Sorry been out of the loop for a few days and look at all this discussion
My thoughts on team flow first:
mdy is currently the player who's up, so I think we should defer to him for decisions that we are split on. We still have lots of time for this game so there's no big hurry obviously, but at some point I'm sure the discussion will become circular and less fruitful.
I think we're more or less in agreement that we need/want the pyramids and an academy in Delhi. I think we're also generally in agreement about our GE problem - i.e., we can't wait for a gE at 100% odds, so we should just hope for the best with Oxford pollution in Delhi and engineers in other cities as we can.
As for cities, have people shifted their positions from the original 2-fish -- coastal wheat plan? I don't think people have, so the only question remaining should be tech path. We need fishing--sailing, and after that, I think we need to figure out what tech we want after that. So as I see it, the things we need to figure out now are:
next 3 techs
next 2 cities
destination of Delhi hammer overflow
and use of missionary (or not) on 2-fish. So can everyone post their thoughts on those? I think we're fairly close in opinion, in which case LC's posted play plan should fit the glove.
Also, it may be better to stop the next set after sailing is in, so that we can re-analyze what Zara is researching (and we need to make sure we keep enough EP on him to maintain visibility). If he goes for alphabet, that obviously simplifies our tech choices.
Regarding extraneous wonders, I think GLH is out. It takes too many hammers and none of our coastal cities have good hammer sources except wheat/coast, which will be busy with boats. MoM, I'm ok with, but I don't want to tech calendar if possible so it may be difficult even with marble. Then again, we will probably not have more than one golden age (unless we grab the Taj) so MoM will probably not be worth the return.