THAT'S A BIG HELP, leif.How about in Cuzco? Lots of food, lots of hammers, lots of population and lots of forests.
12 turns to wait and needs a Forge...![]()
Once we have Banking, is a bank more pressing than an observatory?
THAT'S A BIG HELP, leif.How about in Cuzco? Lots of food, lots of hammers, lots of population and lots of forests.
12 turns to wait and needs a Forge...![]()
Cactus Pete said:Pk wants NE for the next three turns in Ephesus and I'm inclined to think that may be best use. Portuguese cities won't need much service for a while and will not be building many units. Units there now can be moved to Korea via galleons. Moreover, units produced there right now can be put into action there right now. Like airport elsewhere. Having looked at the save more closely, now strongly favor Sparta for immediate airport build.
Cactus Pete said:That's my thinking, but I've yet to get PK on board. May turn out it's best to first sail some Inca troops to finish off Joao before moving on to Korea, especially if I deploy newly minted paras against Ham in two turns.
Cactus Pete said:Not clear what you're getting at here, Fred. Please clarify.
Cactus Pete said:Would argue that missionaries are cheaper and can be produced in cities that will struggle to produce anything else in a timely manner; plus, their benefits include a happy face. Will try to produce settlers where city growth is minimal. Someone is going to have to convince me that OR won't be optimal for some time, given all the buildings we need and wonders being built or being partially built, not to mention the growing cost of revolution.
Cactus Pete said:Need help deciding where and when to build Ironworks.
Cuzco or maybe even Seul. The turns saved by chopping the last spaceship part seems to be worth the delay.
Tentative build plan:
Athens>paratrooper>courthouse(1turn)>NE(2 turns)>courthouse
Piraeus>Xbow>missionary Piraeus would be an excellent place to build settlers after the GM is born and it no longer has a role to play in GP generation
Delphi>airship>settler
Sparta>airport> NE(1 turn)
Corinth>paratrooper>paratrooper(2turns)>NE(1turn)> finish paratrooper
Thebes>paratrooper>observatory
Argos>paratroopers
Knossos>lighthouse>chariot
Mycenae>paratroopers until converted
Pharsalos>frigate>missionary>observatory
Ephesus>NE(3turns)
Babylon>NP>NE
Akkad>university>missionary Akkad should build a market and a grocer since it will have our coporate HQ's earning tons of gold
Nippur>granary>chariot Library is a bargain: 6 gpt for only 30 hammers
Borsippa>granary>lighthouse Library is 4-5 gpt for 30m hammers. Btw, Borsippa can be MM'ed for hammers and gold - doesn't have to work that much coast
Sippar>forge
Cactus Pete said:Once we have Banking, is a bank more pressing than an observatory?
I said:Best places for banks are cities that have surplus food and the ability to run many merchants. Good examples are Cuzco, Babylon and Piraeus and of course the Wall Street city Akkad. Athens is another place where a bank might be profitable.
PaulisKhan said:HC: reason not to vassalise is that he has no metals and keeping him will make it harder to vassalise civs like russia and korea where we may want to vassalise them in order to claim their metals.
My suggestion is extort techs for peace and then wipe him out (gift the garbage cities to justin).
Okay, what is your take on the immediate value of Corihuayrachina?Didn't know about the Rushmore stone bonus and forgot that we started with facism, never built it before >.<
It's perfect for building cash, start the build cycle! it was a serious oversight for us not to have started doing so already =(. Okay, much more comfortable with that than Hermitage, but not sure where to start it right now, and we may be able to use the Taj a bit first.
HC: reason not to vassalise is that he has no metals and keeping him will make it harder to vassalise civs like russia and korea where we may want to vassalise them in order to claim their metals. Understood.
My suggestion is extort techs for peace and then wipe him out (gift the garbage cities to justin).
Understood.Are you sure we need an airport at all? And why so close to Athens? Seems more logical to me to put it far away from our current airport...Mostly just a feel for game play (not that I've used airports much). Think it will be worthwhile. Would prefer it to be in a bit better location, but can build it immediately there best, and most units (including missionaries, settlers, and MPs, as well as paras) will be built in this area.
