Frederiksberg
Deity
PaulisKhan said:Instead of 7 specialists we'd be much better off working 7 plains workshops, or 14 grassland workshops or some permutation of both.
A plains workshop under caste system and outside of a golden age is worth +5 hpt, (+6 hpt in a golden age which we will spend most of the rest of the game in).
So that's 35 (42 GA) raw hpt. If building wealth then multiply that by 25% forge, 25% factory, 25% power which is around 60gpt (70 gpt GA). Not to mention the extra speed with which space ship components could be built, thus maximising the time that the city spends building wealth/research before swapping over to finish off the component.
Very few cities have 14 grassland tiles and only a fraction have 7 plains tiles that they are not already working. So specialists will be the best solution available in many cities - particularly coastal cities.
PaulisKhan said:We can convert gpt into bpt at a rate higher than 1:1 so the gain is even larger.
This conversion is already taken into account by saying 1g=2b. Actually it's a bit optimistic - it should probably be 1g=1.5b.
PaulisKhan said:However we also have to factor in the time spent converting flatlands into workshops and city growth.
And the cost of building extra workers.
PaulisKhan said:The point I'm trying to make though is that the power of sushi is not in growing cities larger and running lots of specialists (as described in the linked articles), but in working more hammer tiles and building wealth.
If you are not growing you would have to subtract the gold and hammers from the tiles you have stopped working. Makes the calculation quite difficult. I think the most fair comparison is obtained when factoring in the growth and considering only the extra tiles worked when spreading Sushi.
PaulisKhan said:This also has the advantage over Standard Ethanol in that our cities will already be building hammer multipliers for the sake of mining inc, there is no need to double up on beaker multipliers too in order to maximise the effect.
You are forgetting that we already have many cities with substantial beaker multipliers. In those cities nothing has to be done. Simply spread SE and profit will start accumulating after 6-7 turns. And having Sushi in the same city as Mining Inc is problematic due to the increase in maintenance of two corporations when the city grows.
PaulisKhan said:The efficiency is significantly greater if working grassland workshops or mined grassland hills.
Converting windmills into mines is not a good deal. You loose 2g1f in favor of 2h which is unfavorable in itself and on top of that you have to spend worker turns building mine and railroad.
Then there is the problem of the unwanted culture. If Sushi is spread to a city in the middle of a landmass it will expand borders at a very high speed and possibly create problems with the dom limit. (~60 culture per turn). So having many Sushi cities will mean that we can have fewer cities in total.
Conclusion is probably that we have to decide city by city which corporation(s) we want to spread there.