SGOTM 10 - One Short Straw

How many nukes do we need to drop per day? :D I think we might just finish this game yet, especially if we string together a few more 40t sets.

Honnestly, I still think we are short, so I would play at least a big set a day now. I think 15 unkes a day is a minimum :D

Any tips on warfare, RRRaskolnikov? I'd just say that it's much easier to move in with cossacks on the same turn that you nuke. The odds are overwhelming then, but drop quite a bit next turn. What were your losses? I see we're down 13 cossacks since my set, but you suggested that some of them were from friendly fire. :lol: I'd waste an ICBM or two to bust up Churchill's stacks if there's opportunity.

Whatever happened to global warming?

Nothing bad regarding GW: only two tiles suffering from radioactive spinoffs iirc.

Tips about warfare? Don't forget I am french! :lol:
Problem with fallouts is that it reduce deplacement cost, so even with a road, a cav move one tile/turn on this terrain :( But collateral damages are too big when you spend your time nuking your own troops... I can't remember how many troops I lost but it was between 5 and 10 cavs for one bad click. Conclusion: nuke, then move next to the city. Attack next turn. This neglects cavs speed advantage, but I don't think we have other options... Sometimes (most of the time for non coastal cities), you have first ring tiles free from fall out so you can still blitz. I don't know how fall out pattern is chosen (I noticed it's 3 tiles in first ring, but then it seems random). Still I would focus on cavs/tacticals for Churchill. Protecting galleons against english destroyers: troops can be loaded in Yekateringburg then shipped in the fort south east of Shangai (unload troops from the sea- they must have been loaded the turn before), with the ships going back in the same turn. We shouldn't let our boats out without combustion. I would place some subs to keep our most usefull seafoods safe.
Destroying english oil with guided missiles should be usefull too...

edit: 13 cossacks: protective rifles on hills aren't a joke... even after a nuke, they have one turn of healing (see above why), so get lucky here and there. I have to say that I spent most of the rounds building production buildings too, so the unit spam has just started again :) But I think it was a usefull investment as we need still a crap load of troops to end this.
 
Global warming schlobal warming. Who cares when we have nukes :lol:

I can play some turns tonight to move the ball along, I think. But if someone else has time and wants to play, just post a got it.
 
Problem with fallouts is that it reduce deplacement cost, so even with a road, a cav move one tile/turn on this terrain :( But collateral damages are too big when you spend your time nuking your own troops... I can't remember how many troops I lost but it was between 5 and 10 cavs for one bad click. Conclusion: nuke, then move next to the city. Attack next turn. This neglects cavs speed advantage, but I don't think we have other options... Sometimes (most of the time for non coastal cities), you have first ring tiles free from fall out so you can still blitz. I don't know how fall out pattern is chosen (I noticed it's 3 tiles in first ring, but then it seems random).

edit: 13 cossacks: protective rifles on hills aren't a joke... even after a nuke, they have one turn of healing (see above why)

Yes, this is what I was saying after my set. I'd imagine that fallout on any tile is the result of some RNG roll (I don't really know). I think the odds of blitz can be upped by trying to always have 3 clear tiles between stack and city where possible, so one of them hopefully doesn't get fallout. An example of this was my capture of Pataliputra. I approached the city from E on hill, and the eastern flat tiles got fallout, but the one south of the city was clear. If I took an extra turn to move to 2S of city, I'd have saved some battle odds.
 
@Shyuhe: I belive mdy is up before you, but I guess the first free should play :)

@BBP: agreed, my nightmare was that most of Mao cities were coastals, with weird coast design... I got screwed 3 times over 4....

next turn player: position of nukes so we don't forget some :)
one sub loaded with nukes north west of Paris: heading toward Hangzhou
one sub loaded near Vijayanagara, planned for next war.
one ICBM in Moscow for Gangzhou
one tactical 4 tiles west of Washington

2 subs waiting missiles in Yekaterinburg

edit: english SoD in Warwick
french SoD in Paris
 
btw, I can't look at the save now, but I vaguely recall a GM coming up in Yaro. Is that right? London is a large city. Should we do a trade mission before DOW?
 
^^Yes, and I think a trade mission makes sense... it gets my vote :)
 
I'm not going to have time to play a long turnset over the next few days. As we are very pushed for time I suggest we ignore the play order and let anyone who can take the save for a while play.
 
This is kind of OT but 2 questions: 1) are you guys going to do SGTOM 11? and 2) would any of you be interested in a short (and hopefully fun) SG during the interim between SGOTM 10 and 11?

Hopefully we can pick up a few more team members during that time so that we'll have a roster of 6 when we start SGOTM 11. Then again, given how we play our game, maybe nobody wants to join our crazy team :lol:
 
Yeah, I'll play. I'm sure we can trick a couple of players into completing our roster. :lol: Did you have anything particular in mind for the other SG?
 
What a blast :evil: :lol:

FYI, if you launch two nukes consecutively against a city, you're about 95% certain to destroy every single unit (and building) in that city. It really speeds up the conquest :lol: Churchill is dead after 4 turns of war (yes, all 7 cities).

Civ4ScreenShot0276.jpg


His SoD died in one turn (2 nukes).

Civ4ScreenShot0275.jpg


Some funny screens:

Civ4ScreenShot0273.jpg


No, I didn't take the city. We can't under the rules :mad:

I've posted the save for now in case anybody else wants to have fun :D I can play some more turns tomorrow. Who's the next victim? DeGaulle just declared on Gandhi and his going after Gandhi's penninsula city. I have some nukes heading towards Gandhi's islands now, so we can start a war against him too while our cossacks prepare the land front against DeGaulle. We also need to send a galleon around the shore towards Gandhi's tundra city. Or we can just rush buy a galleon once Churchill's coastal city comes out of revolt (maybe easier). I rushed broadway since we got a GE from our farm. Delhi and Bombay are building the Eiffel and R&R to battle WW and make sure we don't go bankrupt from the culture slider. Moscow + Novgorod have been building tacticals non-stop and they're keeping up so far. I've been more limited by troop movement.

We can't take Washington (i.e., nuke Mao's city) unless we declare on Roosie so he'll survive a bit longer :lol:
 
:goodjob: shyuhe!

We have -49 diplo with Gandhi - and we're not even at war. :lol:

What's the play schedule? Should we just post got-its and go at this point?
 
Nice job indeed... :hammer: I was using only one nuke per city for ther reasons you meantionned (keep up with regular soldiers, avoid loosing every buildings)... but 2 nukes per city was nice to see :D (poor english) prolly the best way to go for now :goodjob:

@BBP: yes... Shyuhe said he would go on a bit, but after that, I think we should just play, no need to do a plan and wait for team agreement between rounds imo, blitz them all!!!
 
Excellent progress shyuhe. It looks like the only difficulty now will be co-ordinating our attack on the islands so our victory won't be delayed for 10 turns due to a tiny city on the other side of the map.
 
I think we want to attack Gandhi's islands now, while we ship some tactical nukes towards the French front. Moscow has a spare ICBM as back-up. In the meantime, we may want to split our galleon stack to send 2-3 galleons east so that we can start on Roosie and Mao.

It takes more hammers, but I've found that two nukes on a city is faster for conquest at this point as it minimizes our conventional arms damage.

One of the Chinese cities (Nanjing I think) is on a river and has a levee. We should rush buy the factory + coal plant and use that as a third nuke factory. The smaller cities can do the miscellaneous builds.
 
It takes more hammers, but I've found that two nukes on a city is faster for conquest at this point as it minimizes our conventional arms damage.

It's troop movement and not production that's gonna limit us from here, so this sounds good to me.

Good luck. :)
 
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