I have changed my mind about Corihuayrachina and I think we should capture it. Perhaps with the intention of liberating. We can use the sugar resources if we decide to found Standard Ethanol. SE provides 2 beakers per resource and we would have have 10 resources if we also settle the tripple gold+corn site. Thats 20 base beakers. In Athens it would be 70bpt with multipliers and in most cities between 30 and 40 bpt. Okay, no argument with capturing it, but question whether before or after ten turns of peace. How useful do you think it will be in the next dozen plus turns or so?
Right now Free Religion would yield around 60 bpt. OR is delivering around 15 hpt with the build plan as it looks now. But we're about to reduce troop builds and emphasize observatories, courthouses, banks, a granary or lighthouse here and there, and wonders; plus, when we get those built 25% sooner, that in effect generates bpt.Free Religion gives a happy face for every religion present in a city. Any civic change should be done during a golden age where it doesn't cause anarchy. Good point. Perhaps we should only build missionaries for hammer rich cities that we know must build a lot of infrastructure e.g. like Cuzco where we may want to build FP and a bank on top of the usual stuff. Can go with that.
I think settlers need high priority because we should secure as many Mining Inc resources as we can within the next 10 turns. Tripple gold+corn in East Äsia and the iron+gold in the Middle East are spots that we should seek to settle soon. We probably need some workers there as well to build roads and then gift to Justinian.
Maybe one of the cities we capture soon?Once we start spreading Mining Inc. How do you spread Mining? That concept is new to me. Wall Street will earn a lot of money. So I guess that the above mentioned cities should build bank rather than observatory. Piraeus will have some difficulty finishing the bank but we can help by spreading Mining Inc there early on. We need 6 banks so one more city should have a bank.
I think we can avoid the Dom'n limit, but time to capture does concern me. Once we deal with all the civs and obtain their desirable cities, we'll have plenty of units available to go back and capture their trash cities -- getting rid of unhappiness (if that's an issue) -- grab a little of their gold, and gift them.I'm wondering if it makes sense to spend time capturing some irrelevant Inca cities when we could be busy capturing cities that actually have metals in their FC. Any reason not to cherry pick the metal cities in order to stay clear of the dom limit?
PK said:Corp maintenance:
When a corporation is spread to a city that city incurs a maintenance cost, this maintenance cost is largely dependant on the number of corporation resources controlled (and is non-linear).
Courthouses in the city will halve this maintenance cost and are very much a required aspect of the strategy. The maintenance cost is also the aspect of the corp that is affected by the economic civic being run, whether it be mercantilism (no effect), free market (-25% reduction in cost) or environmentalism (+25% increase in cost).
To help offset the maintenance cost the Corp Headquarters (where the corp was founded) recives a fixed income boost (just like a shrine). It is this fixed income bonus that must be enhanced by cash multipliers in order to ensure that the corporation will at least break even.
However even with all the cash multipliers active it is not unusual to see a fall in income if the number of resources controlled is large. This drop however is easily overcome by the simple act of building wealth with the newly gained hammers or running merchants with the surplus food.
So are you saying that a bank needs to be built there ASAP and the rest can come later?I think we also need philosophy-nationalism-representation in order to tech corps?
hmmmm, maybe it's ok to stay on the RR path until we can extort philo+guilds from HC.We will be able to extort soon if we only take MPicchu.
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-edit- getting wall street in place isn't an exact science, there is no correct answer as to when to build it other than "as soon as possible" the effect of this is that banks are sometimes built in production heavy cities rather than in places like Pireaus. The cost of delaying wall street by 10 turns while we wait for a bank to complete in pireaus instead of building it in a hammer heavy commerce poor city is obvious.
As always there is a compromise to be made but we need to be ruthless is figuring out where to build these banks. So ruthless that we put off building settlers and observatories and courthouses or even paratroopers in Argos?
Re market+grocery: these buildings can be built relatively quickly in Akkad once mining inc has been incorporated, I just mention them to make sure that they go into the build queue, and are more important than things like universities and observatories in that city.