1640 - Research switched to Nationalism (eh, why not, even though it doesn't make too much of a difference). Library started in Horsetropolis and Moscow.
IBT - Great Merchant born in Washington. DeGualle acquires/techs Education and will trade.
1645 - Theatre finishes in St. Pete, Confu missionary started. Work boat completes in Broberg, library started. Horsetropolis switches to work boat build and a chop is spent on it to complete it in one turn. Gandhi's caravels are 2 N of Broberg. Both our caravels sent out to escort our work boat over. A catapult leaves Bombay and moves 1 W. Our Woody II mace attacks it at 96.85% odds and kills it, gaining two exp. We're 9 exp from a GG.
IBT - Our caravels are victorious! None lost, both of Gandhi's have been eliminated. One of ours didn't even take any damage. However... 2 barb galleys appear off the coast of Horsetropolis, no doubted loaded with troops, and our caravel down south can't reach any of them. There is a caravel from Roosevelt nearby which hopefully will take one out for us, but I'm not certain.
1650 - A longbow moves 1 S from Delhi. Spotting a possible avenue of escape for his settler, I swing the Knight over from Bombay to help if he chooses to break out from Delhi (though I doubt the AI is smart enough to do so). Our third source of Iron is hooked up. Working under the assumption there's 4 maces in the two barb galleys (worst case scenario), I chop out a longbow (as opposed to the library) and swing the longbow from St. Pete over into the city. St. Pete becomes unhappy, but really there's no other choice here. We'll have two longbows in the city should the barbs try an amphibious attack or anything. If they head north, we'll be able to swing one of them north to reach Moscow in time. I also moved our caravel up next to them, hoping to bait one of them to attack it. If they don't attack we'll be able to use our caravel to hit one of them the following turn. I also move our galley up from down south to play mop up if necessary - the barbs cannot attack it without going through our caravel first. To fix our happiness problem in St. Pete, I suggest to DeGualle instead of receiving Iron from us for Wine that we'd give him fish instead. He thinks it's a wonderful idea
![Smile :) :)](/data/assets/smilies/smile.gif)
So we're now trading fish to DeGualle for Wine. Great trade for us.
IBT - We catch three breaks: Roosevelt's galley knocked out one of the galleys before it could unload and the second barb galley suicided into our caravel and died, though first it deposited a mace and a spear on the hill 1 N of Horsetropolis. The combat one longbow from Delhi kamikazes our Woody II Mace and loses. He's one exp away from Woody III (and a little beat up too) and our GG bar reads only 3 exp away from our first GG.
1655 - Library in Moscow finishes. It's not ideal, but a crossbow can be built in one turn from the city and is queued up to deal with the two barbs. Again, we have no choice, otherwise the two melee units can go on a pillaging spree around our cities. Plus St. Pete is only guarded by a warrior, so if they head in that direction we'd want a unit there to deal with the possible threat.
Because of Hereditary Rule, Mercantilism, and Bureaucracy, Roosevelt is pleased with us from "You have wisely chosen your civics."
I've stopped here for barb discussion again. We can do one of two things:
Do nothing this turn. The barbs either attack the city, pillage the tile they're on, or move towards St. Pete. I like our odds if they attack the city - we have two longbows there with one promoted with City Garrison I. If they pillage it's no loss to us - I had mined it anticipating the city working it upon its founding, but since St. Pete can't work all of its mines Horsetropolis can take a better tile to work. If they move toward St. Pete and its one warrior we may or may not be able to stop them the next turn with our crossbow from Moscow depending on where they move to.
The other option is we could 'persuade' them to move to the riverside plains tile by sacrificing a worker. They'd move off the hill and in range of the crossbow where we could then attack him the following turn. We'd have 79.86% odds versus the mace assuming we give the crossbow combat one. Not the best odds, and we'd still have a spear to deal with afterward. I think if I had to choose between the barbs taking our worker and exposing themselves or them attacking our longbows in the city, I'd rather them attack the city. But I figured I'd better open it up to the masses and see what everyone else has to say.
Once we decide what our course of action is I'll finish that move off then hand-off (unless you'd rather I play until the barbs are dealt with). I had originally planned to play until the library finished, but the barbs set us back in Horsetropolis big-time. Instead of the library finishing 6 turns from now, we're looking at 15 turns from now, and the borders aren't going to pop until 23 turns from now. We're not going to have the specialists up as soon as we were hoping since the chop hammers had to go towards a longbow. We'll have to decide if delaying the library to pop borders via building culture then building a second work boat is worth it. My guess is yea since we need the pop anyway to run specialists, but some discussion would be good.
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