The good news is that we have rebuilt our lost city. The better news is we have Rax and are starting to get an army together to attack someone.
Incas?
The
SAVE
Turn Log:
Pre-flight
Turn 70 1250 BC
London needs a Rax, but we dont have time, atm. Swords can promote as they kill Dutch troops.
Capt has things pretty well set up. Good thing there is a Spear in Coventry.
Theodora has a need for Map Making, but has nothing to give for it, so well wait on trades.
Lets see what happens, press enter.
IBT
Dutch Warrior attacks Coventry and dies against our intrepid Spear, who loses nothing and promotes to Vet.
Dutch Vet Warrior moves onto Marsh near Coventry.
Horses are connected.
Turn 71 1225 BC
Worker1 NE and NE, mines.
Mayan Worker gets number 99, E, E and SE onto BG.
Swordsman2 E and S.
Sword3 SE onto Iron Hill.
Sword1 S.
Worker3 N.
Move Curraghs.
IBT
A Vet Dutch Warior attacks Sword1 and dies, Sword1 is now 2/4.
A Reg. Dutch Warrior attacks Coventry and dies against our Spear, now 3/4.
Curragh1 sinks in a sea tile (I was running from a Barb Galley).
Turn 72 1200 BC
Sword1 enter Coventry.
Sword3 S.
Worker5 S. Worker99 mines.
Sword2 enters Nottingham.
Worker3 roads.
Curragh2 finds the Barb City of Chehalis, which shows a Reg. Spear.
Change build in London from Sword (1 turn left) to Rax (due in 2 turns).
IBT
We are notified that The Barb Nation is building The Great Lighthouse. So they can build wonders!
Turn 73 1175 BC
Sword1 fortifies to heal.
Sword3 heads for our ruined city site, NW.
Worker2 E and S.
Mayan Worker is renamed Worker98 and moves east and northeast.
Sword2 fortifies.
Worker5 roads.
Curragh2 SW and S.
IBT
In Barb Nation land we see a Reg. Spear (1/2/1) and a Vet Warrior (1/1/1). They're human.
London Barracks => Horse.
York Barracks => Sword.
Turn 74 1150 BC
Worker98 NE. Worker2 roads.
Sword3 W.
Wake Settler S and S.
The Mayans have Construction.
The Dutch are willing to negotiate, but I dont want to ruin our rep.
IBT
Turn 75 1125 BC
Settler SW.
Sword3 W to meet up with Settler.
Worker98 roads. Worker3 S and W, mines.
Curragh finds another Barb city, all are showing Reg. Spears.
IBT
The Dutch request an audience, they want peace. They would give us the city of Utrecht and some Gold for peace, but not yet as we have Alliance Treaties.
Canterbury Sword4 => Sword.
We are notified that The Barbarians are building The Pyramids.
Turn 76 1100 BC
Sword4 S, S, E.
Workers 1 and 3 S and SE.
Settler and Sword3 SW.
Worker4 roads.
Hastings flip risk is increasing, now it is between 0.4 and 3.3%.
IBT
The Barb Nation bombards our Curragh with something that redlines it immediately.

Can they have those fancy cannons already?

Requires gunpowder?
London Horse => Worker.
Turn 77 1075 BC
Horse1 S and SW.
Sword4 E, E and E, doing a recon of Cuzco.
Workers 1 and 3 road.
Coventry is connected. Workers 2 and 5 W.
Settler founds the town of Newcastle and starts a Rax. There are regular barbs all around.
Sword3 fortifies in Newcastle.
Curragh2 keeps sailing on, redlined.
Byzantines have Construction, I wonder if theyd trade?
They want Map Making, 137 Gold (all we have) plus 8 GPT. I decide to wait for now.
IBT
The Incas ask us to vacate their territory, so I apologize to them.
London Worker6 => Horse.
The Incan city of Cuzco has completed the Pyramids, even more reason to make Inca our first victim!
The Sumerians are building The Temple of Artemis.
The Barbarian city of Barbarian Stronghold has completed The Mausoleum of Mausollos.
Turn 78 1050 BC
Sword4 retreats from Incan territory.
Workers 2 and 5 begin clearing a marsh near Coventry.
Worker6 S and S.
Horse1 SW and attacks a Barb Warrior to the west. Defeats him, losing 1 HP.
MM York for shields. Adjust Lux Slider to 40%.
IBT
Nottingham Rax => Horse.
The Dutch, Maya and Byzantines are building The Temple of Artemis.
The Byzantines are building The Great Wall.
Turn 79 1025 BC
Sword4 fortifies.
Worker6 roads.
Horse1 fortifies to heal.
IBT
York Sword5 => Sword.
The Incas are building The Temple of Artemis.
Turn 80 1000 BC
Workers 1 and 3 move SE and E.
Sword5, misclicked E.
Horse1 E and E.
Sword1 NE, N and N.
Sword2 N and fortify.
After Action Report.
We have begun the buildup of units to attack whoever we choose to be first. I would like to nominate The Incas. Cuzco is starting to seriously affect Hastings and they have the Pyramids there! They may also be building the Temple of Artemis there?
I have begun moving troops to the location of Sword4, 1 tile north of Nottingham. I have not built an Embassy with the Incas yet as we can use that to check out their defenses in Cuzco. Our Army consists of 6 Workers, 4 Warriors (all regular), 1 Vet Spear, 5 Swords (4 are vets, iirc) 1 Vet Horseman and a redlined Curragh.
We are 25 turns from Republic with 181 Gold in the treasury and were making 14 GPT. We can trade Map Making, 181 Gold and 9 GPT to the Byzantines for Construction. We have 8 turns remaining in our Alliances with Byzantines and Mayans against the Dutch.
There are a lot of Barb Nation towns along the coast, our Curragh finds a new town nearly every turn. The Curragh was redlined by something that fired a it and made a huge boom sound, almost woke my wife!
Good luck Bugs!!
EDIT - OOpps, sorry, forgot the screenie.