OK, I re-read the last 4 pages of posts last night. I decided to play another test game which follows Dhoomstriker’s scenario a (Grow to 3 -> Worker 1 -> complete Warrior 2 -> Settler 2 -> Warrior 3 -> Settler 3), which I think is the best option. I played it last night but ran out of time to post it, so here it is:
T18 – Hit space bar with warrior until lion appears.
T20 – Grow to 3. Switch build to worker (15). Agriculture in 10
T22 – Warrior kills lion. I checked the combat log and the warrior did in fact get a fortify bonus (I never knew that).
T24 – Warrior fortified in forest 1E of marble.
T30 – Agriculture to Masonry (11)
T35 – Worker to warrior 2. Farm northern corn.
T36 – Warrior 2 done (explores Silver City and then east =
mistake). Set build to settler 2.
T41 – Masonry to Monotheism.
T50 – Both corns farmed.
T51 – Partial farm 2 south of capital
T52 – See first barb warrior. Start mine on silver.
T54 – Settler 2 done. Start warrior #3 (5 turns). Citizens on 2 corns and plains hill for commerce (reduces Monotheism from 7 turns to 6 turns). Grow in 5 (synchronized with warrior).
T55 – See barb archer in northern peninsula!!! Settle Silver City. Build set to warrior. Citizen on un-mined silver. 13 beakers and 1 gold at 80%.
T57 – Silver mine done. 18 beakers at 90%.
T58 – Partial farm
T59 – Start plains hill mine. Learn Monotheism and start BW. Warrior 3 (explores north) -> settler 3. Grow to 4 (two corns and two 2F1H tiles)
T61 – Silver City completes warrior 4 (heads west to fog bust southern peninsula). Starts warrior 5.
T64 – Warrior 4 finds barb city in southern peninsula 1W of pigs guarded by 3 archers!! Plains hill mine done. Citizens work 2 corn, plains hill and 2F1H tile. Settler in 6. BW in 7.
T65 – Worker starts farm 2S of capital. Only takes 6 turns, not 8, due to my 2 partial farm turns.
T67 – Silver City finishes warrior 5 (heads NE) and starts Stonehenge for fail gold.
T70 – Settler 3 done. Start worker 2. Farm done. Citizens on 2 corn, 1 farm (3F 1C) and plains hill mine.
T71 – Learned BW -> Priesthood. Revolt to Slavery and OR. Worker 1 goes to hill 2E of capital to start chopping. Lost warrior on forested hill to archer + warrior attack.
T73 – Settle city #3 and start warrior. 13 beakers +1 gold at 60%. Covert to Hindu.
T77 – Worker 2 done in capital. Start Temple of Artemis for 1 turn. Get 38 fail gold from Stonehenge in Silver City -> start Great Wall.
T78 – Learn Priesthood -> Writing. Switch build in capital to Oracle.
T79 – Get 8 fail gold from Great Wall in Silver City. Start TofA. Silver City could pump out warrior if we need them at this point.
T82 – Delhi grows to 5. Extra citizen goes to grassland hill mine (1F 3H 1C), which was just completed by both workers (perfect timing).
T88 – Learn Writing -> Meditation.
T90 – Complete Oracle in Delhi with 3 chops total. Take CoL. Start Hindu temple.
T91 – Whip temple.
T92 – Finish temple – Start settler 4 (10 turns). Citizens on 2 corn, plains hill mine, grassland hill mine and priest (Great Prophet in 14 turns)
T101 –
Archer enters borders from the west!!! I world build in a musket so that I don't disrupt my test...

T104 – Settle city 4.
T106 – Great Prophet bulbs Theology. Christianity founded in city #4. At this point, I’d like to revolt to no state religion to all border to expand quickly in city 4.
Key points:
1. Tech path was Polytheism -> Agriculture -> Masonry -> Monotheism -> Bronze Working (I saw a few test games that went PH next) -> Priesthood -> Writing -> Meditation (so GPro can bulb Theology)
2. Build in capital was partial warrior 2 -> worker 1 -> complete warrior 2 -> settler 2 –> warrior 3 -> settler 3 (warrior 4 was built in Silver City) -> worker 2 -> TofA (for 1 turn) -> Oracle -> temple
3. First barb warrior was seen on T52. First barb archer on T55. First barb city T64. Barbs started entering our culture on T101.
4. Fail gold allowed me to crank up the science slider, which brought in Writing by several turns.
Key learnings:
1. The build path used is the most efficient in getting cities 2 and 3 down quickly. City 4 follows quickly after. See
here for details why
2. According to Dhoomstriker, we need our fog busters in place on the peninsula by T50. Therefore, warrior 2 (T36) should scout Silver City and then head directly to the peninsula, not scout east. In my game, the barb city was pumping out archers, all of which headed straight for us. If we don’t have copper in one of our cities, we’ll be cooked for sure!! Therefore, I propose the following movements with our warriors:
a. Warrior 1 – Stay on the peninsula and fog bust the northern half (either on the marble or 1 tile E)
b. Warrior 2 (T36) – Explore Silver City location and then fog bust southern half of the peninsula
c. Warrior 3 (T59) – Start looking for a decent spot NE for city #3 (settler will done in 11 turns…

d. Warrior 4 (T61 from Silver City) – Start looking for a decent spot E for city #3.
e. Warrior 5 (T67 from Silver City) – Head east to help fog bust (assumes warriors on peninsula are in place and fog busting with no issues)
Edit: Crosspost with Dhoomstriker. His suggestion with warriors matches mine.