Pre-flight check - 550 BC: Looks like a basic warmonger footing... building units in cities with a rax, and Cuzco is the only city we have without a rax.
Dial up the Maya and buy Literature for 414g straight out. Thinking I could get a two-fer... nobody will trade me Construction.
Let Canturbury work an oyster for a shilling. Since a barb uprising will likely kill most of our citizens in Newcastle, I short-whip a spear, and then whip a sword. (No way that Sword would've completed in 8 turns...) Whip a horseman in York. I really, really do not like the fact that we've got an Enkidu Warrior and archer outside Canturbury. Seriously tempted to whip a Sword at Canturbury...
Treasury stands at 26g +8gpt, Republic in 5.
IBT - the Inca pillage our supply of spices. I count... I think a dozen horses on the western peninsula.
York: Horseman>Horseman (mm for shields)
Coventry: Swordsman>Swordsman
Newcastle: Swordsman>Archer
The Maya (among others) queue up the Great Library.
Turn 1/530 BC - do some worker stuff. I decide to take one Sword off the forest at Cuzco and risk him quelling resistance. Whack the Incan Archer with an Elite Sword, no promotion.
IBT - Inca advance units on Cuzco, take a shot at a fortifed Sword on a mountain... but lose their swordsman in the exchange.
Hastings trains a sword, starts another. Canturbury trains a sword, starts another.
Turn 2/510 BC - resisters in Cuzco are still resisting... I'd love to quell that resistance before we change governments... to whip the population into a
Temple Library.
At Cuzco I whack an Incan Archer with an Elite horse, no leader. Whack an Incan sword with a Vet sword. Swords advance from London to corral the Sumerian settler pairs. I wonder if I ought to just let 'em take their chances with the barbs?
Hire a scientist in Newcastle. The barb horses have fortified for some odd reason. Crap... I'm on the machine in The Other City...and I don't remember whether I did the noaipatrol=0 thing.
Save the game off at this point... and go hunting for the file... change the stupid INI file... and move one swordsman to the front.
Swap Coventry off to a worker. It'll grow next turn with 5 shields in the bin. Queue up a Settler in Canturbury. Time to gear up for "raze and replace" warfare.
IBT - Barb horses shuffle about.
London Swordsman>Redux
Coventry worker>Sword
Our Troops quell 1 resister, and Cuzco trains a worker. Queue up a Library.
Inca advance to an unroaded tile outside Cuzco.
Turn 3/490 BC - mostly shuffling troops around. I pull the banged up Swords to the Spices, where I put the worker. Other swords are put back on roads, but out of reach of the Inca.
I decide to let the Sumerians wander through our territory, and take their chances with the barbs.
Byzantines will trade construction for Literature +60g+12gpt. I decide to hold off... I don't want to feed the AI research machine any more than I have to.
IBT - Nottingham Horseman>Redux
Turn 4/470 - pushing troops towards the front...I'm pushing gently, with Republic due next turn... I want to get Construction before the AI won't accept less than Republic for Aqueducts... (not a fair trade, IMO.) Dial up Sumeria and trade Literature + 79g+8gpt for Construction.
Whoops... I overlooked the fact that Netherlands has Republic. This kills me... Dutch won't trade Republic for
anything and I am one turn out. Dial up Theodora and sell Literature for 28g.
IBT - Republic comes in, and I... queue up Currency and Revolt. (I hope that wasn't too early...) Draw 5 turns of Anarchy, and boy howdy, is our empire
miserable
Turn 5/450 BC - well... I think I just hired more clowns that I have in a long, long time. I don't think we have a single town that's not on a starvation diet.
Fiddling with scientists gets us to Currency in 20t, at breakeven budget. Whack a stupid Incan Sword with our Elite Sword, no leader.
IBT - It takes a Sword an an Archer to do it, but the Inca kill our Elite Swordsman.
Turn 6/430 BC - Time to create some more 'lite units. First I whack an archer with a sword. Then I whack the redlined Archer with an Elite horse. No leader.
Dial up the Maya and trade Republic for Currency+5gpt+129g.
Welcome to the Middle Ages, team. (I hope that wasn't too early...)
To make up for it, I advance a bunch of troops on Macchu Picchu.
Turn 7/410 Dial up Byzantines and sell Currency for 14g. She gets Monotheism, Sumeria has Engineering. Neither will trade. We'll see if they trade with each other next turn. Whack a barb horse at Newcastle. They seem to be coming in one-sies and two-sies. (Okay, maybe three-zees).
Can't get Feudalism faster than 49 turns... so swap a bunch of scientists to tax collectors.
IBT - Barb horses attack our Sword at Newcastle, promoting him to Elite.
Turn 8/390 Advance troops on Macchu Picchu this turn.
IBT - Sumeria dials up demanding Republic, and he has a unit next to an undefended city.

issed: I cave.
The English Republic is born (and it's losing 2gpt too!)
Turn 9/370 You gotta be kiddin' me... a single veteran Sword did this?!?!?!
Fine, nobody'll sell me a tech. I can do something else with gold now. Rush a sword in London for 80g. A horse in York for 40. The Settler in Canterbury for 56.
End the Revolution at 61g, +7gpt, Feudalism in 47.
I missed the screenshot... but the Barbarians just started Sun Tzu's Art of War.
Interesting... the Barbarian towns all have Meso-American names... "NEW Teoitihuacan", "NEW Chinook", "NEW Anasazi"...
Turn 10/350 BC
Move a settler into York. There's a spot about halfway between Cuzco and Macchu Picchu that looks good... and will claim a spice that's already roaded.
Enemy Troops have generally been advancing from Tiwanaku. You've got a couple of swords outside Cuzco (and out of enemy range) who should be able to help fend these off until you can get more there.
End the set at 76g+8gpt.
We're short on infrastructure... troops...
settlers... land... reminds me of one of those military proverbs...
Murphy said:
"When you're short of everything but enemy, you're in combat."
After Action Review:
- The good: I got us another town, with a lux. I got us a couple of techs too. And we're a Republic now.
- The bad: I only got us one town. And we're still a few turns from re-claiming the spices... so the new lux isn't a "Net" new lux yet.
- The Ugly: We're a Republic now.
