is currently growing and working on a library, could also possibly be used to push out a settler.
Airship is ready for foreign scouting missions
The save
Spoiler :
up to turn 52 just did what we planned including whipped granary in Delphi
Delphi and Athens both building one phalanx each (I'll explain why soon) while they grow
Direct spare workers to new cityNo city is working unimproved tiles
Atlantis
-turn 53 let Piraeus grow to pop5 as slavery unhappy wears off by switching to granary on the IBT, then switch back to worker, but now with the copper mine in play (yay!).
Turn research down to zero for one turn (we have no other cash income planned atm and our academy is about to come online, best not to waste academy turns. We need to do something about money soon though
Scout NE island, very promising land, definitely worth settling
-turn 54
phalanx built in Athens, set to worker until forest preserve completes
worker micro, boring
Complete scouting of NE Island (only a couple of fog tiles, but I didn't scout optimally the first time and we need the info the decide on where to settle)
Academy in Athens
-turn 55
phalanx built in Thebes, set to library, zero hammers invested
Worker turns completed however I have left all Phalanx and Airship turns alone so we can discuss where to move our defenders
CoL in
Confuc founded in newest city, doh, oh well. We'll make do, at least it will have the hammers to build wall street quickly if we desire.
Set research to Monarchy, zero hammers invested.
Delphi and Athens both building one phalanx each (I'll explain why soon) while they grow
Direct spare workers to new cityNo city is working unimproved tiles
Atlantis


-turn 53 let Piraeus grow to pop5 as slavery unhappy wears off by switching to granary on the IBT, then switch back to worker, but now with the copper mine in play (yay!).
Turn research down to zero for one turn (we have no other cash income planned atm and our academy is about to come online, best not to waste academy turns. We need to do something about money soon though
Scout NE island, very promising land, definitely worth settling
-turn 54
phalanx built in Athens, set to worker until forest preserve completes
worker micro, boring
Complete scouting of NE Island (only a couple of fog tiles, but I didn't scout optimally the first time and we need the info the decide on where to settle)

Academy in Athens

-turn 55
phalanx built in Thebes, set to library, zero hammers invested
Worker turns completed however I have left all Phalanx and Airship turns alone so we can discuss where to move our defenders
CoL in
Confuc founded in newest city, doh, oh well. We'll make do, at least it will have the hammers to build wall street quickly if we desire.
Set research to Monarchy, zero hammers invested.

Things to do
Athens needs to finish the forest preserve and watermill that the workers are currently improving, it also needs a cottage on the corner grassland river tile. It will probably be growing constantly from now on until it reaches size 20
Pyraeus is in the process of growing to size 6, at which point it can focus on settlers.
Thebes is currently growing and working on a library, could also possibly be used to push out a settler.
Airship is ready for foreign scouting missions
The save