Capt Buttkick said:
I won't have time today. The weather is too fine and I'm familiy tied
Swap, leif?
OK, swapped. I'll start on it tonight.
EDIT - Questions.
1. We get Nationalism next turn. I am thinking it would be faster, in Republic and in our Golden Age, to head for Electricity, providing I can trade nationalism, than to go straight to Communism. What does the team think on research strategy?
2. We have 3 MoW with another coming on line to form our first 4 ship fleet. I plan on going on the attack with them in the Zabalam/Apache2 straight. Other missions have a higher priority?
3. We are receiving 44 GPT from the Maya and one deal of 38 GPT expires in 11 turns while the second, for 6 GPT, expires in 16 turns. I will not break these deals unless someone gives a compelling reason, but I won't make any more either. I'd really like to have Lagartero.
4. Our Army consists of 28 Workers (counting slaves we have 77 workers), 2 Warriors, 1 Archer, 1 Spear, 4 Swords, 1 Horsie, 1 Pike, 3 Muskets, 27 Cavalry, 12 Cannon, 2 Armies, 3 MoW, 23 Medieval Infantry, 12 Trebs and 7 Crusaders. I plan on focusing on Rifles, Cannon and MoW, with a few Galleons thrown in. Sufficient?
5. Are we using the Military Academy as a pre-build for ToE? If not, I can't seem to find it? There are 9 turns left until Mil Academy completes!
I notice we have a lot of chopping or cleaning up of Marsh going on. It'll be nice when that completes.
Any further advice would be most appreciated.
