scoutsout
Minstrel Boy
Let's see... I'm either at the end of turn 3 or turn 2... depending on how you count that first turn...
Dial up Sumeria and trade Writing +1g +1gpt for Mathematics.
Dial up Maya and trade Writing+Mathematics for Iron Working, Mysticism, and 15g.
Dial up the Byzantines and trade Mathematics for The Wheel+3g.
NOW we're at the end of the 2070 BC Save. Iron is located on a hill 2 South of York. Ponies E-NE of York. Queue up Philosophy, ratchet science up to 80%, due in 17 at -2gpt.
Turn 3 or 4/2030 BC ... move the settler out, scouting with outlying units... some Dutch Curraugh block a westward movement.
IBT - London trains a warrior, starts a settler, MM for food.
Turn 4 or 5/1990 BC - take London's new warrior south to bust fog and look for settling sites. Move the worker to a plains tile... trying to avoid wasting a worker turn.
I think I pulled a real
move here.. the whole world knows horseback riding, and I bet I could have snagged it next turn if I'd traded a little better.
IBT - a Chasqui scout is poking around on the peninsula W of London.
York trains a warrior, starts another.
Turn 5 or 6/1950 BC - Philosophy is now due in 13, but we're losing 4gpt. Worker has finished roading at York, moves to Floodplain SE of York Nottingham founded, queue up a warrior. Irrigate a plains tile at London. New warrior heads to London to help out with happiness.
IBT - a sumerian worker pokes out of the fog.
Turn 6 or 7/1910 - Philosophy due in 9 at -2gpt. Southward scouting warrior finds a barb camp. Start irrigating a FP at York.
IBT - Barbs and Chasqui scouts move around.
Turn 7 or 8/1870BC - move some warriors into the path of some barbs. One curraugh has reached the western jump-off point.
IBT - Gilgamesh dials us up and demands 11g... our entire treasury. Since this will cause the loss of a unit or our Granary at London, I tell him to pack sand...and he does. Wow.
We lose 1 scouting warrior and another is redlined by attacking barbs. Our guys were on hills too. London equips a settler, starts another.
Turn 8 or 9/1830 - Our westward sailing curraugh spots some sea, with what looks like coast behind it. Philosophy due in 8 at -2gpt, with 9 in the kitty. Fortify the redlined warrior. Settler moves out.
Turn 9 or 10/1790 - Settler moves out.
Our westward sailing curraugh has survived to cross the ocean, and met...
I'll go one more.
IBT - York trains a warrior, starts an archer.
This would be Turn 10 - Philosophy due in 5 at -2gpt. Hiring a Scientist in York gets it in 5 turns with research at 70%, with breakeven gpt. (Citizen working irrigated Floodplain... still growing...)
Spot some dyes ... and 2 Byz Warriors+2 spears in the jungle... I hope they're playing whack-a-barb.
Philosophy is due in 5 at breakeven with a scientist on the payroll at York. Here's our empire:
Here's >>> The Save <<<
Dial up Sumeria and trade Writing +1g +1gpt for Mathematics.
Dial up Maya and trade Writing+Mathematics for Iron Working, Mysticism, and 15g.
Dial up the Byzantines and trade Mathematics for The Wheel+3g.
NOW we're at the end of the 2070 BC Save. Iron is located on a hill 2 South of York. Ponies E-NE of York. Queue up Philosophy, ratchet science up to 80%, due in 17 at -2gpt.
Turn 3 or 4/2030 BC ... move the settler out, scouting with outlying units... some Dutch Curraugh block a westward movement.
IBT - London trains a warrior, starts a settler, MM for food.
Turn 4 or 5/1990 BC - take London's new warrior south to bust fog and look for settling sites. Move the worker to a plains tile... trying to avoid wasting a worker turn.
I think I pulled a real

IBT - a Chasqui scout is poking around on the peninsula W of London.
York trains a warrior, starts another.
Turn 5 or 6/1950 BC - Philosophy is now due in 13, but we're losing 4gpt. Worker has finished roading at York, moves to Floodplain SE of York Nottingham founded, queue up a warrior. Irrigate a plains tile at London. New warrior heads to London to help out with happiness.
IBT - a sumerian worker pokes out of the fog.
Turn 6 or 7/1910 - Philosophy due in 9 at -2gpt. Southward scouting warrior finds a barb camp. Start irrigating a FP at York.

IBT - Barbs and Chasqui scouts move around.
Turn 7 or 8/1870BC - move some warriors into the path of some barbs. One curraugh has reached the western jump-off point.
IBT - Gilgamesh dials us up and demands 11g... our entire treasury. Since this will cause the loss of a unit or our Granary at London, I tell him to pack sand...and he does. Wow.
We lose 1 scouting warrior and another is redlined by attacking barbs. Our guys were on hills too. London equips a settler, starts another.
Turn 8 or 9/1830 - Our westward sailing curraugh spots some sea, with what looks like coast behind it. Philosophy due in 8 at -2gpt, with 9 in the kitty. Fortify the redlined warrior. Settler moves out.

Turn 9 or 10/1790 - Settler moves out.
Our westward sailing curraugh has survived to cross the ocean, and met...

I'll go one more.
IBT - York trains a warrior, starts an archer.
This would be Turn 10 - Philosophy due in 5 at -2gpt. Hiring a Scientist in York gets it in 5 turns with research at 70%, with breakeven gpt. (Citizen working irrigated Floodplain... still growing...)
Spot some dyes ... and 2 Byz Warriors+2 spears in the jungle... I hope they're playing whack-a-barb.

Philosophy is due in 5 at breakeven with a scientist on the payroll at York. Here's our empire:

Here's >>> The Save <<<