AVN
Deity
Nice progress Mathilda 
But there is still a lot of work to do.
Apart from settling this is mainly concentrating on the worker priorities, so that we get the growth, research speed and shields which are critical in this game (in the short term).
Settling:
I agree that the current settler can move to the warrior and found a new city there. It will get access to the lambs (which are unfortunately very difficult to irrigate, I should have founded Nottingham next to the lambs
) and to some coastal tiles. Nice position with good possibilities in the future.
The next 2 settlers can move to the coast next to Hastings. One next to the river and the fishes, and a second one 3 tiles more to the SE next to the cow. Probably the second city (next to the cow) should be founded first, so that if we are beaten by the AI for that location he can settle next to the river instead.
Other settlers can be used for settling the peninsula in the west.
OK then the worker tasks.
Our most interesting cities for growth and creating production/commerce are atm Coventry and Canterbury. Corruption is relatively low there and they have quite a number of workable tiles. So these two cities need to get the main attention of our workers.
The worker next to Coventry should chop the forest next to the game, irrigate and road it, and after that irrigate and road the sheep.
To use the shields from the chop effectively I think it's best to change the current build of Coventry to a barracks. And because there is so much work to do around Coventry (once the sheep are irrigated, it will grow fast) the worker can use the help from his collegue which is built now in York.
Around Canterbury : The floodplain needs to be irrigated and roaded asap.
The worker between Canterbury and Nottingham can do that (after eventually roading the current tile so that there is a road between the capitol and Nottingham). After that he can continue irrigating to the lambs NW of Nottingham. Again he can use help for this job. The new worker in Nottingham can do that.
The worker currently roading the horse hill (please don't mine it yet, we aren't going to use this tile soon) can after finishing that, road the BG and mine it.
The new worker we will get in Hastings can help in getting a road between York and Hastings. Improving other tiles doesn't help much atm, because we will lose the shields/gold to corruption.
As a rule of thumb I think that we need 2 workers/city on this map, preferably build in our most corrupt towns. A more detailed calculation can be made later in the game.
Don't worry about building too many workers. We can always join them in our cities, once we don't have useful jobs for them anymore.
OK, that's my advise for the short term.

But there is still a lot of work to do.
Apart from settling this is mainly concentrating on the worker priorities, so that we get the growth, research speed and shields which are critical in this game (in the short term).
Settling:
I agree that the current settler can move to the warrior and found a new city there. It will get access to the lambs (which are unfortunately very difficult to irrigate, I should have founded Nottingham next to the lambs

The next 2 settlers can move to the coast next to Hastings. One next to the river and the fishes, and a second one 3 tiles more to the SE next to the cow. Probably the second city (next to the cow) should be founded first, so that if we are beaten by the AI for that location he can settle next to the river instead.
Other settlers can be used for settling the peninsula in the west.
OK then the worker tasks.
Our most interesting cities for growth and creating production/commerce are atm Coventry and Canterbury. Corruption is relatively low there and they have quite a number of workable tiles. So these two cities need to get the main attention of our workers.
The worker next to Coventry should chop the forest next to the game, irrigate and road it, and after that irrigate and road the sheep.
To use the shields from the chop effectively I think it's best to change the current build of Coventry to a barracks. And because there is so much work to do around Coventry (once the sheep are irrigated, it will grow fast) the worker can use the help from his collegue which is built now in York.
Around Canterbury : The floodplain needs to be irrigated and roaded asap.
The worker between Canterbury and Nottingham can do that (after eventually roading the current tile so that there is a road between the capitol and Nottingham). After that he can continue irrigating to the lambs NW of Nottingham. Again he can use help for this job. The new worker in Nottingham can do that.
The worker currently roading the horse hill (please don't mine it yet, we aren't going to use this tile soon) can after finishing that, road the BG and mine it.
The new worker we will get in Hastings can help in getting a road between York and Hastings. Improving other tiles doesn't help much atm, because we will lose the shields/gold to corruption.
As a rule of thumb I think that we need 2 workers/city on this map, preferably build in our most corrupt towns. A more detailed calculation can be made later in the game.
Don't worry about building too many workers. We can always join them in our cities, once we don't have useful jobs for them anymore.
OK, that's my advise for the short term.