T18 Hit space bar with warrior until lion appears.
T20 Grow to 3. Put new citizen on 1F 2H tile. Continue building warrior 2.
T21 Warrior 2 completed. Start worker 1.
T22 Warrior 1 kills lion (1.2/2 strength). Move warrior 1N
T23 Move warrior 1 to forest 1E of marble.
T24 Warrior 1 fortified in forest 1E of marble.
T25 Warrior 2 is 1 SW of deer, thus completing his Silver City exploration. He also exposed all tiles to the SE of the deer that could have affected our settling location (due to it all being water squares in our test game, which may not be the case in the real game).
T26 Warrior moves north through our cultural borders toward then west to fog bust the southern half of the peninsula. He will stick to the trees in fear of bears (although in real life Id be worried to be alone in the woods at night all by myself

)
T30 Agriculture to Masonry (11)
T32 Warrior 2 kills lion while on forested hill. Heals in place.
T35 Borders in capital expand.
T36 Worker 1 to settler 2 (25 turns). Farm northern corn.
T41 Masonry to Monotheism (20 turns)
T42 Both fog busters in place prior to turn 50. Both are fortified in forests (1E of marble and 1W of pigs).
T43 Farm on northern corn done. Settler in 12 turns.
T44 Start farming second corn.
T47 Fortified warrior by marble kills bear, who attacked us at 9.3% odds.
T50 First barb warrior seen to the north of our capital. T50 as Dhoomstriker suspected. With our fog busters already in place, we should be barb free from the west.
T51 Both corns farmed (1 turn behind worker first, as expected). Settler in 3 turns.
T52 Partial farm 2 south of capital
T53 Start silver mine.
T54 Settler 2 done. Start warrior 3 (7 turns). Citizens on 2 corns and 2F 1H tile.
T55 Silver City settled 2W of silver mine. Same turn as worker first option.
The major advantage I see with this option is not scouting, but keeping barbs under control. All of this talk about gaining 11 basic units would be flushed away if we have to throw a bunch of warriors at a barb archer party on the peninsula...