I'd like the worker to go 1SE, and start chopping on t1. This gives us two workers ready to go in 1305 AD. Are we gonna explore the little peninsula up north with the N LB, or send it right back down?
I still like Caste better, but I'm totally ok with Bureau / Serf / Merc / Pac, as you suggested earlier.
Sure, but can we build a library first? We do need a happy fix unit early. If we chop a worker in Moscow, we can have a warrior for this purpose with overflow.
A third worker would cost us 4t of growth in Moscow. I'm not sure it's worthwhile, but I think we really need to carefully micro this before we do anything. I figure a bare minimum of 27t for a single worker in Moscow to get the 5 resource improvements, and 29t in Peter to chop WB's, hook up iron and chop/mine a hill. The cities can both grow to size 6 in 23t and 24t, respectively, but they'd probably be running a scientist at that point. There will be unimproved tiles throughout for the occasional few turns. We also wanna stay ahead of happiness problems - we need to hook up gold right after corn/cow. Where I have a problem with it is the second order of business, which should involve getting a bit more prod (meaning hill mines) for settlers/workers, hooking up ivory once in cultural borders, hooking up health and chopping for settler(s). We'll have to do some juggling with two workers at that point.
I agree completely.
I still like Caste better, but I'm totally ok with Bureau / Serf / Merc / Pac, as you suggested earlier.
We need fogbusters to stop barb cities forming as we can't take any before nukes. We will need to buils something other than settlers while the capital grows to size 5. Other than a library we don't really have anything else immediatly useful to build there.
Sure, but can we build a library first? We do need a happy fix unit early. If we chop a worker in Moscow, we can have a warrior for this purpose with overflow.
3 workers + serfdom is massive overkill, we simply won't be able to work that many improvements early on.
A third worker would cost us 4t of growth in Moscow. I'm not sure it's worthwhile, but I think we really need to carefully micro this before we do anything. I figure a bare minimum of 27t for a single worker in Moscow to get the 5 resource improvements, and 29t in Peter to chop WB's, hook up iron and chop/mine a hill. The cities can both grow to size 6 in 23t and 24t, respectively, but they'd probably be running a scientist at that point. There will be unimproved tiles throughout for the occasional few turns. We also wanna stay ahead of happiness problems - we need to hook up gold right after corn/cow. Where I have a problem with it is the second order of business, which should involve getting a bit more prod (meaning hill mines) for settlers/workers, hooking up ivory once in cultural borders, hooking up health and chopping for settler(s). We'll have to do some juggling with two workers at that point.
The free tech is more expensive. It slows down the AI's tech rate. We can't guarantee that we will be able to trade for education, and we don't really want to encourage the AI down the democracy path by trading nationalism/constitution to them.
I agree completely.